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https://github.com/JezuzLizard/BO2-Reimagined.git
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Die Rise: fix not dying from falling to the bottom of an elevator shaft
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@ -111,11 +111,6 @@ highrise_pap_move_in( trigger, origin_offset, angles_offset )
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squashed_death_init( kill_if_falling )
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squashed_death_init( kill_if_falling )
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{
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{
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if ( !kill_if_falling )
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{
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flag_wait( "power_on" );
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}
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while ( true )
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while ( true )
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{
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{
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self waittill( "trigger", who );
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self waittill( "trigger", who );
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