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Grief: decrease headstomp radius
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@ -626,7 +626,7 @@ headstomp_watcher()
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{
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if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player getCentroid()[2])
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{
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max_horz_dist = 24;
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max_horz_dist = 21;
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max_vert_dist = 36;
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if(player getStance() == "crouch")
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