1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Acid Gat: increase number of attractors

This commit is contained in:
Jbleezy
2023-04-07 12:09:42 -07:00
parent 539e15d7f5
commit a1020a977c

View File

@ -88,6 +88,30 @@ _titus_locate_target( is_not_upgraded = 1, count )
e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
}
_titus_reset_grenade_fuse( n_fuse_timer = randomfloatrange( 1, 1.5 ), is_not_upgraded = 1 )
{
self waittill( "death" );
a_grenades = getentarray( "grenade", "classname" );
foreach ( e_grenade in a_grenades )
{
if ( isdefined( e_grenade.model ) && e_grenade.model == "t6_wpn_zmb_projectile_blundergat" && !isdefined( e_grenade.fuse_reset ) )
{
e_grenade.fuse_reset = 1;
e_grenade.fuse_time = n_fuse_timer;
e_grenade resetmissiledetonationtime( n_fuse_timer );
if ( is_not_upgraded )
e_grenade create_zombie_point_of_interest( 250, 15, 10000 );
else
e_grenade create_zombie_point_of_interest( 500, 30, 10000 );
return;
}
}
}
_titus_target_animate_and_die( n_fuse_timer, inflictor )
{
self endon( "death" );