mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Acid Gat: increase number of attractors
This commit is contained in:
@ -88,6 +88,30 @@ _titus_locate_target( is_not_upgraded = 1, count )
|
||||
e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
|
||||
}
|
||||
|
||||
_titus_reset_grenade_fuse( n_fuse_timer = randomfloatrange( 1, 1.5 ), is_not_upgraded = 1 )
|
||||
{
|
||||
self waittill( "death" );
|
||||
|
||||
a_grenades = getentarray( "grenade", "classname" );
|
||||
|
||||
foreach ( e_grenade in a_grenades )
|
||||
{
|
||||
if ( isdefined( e_grenade.model ) && e_grenade.model == "t6_wpn_zmb_projectile_blundergat" && !isdefined( e_grenade.fuse_reset ) )
|
||||
{
|
||||
e_grenade.fuse_reset = 1;
|
||||
e_grenade.fuse_time = n_fuse_timer;
|
||||
e_grenade resetmissiledetonationtime( n_fuse_timer );
|
||||
|
||||
if ( is_not_upgraded )
|
||||
e_grenade create_zombie_point_of_interest( 250, 15, 10000 );
|
||||
else
|
||||
e_grenade create_zombie_point_of_interest( 500, 30, 10000 );
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_titus_target_animate_and_die( n_fuse_timer, inflictor )
|
||||
{
|
||||
self endon( "death" );
|
||||
|
Reference in New Issue
Block a user