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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 07:37:56 -05:00
Acid Gat: increase number of attractors
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@ -88,6 +88,30 @@ _titus_locate_target( is_not_upgraded = 1, count )
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e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
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e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
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}
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}
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_titus_reset_grenade_fuse( n_fuse_timer = randomfloatrange( 1, 1.5 ), is_not_upgraded = 1 )
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{
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self waittill( "death" );
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a_grenades = getentarray( "grenade", "classname" );
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foreach ( e_grenade in a_grenades )
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{
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if ( isdefined( e_grenade.model ) && e_grenade.model == "t6_wpn_zmb_projectile_blundergat" && !isdefined( e_grenade.fuse_reset ) )
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{
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e_grenade.fuse_reset = 1;
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e_grenade.fuse_time = n_fuse_timer;
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e_grenade resetmissiledetonationtime( n_fuse_timer );
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if ( is_not_upgraded )
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e_grenade create_zombie_point_of_interest( 250, 15, 10000 );
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else
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e_grenade create_zombie_point_of_interest( 500, 30, 10000 );
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return;
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}
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}
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}
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_titus_target_animate_and_die( n_fuse_timer, inflictor )
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_titus_target_animate_and_die( n_fuse_timer, inflictor )
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{
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{
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self endon( "death" );
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self endon( "death" );
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