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Arthur: wait until after eat anim to start active timer
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@ -363,6 +363,11 @@ sloth_trap()
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level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "eat", who );
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while (level.sloth.state == "eat")
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{
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wait 0.05;
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}
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wait 30;
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level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 );
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