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https://github.com/JezuzLizard/BO2-Reimagined.git
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Arthur: wait until after eat anim to start active timer
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@ -90,6 +90,9 @@
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* Grief: spawns every 4-6 minutes
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* Grief: spawns every 4-6 minutes
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* Grief: can lock perks and the Mystery Box
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* Grief: can lock perks and the Mystery Box
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### Arthur
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* Can be purchased as a trap that runs around and kills zombies for 30 seconds
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### Panzersoldat
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### Panzersoldat
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* No longer receives additional damage from Boomhilda or Ray Gun Mark 2
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* No longer receives additional damage from Boomhilda or Ray Gun Mark 2
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@ -553,7 +556,6 @@
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* Power automatically on
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* Power automatically on
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* Removed Turbine
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* Removed Turbine
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* Arthur barricades are buyable debris
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* Arthur barricades are buyable debris
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* Arthur can be purchased as a trap that runs around and kills zombies for 30 seconds
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Fountain portal automatically active
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* Navcard table automatically crafted
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* Navcard table automatically crafted
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@ -363,6 +363,11 @@ sloth_trap()
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level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "eat", who );
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level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "eat", who );
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while (level.sloth.state == "eat")
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{
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wait 0.05;
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}
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wait 30;
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wait 30;
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level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 );
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level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 );
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