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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-17 18:48:03 -05:00

Arthur: wait until after eat anim to start active timer

This commit is contained in:
Jbleezy
2023-04-02 15:22:43 -07:00
parent 44da7e2f80
commit a36769e9f0
2 changed files with 8 additions and 1 deletions

View File

@ -90,6 +90,9 @@
* Grief: spawns every 4-6 minutes * Grief: spawns every 4-6 minutes
* Grief: can lock perks and the Mystery Box * Grief: can lock perks and the Mystery Box
### Arthur
* Can be purchased as a trap that runs around and kills zombies for 30 seconds
### Panzersoldat ### Panzersoldat
* No longer receives additional damage from Boomhilda or Ray Gun Mark 2 * No longer receives additional damage from Boomhilda or Ray Gun Mark 2
@ -553,7 +556,6 @@
* Power automatically on * Power automatically on
* Removed Turbine * Removed Turbine
* Arthur barricades are buyable debris * Arthur barricades are buyable debris
* Arthur can be purchased as a trap that runs around and kills zombies for 30 seconds
* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts * Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active * Fountain portal automatically active
* Navcard table automatically crafted * Navcard table automatically crafted

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@ -363,6 +363,11 @@ sloth_trap()
level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "eat", who ); level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "eat", who );
while (level.sloth.state == "eat")
{
wait 0.05;
}
wait 30; wait 30;
level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 ); level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 );