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Grief: ballistic knife projectile pushes enemy players
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@ -328,6 +328,7 @@
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* Meleeing enemy players that are crouched pushes 37.5% of the amount when standing
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* Meleeing enemy players that are prone pushes 18.75% of the amount when standing
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* Meleeing enemy players that are already stunned will push them
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* Ballistic knife projectile pushes enemy players
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* Stun fx is linked to the player
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* Stun fx shows in the correct position for projectiles
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* Stunning enemy players steals 100 points from them
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@ -1180,7 +1180,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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}
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is_melee = false;
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if ( isDefined( eattacker ) && isplayer( eattacker ) && eattacker != self && eattacker.team != self.team && smeansofdeath == "MOD_MELEE" )
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if(isDefined(eattacker) && isplayer(eattacker) && eattacker != self && eattacker.team != self.team && (smeansofdeath == "MOD_MELEE" || issubstr(sweapon, "knife_ballistic")))
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{
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is_melee = true;
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dir = vdir;
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