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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Tranzit: fix prone being disabled if screecher detached while player was on bus

This commit is contained in:
Jbleezy
2023-03-26 22:38:27 -07:00
parent d0b1dd4d34
commit a6e814746b
2 changed files with 151 additions and 0 deletions

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@ -0,0 +1,148 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_ai_screecher;
#include maps\mp\_visionset_mgr;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_stats;
screecher_detach( player )
{
self endon( "death" );
self.state = "detached";
if ( !isdefined( self.linked_ent ) )
return;
if ( isdefined( player ) )
{
player clientnotify( "scrEnd" );
player allowprone( 1 );
player takeweapon( "screecher_arms_zm" );
if ( !getdvarint( _hash_E7EF8EB7 ) )
player stoppoisoning();
if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
player decrement_is_drinking();
if ( isdefined( player.screecher_weapon ) && player.screecher_weapon != "none" && is_player_valid( player ) && !is_equipment_that_blocks_purchase( player.screecher_weapon ) )
player switchtoweapon( player.screecher_weapon );
else if ( flag( "solo_game" ) && player hasperk( "specialty_quickrevive" ) )
{
}
else if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
primaryweapons = player getweaponslistprimaries();
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
player switchtoweapon( primaryweapons[0] );
}
player.screecher_weapon = undefined;
}
self unlink();
self setclientfield( "render_third_person", 0 );
if ( isdefined( self.linked_ent ) )
{
self.linked_ent.screecher = undefined;
self.linked_ent setmovespeedscale( 1 );
self.linked_ent = undefined;
}
self.green_light = player.green_light;
self animcustom( ::screecher_jump_down );
self waittill( "jump_down_done" );
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_ai_screecher_blur", player );
self animmode( "normal" );
self.ignoreall = 1;
self setplayercollision( 1 );
if ( isdefined( level.screecher_should_burrow ) )
{
if ( self [[ level.screecher_should_burrow ]]() )
{
return;
}
}
self thread screecher_runaway();
}
screecher_cleanup()
{
self waittill( "death", attacker );
if ( isdefined( attacker ) && isplayer( attacker ) )
{
if ( isdefined( self.damagelocation ) && isdefined( self.damagemod ) )
level thread maps\mp\zombies\_zm_audio::player_zombie_kill_vox( self.damagelocation, attacker, self.damagemod, self );
}
if ( isdefined( self.loopsoundent ) )
{
self.loopsoundent delete();
self.loopsoundent = undefined;
}
player = self.linked_ent;
if ( isdefined( player ) )
{
player playsound( "zmb_vocals_screecher_death" );
player setmovespeedscale( 1 );
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_ai_screecher_blur", player );
if ( isdefined( player.screecher_weapon ) )
{
player clientnotify( "scrEnd" );
player allowprone( 1 );
player takeweapon( "screecher_arms_zm" );
if ( !getdvarint( _hash_E7EF8EB7 ) )
player stoppoisoning();
if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
player decrement_is_drinking();
if ( player.screecher_weapon != "none" && is_player_valid( player ) )
player switchtoweapon( player.screecher_weapon );
else
{
primaryweapons = player getweaponslistprimaries();
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
player switchtoweapon( primaryweapons[0] );
}
player.screecher_weapon = undefined;
}
}
if ( isdefined( self.claw_fx ) )
self.claw_fx destroy();
if ( isdefined( self.anchor ) )
self.anchor delete();
if ( isdefined( level.screecher_cleanup ) )
self [[ level.screecher_cleanup ]]();
if ( level.zombie_screecher_count > 0 )
{
level.zombie_screecher_count--;
}
}

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@ -7,6 +7,7 @@
#include scripts\zm\replaced\zm_transit_utility;
#include scripts\zm\replaced\zm_transit_bus;
#include scripts\zm\replaced\_zm_riotshield;
#include scripts\zm\replaced\_zm_ai_screecher;
#include scripts\zm\replaced\_zm_weap_riotshield;
#include scripts\zm\replaced\_zm_weap_jetgun;
#include scripts\zm\replaced\_zm_weap_emp_bomb;
@ -21,6 +22,8 @@ main()
replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
replaceFunc(maps\mp\zm_transit_bus::busupdateplayers, scripts\zm\replaced\zm_transit_bus::busupdateplayers);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_cleanup, scripts\zm\replaced\_zm_ai_screecher::screecher_cleanup);
replaceFunc(maps\mp\zombies\_zm_riotshield::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield::doriotshielddeploy);
replaceFunc(maps\mp\zombies\_zm_riotshield::trackriotshield, scripts\zm\replaced\_zm_riotshield::trackriotshield);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield::init, scripts\zm\replaced\_zm_weap_riotshield::init);