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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Power Station: change player spawn points

This commit is contained in:
Jbleezy
2022-01-17 07:19:04 -08:00
parent 4d59d8c7ba
commit a905f4c8d4

View File

@ -19,22 +19,14 @@ struct_init()
scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
ind = 0;
respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for(i = 0; i < respawnpoints.size; i++)
{
if(respawnpoints[i].script_noteworthy == "zone_pow")
{
ind = i;
break;
}
}
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
foreach(respawn in respawn_array)
{
scripts/zm/replaced/utility::register_map_initial_spawnpoint( respawn.origin, respawn.angles, respawn.script_int );
}
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 8060, -554), (0, 0, 0), 1 );
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7996, -554), (0, 0, 0), 1 );
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7932, -554), (0, 0, 0), 1 );
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7868, -554), (0, 0, 0), 1 );
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7772, -554), (0, 0, 0), 2 );
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7708, -554), (0, 0, 0), 2 );
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7644, -554), (0, 0, 0), 2 );
scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7580, -554), (0, 0, 0), 2 );
}
precache()