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https://github.com/JezuzLizard/BO2-Reimagined.git
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Brutus: only goes after players in Survival
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parent
f918e2e37b
commit
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@ -59,7 +59,7 @@ init()
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level.brutus_respawn_after_despawn = 1;
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level.brutus_respawn_after_despawn = 1;
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level.brutus_in_grief = 0;
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level.brutus_in_grief = 0;
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if (getdvar("ui_gametype") == "zgrief")
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if (getdvar("ui_gametype") == "zgrief" || getdvar("ui_gametype") == "zstandard")
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level.brutus_in_grief = 1;
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level.brutus_in_grief = 1;
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level.brutus_shotgun_damage_mod = 1.5;
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level.brutus_shotgun_damage_mod = 1.5;
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@ -614,7 +614,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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{
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{
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self thread brutus_remove_helmet(vdir);
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self thread brutus_remove_helmet(vdir);
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if (level.brutus_in_grief)
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if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief")
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{
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{
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player_points = level.brutus_points_for_helmet;
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player_points = level.brutus_points_for_helmet;
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}
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}
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@ -678,7 +678,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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{
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{
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self thread brutus_remove_helmet(vectorScale((0, 1, 0), 10));
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self thread brutus_remove_helmet(vectorScale((0, 1, 0), 10));
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if (level.brutus_in_grief)
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if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief")
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{
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{
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player_points = level.brutus_points_for_helmet;
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player_points = level.brutus_points_for_helmet;
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}
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}
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