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Brutus: only goes after players in Survival

This commit is contained in:
Jbleezy 2024-01-10 14:27:51 -08:00
parent f918e2e37b
commit a970565edd

View File

@ -59,7 +59,7 @@ init()
level.brutus_respawn_after_despawn = 1; level.brutus_respawn_after_despawn = 1;
level.brutus_in_grief = 0; level.brutus_in_grief = 0;
if (getdvar("ui_gametype") == "zgrief") if (getdvar("ui_gametype") == "zgrief" || getdvar("ui_gametype") == "zstandard")
level.brutus_in_grief = 1; level.brutus_in_grief = 1;
level.brutus_shotgun_damage_mod = 1.5; level.brutus_shotgun_damage_mod = 1.5;
@ -614,7 +614,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
{ {
self thread brutus_remove_helmet(vdir); self thread brutus_remove_helmet(vdir);
if (level.brutus_in_grief) if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief")
{ {
player_points = level.brutus_points_for_helmet; player_points = level.brutus_points_for_helmet;
} }
@ -678,7 +678,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
{ {
self thread brutus_remove_helmet(vectorScale((0, 1, 0), 10)); self thread brutus_remove_helmet(vectorScale((0, 1, 0), 10));
if (level.brutus_in_grief) if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief")
{ {
player_points = level.brutus_points_for_helmet; player_points = level.brutus_points_for_helmet;
} }