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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Add game mode and map list select menu

This commit is contained in:
Jbleezy 2023-12-19 01:41:41 -08:00
parent bd9b99a30f
commit ab388b7186
6 changed files with 1853 additions and 2 deletions

7
.gitignore vendored
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/.vscode
TODO.md
*.ff
*.iwd
build.bat
_zm_test.gsc
games_mp.log
zmStats
zmStats
TODO.md

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VERSION "1"
CONFIG "C:/projects/cod/t6/bin/StringEd.cfg"
FILENOTES ""
REFERENCE ZMUI_CLASSIC_GAMEMODE_CAPS
LANG_ENGLISH "CLASSIC"
REFERENCE ZMUI_SNR_CAPS
LANG_ENGLISH "SEARCH & REZURRECT"
REFERENCE ZMUI_DOCKS_CAPS
LANG_ENGLISH "DOCKS"
REFERENCE ZMUI_MAZE_CAPS
LANG_ENGLISH "MAZE"
ENDMARKER

839
ui/t6/mainlobby.lua Normal file
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require("T6.CoDBase")
require("T6.Lobby")
require("T6.EdgeShadow")
require("T6.Menus.Playercard")
require("T6.JoinableList")
require("T6.Error")
require("T6.Menus.CODTv")
require("T6.Menus.SignOutPopup")
require("T6.Menus.RejoinSessionPopup")
require("T6.Mods")
require("T6.Maps")
if CoD.isWIIU then
require("T6.WiiUControllerSettings")
end
if CoD.isZombie == false and (CoD.isXBOX or CoD.isPS3) then
require("T6.Menus.EliteAppPopup")
end
CoD.MainLobby = {}
CoD.MainLobby.ShouldPreventCreateLobby = function ()
if UIExpression.AcceptingInvite() == 1 or Engine.IsJoiningAnotherParty() == 1 or UIExpression.PrivatePartyHost() == 0 or Engine.IsGameLobbyRunning() then
return true
else
return false
end
end
CoD.MainLobby.OnlinePlayAvailable = function (MainLobbyWidget, ClientInstance, Boolean)
if Boolean == nil then
Boolean = false
end
if CoD.isPC and Engine.IsVacBanned() then
local ErrorPopup = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
ErrorPopup:setMessage(Engine.Localize("PLATFORM_VACBANNED"))
ErrorPopup.anyControllerAllowed = true
ErrorPopup.callingMenu = MainLobbyWidget
return 0
elseif CoD.isWIIU and Engine.IsSignedInToDemonware(ClientInstance.controller) == false then
if UIExpression.IsPrimaryLocalClient(ClientInstance.controller) == 1 then
Engine.Exec(ClientInstance.controller, "xsigninlive")
end
return 0
elseif UIExpression.IsGuest(ClientInstance.controller) == 1 then
local ErrorPopup = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
ErrorPopup:setMessage(Engine.Localize("XBOXLIVE_NOGUESTACCOUNTS"))
ErrorPopup.anyControllerAllowed = true
elseif UIExpression.DvarBool(ClientInstance.controller, "live_betaexpired") == 1 then
local ErrorPopup = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
ErrorPopup:setMessage(Engine.Localize("MP_BETACLOSED"))
elseif UIExpression.IsSignedInToLive(ClientInstance.controller) == 0 then
if CoD.isPS3 or CoD.isWIIU then
if UIExpression.IsPrimaryLocalClient(ClientInstance.controller) == 1 then
Engine.Exec(ClientInstance.controller, "xsigninlive")
else
Engine.Exec(ClientInstance.controller, "signclientin")
end
elseif CoD.isPC then
if 0 == UIExpression.GetUsedControllerCount() then
Engine.Exec(ClientInstance.controller, "xsigninlivenoguests")
else
Engine.Exec(ClientInstance.controller, "xsigninlive")
end
elseif 0 == UIExpression.GetUsedControllerCount() then
Engine.Exec(ClientInstance.controller, "xsigninlivenoguests")
elseif UIExpression.IsSignedIn(ClientInstance.controller) == 1 then
MainLobbyWidget:openPopup("popup_signintolive", ClientInstance.controller)
else
Engine.Exec(ClientInstance.controller, "xsigninlive")
end
elseif (UIExpression.IsContentRatingAllowed(ClientInstance.controller) == 0 or UIExpression.IsAnyControllerMPRestricted() == 1) and not Boolean then
local ErrorPopup = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
ErrorPopup:setMessage(Engine.Localize("XBOXLIVE_MPNOTALLOWED"))
ErrorPopup.anyControllerAllowed = true
elseif UIExpression.IsDemonwareFetchingDone(ClientInstance.controller) == 1 then
local PlayerStatTable1 = Engine.GetPlayerStats(ClientInstance.controller)
local PlayerStatTable2 = Engine.GetPlayerStats(ClientInstance.controller)
if PlayerStatTable1.cacLoadouts.resetWarningDisplayed:get() == 0 then
PlayerStatTable1.cacLoadouts.resetWarningDisplayed:set(1)
if PlayerStatTable2.cacLoadouts.classWarningDisplayed ~= nil then
PlayerStatTable2.cacLoadouts.classWarningDisplayed:set(1)
end
local ErrorPopup = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
ErrorPopup:setMessage(Engine.Localize("MENU_STATS_RESET"))
ErrorPopup.anyControllerAllowed = true
elseif CoD.isZombie == false and PlayerStatTable2.cacLoadouts.classWarningDisplayed:get() == 0 then
PlayerStatTable2.cacLoadouts.classWarningDisplayed:set(1)
local ErrorPopup = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
ErrorPopup:setMessage(Engine.Localize("MENU_RESETCUSTOMCLASSES"))
ErrorPopup.anyControllerAllowed = true
else
return 1
end
else
Engine.ExecNow(nil, "initiatedemonwareconnect")
local ConnectingDemonwarePopup = MainLobbyWidget:openPopup("popup_connectingdw", ClientInstance.controller)
ConnectingDemonwarePopup.openingStore = Boolean
ConnectingDemonwarePopup.callingMenu = MainLobbyWidget
end
return 0
end
CoD.MainLobby.IsControllerCountValid = function (MainLobbyWidget, LocalClientIndex, MaxLocalPlayers)
if MaxLocalPlayers < UIExpression.GetUsedControllerCount() then
local ErrorPopup = MainLobbyWidget:openPopup("Error", LocalClientIndex)
ErrorPopup:setMessage(Engine.Localize("XBOXLIVE_TOOMANYCONTROLLERS"))
ErrorPopup.anyControllerAllowed = true
return 0
else
return 1
end
end
CoD.MainLobby.OpenPlayerMatchPartyLobby = function (MainLobbyWidget, ClientInstance)
if CoD.MainLobby.ShouldPreventCreateLobby() then
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 then
Engine.ProbationCheckForDashboardWarning(CoD.GAMEMODE_PUBLIC_MATCH)
local InProbation, LocalClientIndexInProbation = Engine.ProbationCheckInProbation(CoD.GAMEMODE_PUBLIC_MATCH)
if InProbation == true then
MainLobbyWidget:openPopup("popup_public_inprobation", LocalClientIndexInProbation)
return
end
local GivenProbation, LocalClientIndexGivenProbation = Engine.ProbationCheckForProbation(CoD.GAMEMODE_PUBLIC_MATCH)
if GivenProbation == true then
MainLobbyWidget:openPopup("popup_public_givenprobation", LocalClientIndexGivenProbation)
return
elseif Engine.ProbationCheckParty(CoD.GAMEMODE_PUBLIC_MATCH, ClientInstance.controller) == true then
MainLobbyWidget:openPopup("popup_public_partyprobation", ClientInstance.controller)
return
end
local MaxLocalPlayers = UIExpression.DvarInt(LocalClientIndexGivenProbation, "party_maxlocalplayers_playermatch")
if CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, MaxLocalPlayers) == 1 then
MainLobbyWidget.lobbyPane.body.lobbyList.maxLocalPlayers = MaxLocalPlayers
CoD.SwitchToPlayerMatchLobby(ClientInstance.controller)
if CoD.isZombie == true then
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_PLAYLIST)
CoD.PlaylistCategoryFilter = "playermatch"
Engine.SetDvar("ui_game_lobby_open", 0)
MainLobbyWidget:openMenu("SelectGameModeListZM", ClientInstance.controller)
CoD.GameGlobeZombie.MoveToCenter(ClientInstance.controller)
else
MainLobbyWidget:openMenu("PlayerMatchPartyLobby", ClientInstance.controller)
end
MainLobbyWidget:close()
end
end
end
CoD.MainLobby.OpenLeagueSelectionPopup = function (MainLobbyWidget, ClientInstance)
if CoD.MainLobby.ShouldPreventCreateLobby() then
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 then
Engine.ProbationCheckForDashboardWarning(CoD.GAMEMODE_PUBLIC_MATCH)
local InProbation, LocalClientIndexInProbation = Engine.ProbationCheckInProbation(CoD.GAMEMODE_LEAGUE_MATCH)
if InProbation == true then
MainLobbyWidget:openPopup("popup_league_inprobation", LocalClientIndexInProbation)
return
end
local GivenProbation, LocalClientIndexGivenProbation = Engine.ProbationCheckForProbation(CoD.GAMEMODE_LEAGUE_MATCH)
if GivenProbation == true then
MainLobbyWidget:openPopup("popup_league_givenprobation", LocalClientIndexGivenProbation)
return
elseif Engine.ProbationCheckParty(CoD.GAMEMODE_LEAGUE_MATCH, ClientInstance.controller) == true then
MainLobbyWidget:openPopup("popup_league_partyprobation", ClientInstance.controller)
return
end
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_PLAYLIST)
CoD.PlaylistCategoryFilter = "leaguematch"
PlaylistPopup = MainLobbyWidget:openPopup("PlaylistSelection", ClientInstance.controller)
PlaylistPopup:addCategoryButtons(ClientInstance.controller)
Engine.PlaySound("cac_screen_fade")
end
end
CoD.MainLobby.OpenLeaguePlayPartyLobby = function (MainLobbyWidget, ClientInstance)
if CoD.MainLobby.ShouldPreventCreateLobby() then
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 then
local MaxLocalPlayers = UIExpression.DvarInt(ClientInstance.controller, "party_maxlocalplayers_playermatch")
if CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, MaxLocalPlayers) == 1 then
MainLobbyWidget.lobbyPane.body.lobbyList.maxLocalPlayers = MaxLocalPlayers
CoD.SwitchToLeagueMatchLobby(ClientInstance.controller)
MainLobbyWidget:openMenu("LeaguePlayPartyLobby", ClientInstance.controller)
MainLobbyWidget:close()
end
end
end
CoD.MainLobby.OpenCustomGamesLobby = function (MainLobbyWidget, ClientInstance)
if CoD.MainLobby.ShouldPreventCreateLobby() then
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 and CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, UIExpression.DvarInt(ClientInstance.controller, "party_maxlocalplayers_privatematch")) == 1 then
-- CoD.SwitchToPrivateLobby(ClientInstance.controller)
if CoD.isZombie == true then
Engine.SetDvar("ui_zm_mapstartlocation", "")
Engine.SetDvar("ui_game_lobby_open", 0)
MainLobbyWidget:openMenu("SelectGameModeListZM", ClientInstance.controller)
-- CoD.GameGlobeZombie.MoveToCenter(ClientInstance.controller)
else
local PrivateOnlineLobbyMenu = MainLobbyWidget:openMenu("PrivateOnlineGameLobby", ClientInstance.controller)
end
MainLobbyWidget:close()
end
end
CoD.MainLobby.OpenSoloLobby_Zombie = function (MainLobbyWidget, ClientInstance)
if CoD.MainLobby.ShouldPreventCreateLobby() then
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 then
if CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, 1) == 1 then
MainLobbyWidget.lobbyPane.body.lobbyList.maxLocalPlayers = 1
CoD.SwitchToPlayerMatchLobby(ClientInstance.controller)
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_PLAYLIST)
Dvar.party_maxplayers:set(1)
CoD.PlaylistCategoryFilter = CoD.Zombie.PLAYLIST_CATEGORY_FILTER_SOLOMATCH
Engine.SetDvar("ui_game_lobby_open", 0)
MainLobbyWidget:openMenu("SelectGameModeListZM", ClientInstance.controller)
-- CoD.GameGlobeZombie.MoveToCenter(ClientInstance.controller)
MainLobbyWidget:close()
end
end
end
CoD.MainLobby.OpenTheaterLobby = function (MainLobbyWidget, ClientInstance)
if CoD.MainLobby.ShouldPreventCreateLobby() then
return
elseif UIExpression.CanSwitchToLobby(ClientInstance.controller, Dvar.party_maxplayers_theater:get(), Dvar.party_maxlocalplayers_theater:get()) == 0 then
Dvar.ui_errorTitle:set(Engine.Localize("MENU_NOTICE_CAPS"))
Dvar.ui_errorMessage:set(Engine.Localize("MENU_FILESHARE_MAX_LOCAL_PLAYERS"))
CoD.Menu.OpenErrorPopup(MainLobbyWidget, {
controller = ClientInstance.controller
})
return
elseif Engine.CanViewContent() == false then
MainLobbyWidget:openPopup("popup_contentrestricted", ClientInstance.controller)
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 and CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, UIExpression.DvarInt(ClientInstance.controller, "party_maxlocalplayers_theater")) == 1 then
CoD.SwitchToTheaterLobby(ClientInstance.controller)
local TheaterLobbyMenu = MainLobbyWidget:openMenu("TheaterLobby", ClientInstance.controller, {
parent = "MainLobby"
})
MainLobbyWidget:close()
end
end
CoD.MainLobby.OpenCODTV = function (MainLobbyWidget, ClientInstance)
if Engine.CanViewContent() == false then
MainLobbyWidget:openPopup("popup_contentrestricted", ClientInstance.controller)
return
elseif Engine.IsLivestreamEnabled() then
MainLobbyWidget:openPopup("CODTv_Error", ClientInstance.controller)
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 and Engine.IsCodtvContentLoaded() == true then
CoD.perController[ClientInstance.controller].codtvRoot = "community"
MainLobbyWidget:openPopup("CODTv", ClientInstance.controller)
end
end
CoD.MainLobby.OpenBarracks = function (MainLobbyWidget, ClientInstance)
if UIExpression.IsGuest(ClientInstance.controller) == 1 then
MainLobbyWidget:openPopup("popup_guest_contentrestricted", ClientInstance.controller)
return
elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 then
if CoD.isZombie == true then
Engine.Exec(ClientInstance.controller, "party_setHostUIString ZMUI_VIEWING_LEADERBOARD")
MainLobbyWidget:openPopup("LeaderboardCarouselZM", ClientInstance.controller)
else
Engine.Exec(ClientInstance.controller, "party_setHostUIString MENU_VIEWING_PLAYERCARD")
MainLobbyWidget:openPopup("Barracks", ClientInstance.controller)
end
end
end
CoD.MainLobby.OpenStore = function (MainLobbyWidget, ClientInstance)
if MainLobbyWidget.occludedBy then
return
end
Engine.SetDvar("ui_openStoreForMTX", 0)
if Engine.CheckNetConnection() == false then
local NetConnectionCheckPopup = MainLobbyWidget:openPopup("popup_net_connection_store", ClientInstance.controller)
NetConnectionCheckPopup.callingMenu = MainLobbyWidget
return
end
Engine.Exec(ClientInstance.controller, "setclientbeingusedandprimary")
if CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance, true) == 1 then
if not CoD.isPS3 or UIExpression.IsSubUser(ClientInstance.controller) ~= 1 then
Dvar.ui_storeButtonPressed:set(true)
CoD.perController[ClientInstance.controller].codtvRoot = "ingamestore"
if CoD.isPC then
Engine.ShowMarketplaceUI(ClientInstance.controller)
else
MainLobbyWidget:openPopup("CODTv", ClientInstance.controller)
end
else
local ErrorPopup = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
ErrorPopup:setMessage(Engine.Localize("MENU_SUBUSERS_NOTALLOWED"))
ErrorPopup.anyControllerAllowed = true
end
end
end
CoD.MainLobby.OpenControlsMenu = function (MainLobbyWidget, ClientInstance)
MainLobbyWidget:openPopup("WiiUControllerSettings", ClientInstance.controller, true)
end
CoD.MainLobby.OpenOptionsMenu = function (MainLobbyWidget, ClientInstance)
MainLobbyWidget:openPopup("OptionsMenu", ClientInstance.controller)
end
CoD.MainLobby.UpdateButtonPaneButtonVisibilty_Multiplayer = function (MainLobbyButtonPane)
if CoD.isPartyHost() then
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.matchmakingButton)
--MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.leaguePlayButton)
if not Engine.IsBetaBuild() then
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.customGamesButton)
end
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.theaterButton)
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.postTheaterSpacer)
else
MainLobbyButtonPane.body.matchmakingButton:closeAndRefocus(MainLobbyButtonPane.body.barracksButton)
--MainLobbyButtonPane.body.leaguePlayButton:closeAndRefocus(MainLobbyButtonPane.body.barracksButton)
if not Engine.IsBetaBuild() then
MainLobbyButtonPane.body.customGamesButton:closeAndRefocus(MainLobbyButtonPane.body.barracksButton)
end
MainLobbyButtonPane.body.theaterButton:closeAndRefocus(MainLobbyButtonPane.body.barracksButton)
MainLobbyButtonPane.body.postTheaterSpacer:closeAndRefocus(MainLobbyButtonPane.body.barracksButton)
MainLobbyButtonPane.body.serverBrowserButton:closeAndRefocus(MainLobbyButtonPane.body.serverBrowserButton)
end
end
CoD.MainLobby.UpdateButtonPaneButtonVisibilty_Zombie = function (MainLobbyButtonPane)
if CoD.isPartyHost() then
-- MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.matchmakingButton)
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.customSpacer)
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.customGamesButton)
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.theaterSpacer)
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.theaterButton)
if UIExpression.DvarInt(nil, "party_playerCount") <= 1 then
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.soloPlayButton)
else
MainLobbyButtonPane.body.soloPlayButton:closeAndRefocus(MainLobbyButtonPane.body.theaterButton)
end
MainLobbyButtonPane.body.buttonList:addElement(MainLobbyButtonPane.body.optionSpacer)
else
-- MainLobbyButtonPane.body.matchmakingButton:closeAndRefocus(MainLobbyButtonPane.body.optionsButton)
MainLobbyButtonPane.body.soloPlayButton:closeAndRefocus(MainLobbyButtonPane.body.optionsButton)
MainLobbyButtonPane.body.customSpacer:closeAndRefocus(MainLobbyButtonPane.body.optionsButton)
MainLobbyButtonPane.body.customGamesButton:closeAndRefocus(MainLobbyButtonPane.body.optionsButton)
MainLobbyButtonPane.body.theaterButton:closeAndRefocus(MainLobbyButtonPane.body.optionsButton)
MainLobbyButtonPane.body.theaterSpacer:closeAndRefocus(MainLobbyButtonPane.body.optionsButton)
MainLobbyButtonPane.body.optionSpacer:closeAndRefocus(MainLobbyButtonPane.body.optionsButton)
MainLobbyButtonPane.body.serverBrowserButton:closeAndRefocus(MainLobbyButtonPane.body.serverBrowserButton)
end
end
CoD.MainLobby.UpdateButtonPaneButtonVisibilty = function (MainLobbyButtonPane)
if MainLobbyButtonPane == nil or MainLobbyButtonPane.body == nil then
return
elseif CoD.isZombie == true then
CoD.MainLobby.UpdateButtonPaneButtonVisibilty_Zombie(MainLobbyButtonPane)
else
CoD.MainLobby.UpdateButtonPaneButtonVisibilty_Multiplayer(MainLobbyButtonPane)
end
MainLobbyButtonPane:setLayoutCached(false)
end
CoD.MainLobby.UpdateButtonPromptVisibility = function (MainLobbyWidget)
if MainLobbyWidget == nil then
return
end
MainLobbyWidget:removeBackButton()
local ShouldAddJoinButton = false
if MainLobbyWidget.joinButton ~= nil then
MainLobbyWidget.joinButton:close()
ShouldAddJoinButton = true
end
MainLobbyWidget.friendsButton:close()
if MainLobbyWidget.partyPrivacyButton ~= nil then
MainLobbyWidget.partyPrivacyButton:close()
end
MainLobbyWidget:addBackButton()
MainLobbyWidget:addFriendsButton()
if ShouldAddJoinButton then
MainLobbyWidget:addJoinButton()
end
if MainLobbyWidget.panelManager.slidingEnabled ~= true then
MainLobbyWidget.friendsButton:disable()
end
if MainLobbyWidget.panelManager:isPanelOnscreen("buttonPane") then
MainLobbyWidget:addPartyPrivacyButton()
end
MainLobbyWidget:addNATType()
end
CoD.MainLobby.PopulateButtons_Multiplayer = function (MainLobbyButtonPane)
MainLobbyButtonPane.body.serverBrowserButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("SERVER BROWSER"), nil, 1)
MainLobbyButtonPane.body.serverBrowserButton.hintText = Engine.Localize(CoD.MPZM("MPUI_PLAYER_MATCH_DESC", "ZMUI_PLAYER_MATCH_DESC"))
MainLobbyButtonPane.body.serverBrowserButton:setActionEventName("open_server_browser_mainlobby")
CoD.SetupMatchmakingLock(MainLobbyButtonPane.body.serverBrowserButton)
if Engine.IsBetaBuild() then
MainLobbyButtonPane.body.matchmakingButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_MATCHMAKING_CAPS"), nil, 3)
--MainLobbyButtonPane.body.leaguePlayButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_LEAGUE_PLAY_CAPS"), nil, 2)
else
MainLobbyButtonPane.body.matchmakingButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_MATCHMAKING_CAPS"), nil, 2)
--MainLobbyButtonPane.body.leaguePlayButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_LEAGUE_PLAY_CAPS"), nil, 3)
end
MainLobbyButtonPane.body.matchmakingButton.hintText = Engine.Localize(CoD.MPZM("MPUI_PLAYER_MATCH_DESC", "ZMUI_PLAYER_MATCH_DESC"))
MainLobbyButtonPane.body.matchmakingButton:setActionEventName("open_player_match_party_lobby")
CoD.SetupMatchmakingLock(MainLobbyButtonPane.body.matchmakingButton)
--MainLobbyButtonPane.body.leaguePlayButton.hintText = Engine.Localize("MPUI_LEAGUE_PLAY_DESC")
--MainLobbyButtonPane.body.leaguePlayButton:setActionEventName("open_league_play_party_lobby")
if not Engine.IsBetaBuild() then
MainLobbyButtonPane.body.customGamesButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_CUSTOMGAMES_CAPS"), nil, 4)
MainLobbyButtonPane.body.customGamesButton.hintText = Engine.Localize(CoD.MPZM("MPUI_CUSTOM_MATCH_DESC", "ZMUI_CUSTOM_MATCH_DESC"))
MainLobbyButtonPane.body.customGamesButton:setActionEventName("open_custom_games_lobby")
CoD.SetupCustomGamesLock(MainLobbyButtonPane.body.customGamesButton)
end
MainLobbyButtonPane.body.theaterButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_THEATER_CAPS"), nil, 5)
MainLobbyButtonPane.body.theaterButton:setActionEventName("open_theater_lobby")
MainLobbyButtonPane.body.theaterButton.hintText = Engine.Localize(CoD.MPZM("MPUI_THEATER_DESC", "ZMUI_THEATER_DESC"))
MainLobbyButtonPane.body.postTheaterSpacer = MainLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 2, 6)
if not Engine.IsBetaBuild() then
MainLobbyButtonPane.body.barracksButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_BARRACKS_CAPS"), nil, 7)
MainLobbyButtonPane.body.barracksButton.id = "CoD9Button" .. "." .. "MainLobby" .. "." .. Engine.Localize("MENU_BARRACKS_CAPS")
CoD.SetupBarracksLock(MainLobbyButtonPane.body.barracksButton)
CoD.SetupBarracksNew(MainLobbyButtonPane.body.barracksButton)
MainLobbyButtonPane.body.barracksButton:setActionEventName("open_barracks")
end
if CoD.isZombie == false and not Engine.IsBetaBuild() and (CoD.isXBOX or CoD.isPS3) and Engine.IsEliteAvailable() and Engine.IsEliteButtonAvailable() then
MainLobbyButtonPane.body.eliteAppButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_ELITE_CAPS"), nil, 8)
MainLobbyButtonPane.body.eliteAppButton.hintText = Engine.Localize("MENU_ELITE_DESC")
MainLobbyButtonPane.body.eliteAppButton:setActionEventName("open_eliteapp_popup")
end
MainLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 2, 9)
MainLobbyButtonPane.body.optionsButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_OPTIONS_CAPS"), nil, 11)
MainLobbyButtonPane.body.optionsButton.hintText = Engine.Localize("MPUI_OPTIONS_DESC")
MainLobbyButtonPane.body.optionsButton:setActionEventName("open_options_menu")
MainLobbyButtonPane.body.modsButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MODS"), nil, 12)
MainLobbyButtonPane.body.modsButton:setActionEventName("open_mods_menu")
end
CoD.MainLobby.PopulateButtons_Zombie = function (MainLobbyButtonPane)
MainLobbyButtonPane.body.serverBrowserButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("SERVER BROWSER"), nil, 1)
MainLobbyButtonPane.body.serverBrowserButton.hintText = Engine.Localize(CoD.MPZM("MPUI_PLAYER_MATCH_DESC", "ZMUI_PLAYER_MATCH_DESC"))
MainLobbyButtonPane.body.serverBrowserButton:setActionEventName("open_server_browser_mainlobby")
CoD.SetupMatchmakingLock(MainLobbyButtonPane.body.serverBrowserButton)
-- MainLobbyButtonPane.body.matchmakingButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_MATCHMAKING_CAPS"), nil, 2)
-- MainLobbyButtonPane.body.matchmakingButton.hintText = Engine.Localize(CoD.MPZM("MPUI_PLAYER_MATCH_DESC", "ZMUI_PLAYER_MATCH_DESC"))
-- MainLobbyButtonPane.body.matchmakingButton:setActionEventName("open_player_match_party_lobby")
-- CoD.SetupMatchmakingLock(MainLobbyButtonPane.body.matchmakingButton)
MainLobbyButtonPane.body.soloPlayButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("ZMUI_SOLO_PLAY_CAPS"), nil, 3)
MainLobbyButtonPane.body.soloPlayButton.hintText = Engine.Localize("ZMUI_SOLO_PLAY_DESC")
MainLobbyButtonPane.body.soloPlayButton:setActionEventName("open_solo_lobby_zombie")
MainLobbyButtonPane.body.customSpacer = MainLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 2, 3)
MainLobbyButtonPane.body.customGamesButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_CUSTOMGAMES_CAPS"), nil, 4)
MainLobbyButtonPane.body.customGamesButton.hintText = Engine.Localize(CoD.MPZM("MPUI_CUSTOM_MATCH_DESC", "ZMUI_CUSTOM_MATCH_DESC"))
MainLobbyButtonPane.body.customGamesButton:setActionEventName("open_custom_games_lobby")
CoD.SetupCustomGamesLock(MainLobbyButtonPane.body.customGamesButton)
MainLobbyButtonPane.body.theaterButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_THEATER_CAPS"), nil, 5)
MainLobbyButtonPane.body.theaterButton:setActionEventName("open_theater_lobby")
MainLobbyButtonPane.body.theaterButton.hintText = Engine.Localize(CoD.MPZM("MPUI_THEATER_DESC", "ZMUI_THEATER_DESC"))
MainLobbyButtonPane.body.theaterSpacer = MainLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 2, 6)
MainLobbyButtonPane.body.barracksButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MPUI_LEADERBOARDS_CAPS"), nil, 7)
CoD.SetupBarracksLock(MainLobbyButtonPane.body.barracksButton)
MainLobbyButtonPane.body.barracksButton:setActionEventName("open_barracks")
MainLobbyButtonPane.body.optionSpacer = MainLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 2, 8)
MainLobbyButtonPane.body.optionsButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_OPTIONS_CAPS"), nil, 9)
MainLobbyButtonPane.body.optionsButton.hintText = Engine.Localize("MPUI_OPTIONS_DESC")
MainLobbyButtonPane.body.optionsButton:setActionEventName("open_options_menu")
MainLobbyButtonPane.body.modsButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MODS"), nil, 10)
MainLobbyButtonPane.body.modsButton:setActionEventName("open_mods_menu")
end
CoD.MainLobby.PopulateButtons = function (MainLobbyButtonPane)
if CoD.isZombie == true then
CoD.MainLobby.PopulateButtons_Zombie(MainLobbyButtonPane)
else
CoD.MainLobby.PopulateButtons_Multiplayer(MainLobbyButtonPane)
end
if CoD.isWIIU then
MainLobbyButtonPane.body.controlsButton = MainLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_CONTROLLER_SETTINGS_CAPS"), nil, 9)
MainLobbyButtonPane.body.controlsButton.hintText = Engine.Localize("MENU_CONTROLLER_SETTINGS_DESC")
MainLobbyButtonPane.body.controlsButton:setActionEventName("open_controls_menu")
end
if CoD.isOnlineGame() then
if MainLobbyButtonPane.playerCountLabel == nil then
MainLobbyButtonPane.playerCountLabel = LUI.UIText.new()
MainLobbyButtonPane:addElement(MainLobbyButtonPane.playerCountLabel)
end
MainLobbyButtonPane.playerCountLabel:setLeftRight(true, false, 0, 0)
MainLobbyButtonPane.playerCountLabel:setTopBottom(false, true, -30 - CoD.textSize.Big, -30)
MainLobbyButtonPane.playerCountLabel:setFont(CoD.fonts.Big)
MainLobbyButtonPane.playerCountLabel:setRGB(CoD.offWhite.r, CoD.offWhite.g, CoD.offWhite.b)
local PlayerCountText = CoD.Menu.GetOnlinePlayerCountText()
local PlayerCountUpdateTimer = nil
if PlayerCountText ~= "" then
MainLobbyButtonPane.playerCountLabel:setText(PlayerCountText)
PlayerCountUpdateTimer = LUI.UITimer.new(60000, "update_online_player_count", false, MainLobbyButtonPane.playerCountLabel)
else
PlayerCountUpdateTimer = LUI.UITimer.new(1000, "update_online_player_count", false, MainLobbyButtonPane.playerCountLabel)
end
MainLobbyButtonPane.playerCountLabel:registerEventHandler("update_online_player_count", CoD.MainLobby.UpdateOnlinePlayerCount)
MainLobbyButtonPane.playerCountLabel.timer = PlayerCountUpdateTimer
MainLobbyButtonPane:addElement(PlayerCountUpdateTimer)
end
end
CoD.MainLobby.UpdateOnlinePlayerCount = function (PlayerCountLabel)
if CoD.isOnlineGame() then
local PlayerCountText = CoD.Menu.GetOnlinePlayerCountText()
if PlayerCountText ~= "" then
PlayerCountLabel:setText(PlayerCountText)
PlayerCountLabel.timer.interval = 60000
PlayerCountLabel.timer:reset()
end
end
end
CoD.MainLobby.FirstSignedInToLive = function (MainLobbyWidget)
if MainLobbyWidget ~= nil then
if CoD.isXBOX then
MainLobbyWidget.anyControllerAllowed = false
end
if MainLobbyWidget.friendsButton == nil then
MainLobbyWidget:addFriendsButton()
end
end
end
CoD.MainLobby.LastSignedOutOfLive = function (MainLobbyWidget)
if MainLobbyWidget ~= nil and CoD.isXBOX then
MainLobbyWidget.anyControllerAllowed = true
end
end
CoD.MainLobby.PlayerSelected = function (MainLobbyWidget, PlayerSelectedEvent)
if MainLobbyWidget.joinable ~= nil and CoD.canJoinSession(UIExpression.GetPrimaryController(), PlayerSelectedEvent.playerXuid) then
if MainLobbyWidget.joinButton == nil and not MainLobbyWidget.m_blockJoinButton then
MainLobbyWidget:addJoinButton()
MainLobbyWidget:addNATType()
end
elseif MainLobbyWidget.joinButton ~= nil then
MainLobbyWidget.joinButton:close()
MainLobbyWidget.joinButton = nil
end
MainLobbyWidget:dispatchEventToChildren(PlayerSelectedEvent)
end
CoD.MainLobby.PlayerDeselected = function (MainLobbyWidget, PlayerDeselectedEvent)
if MainLobbyWidget.joinButton ~= nil then
MainLobbyWidget.joinButton:close()
MainLobbyWidget.joinButton = nil
end
MainLobbyWidget:dispatchEventToChildren(PlayerDeselectedEvent)
end
CoD.MainLobby.CurrentPanelChanged = function (MainLobbyWidget, f27_arg1)
if CoD.isPC then
MainLobbyWidget.m_blockJoinButton = f27_arg1.id ~= "PanelManager.lobbyPane"
end
end
--Unused skipped
CoD.MainLobby.BusyList_Update = function (f28_arg0, f28_arg1, f28_arg2, f28_arg3, f28_arg4)
CoD.PlayerList.Update(f28_arg0, Engine.GetBusyFriendsOfAllLocalPlayers(f28_arg0.maxRows - f28_arg2), f28_arg2, f28_arg3, f28_arg4)
end
CoD.MainLobby.Update = function (MainLobbyWidget, ClientInstance)
if MainLobbyWidget == nil then
return
elseif UIExpression.IsDemonwareFetchingDone(ClientInstance.controller) == 1 == true then
MainLobbyWidget.panelManager:processEvent({
name = "fetching_done"
})
end
CoD.MainLobby.UpdateButtonPaneButtonVisibilty(MainLobbyWidget.buttonPane)
CoD.MainLobby.UpdateButtonPromptVisibility(MainLobbyWidget)
MainLobbyWidget:dispatchEventToChildren(ClientInstance)
end
CoD.MainLobby.ClientLeave = function (MainLobbyWidget, ClientInstance)
Engine.ExecNow(ClientInstance.controller, "leaveAllParties")
Engine.PartyHostClearUIState()
CoD.StartMainLobby(ClientInstance.controller)
CoD.MainLobby.UpdateButtonPaneButtonVisibilty(MainLobbyWidget.buttonPane)
CoD.MainLobby.UpdateButtonPromptVisibility()
end
CoD.MainLobby.GoBack = function (MainLobbyWidget, ClientInstance)
Engine.SessionModeResetModes()
Engine.Exec(ClientInstance.controller, "xstopprivateparty")
if CoD.isPS3 then
Engine.Exec(ClientInstance.controller, "signoutSubUsers")
end
MainLobbyWidget:setPreviousMenu("MainMenu")
CoD.Menu.goBack(MainLobbyWidget, ClientInstance.controller)
end
CoD.MainLobby.Back = function (MainLobbyWidget, ClientInstance)
if CoD.Lobby.OpenSignOutPopup(MainLobbyWidget, ClientInstance) == true then
return
elseif UIExpression.IsPrimaryLocalClient(ClientInstance.controller) == 0 then
Engine.Exec(ClientInstance.controller, "signclientout")
MainLobbyWidget:processEvent({
name = "controller_backed_out"
})
return
elseif UIExpression.AloneInPartyIgnoreSplitscreen(ClientInstance.controller, 1) == 0 then
local CustomLeaveMessage = {
params = {}
}
if not CoD.isPartyHost() then
CustomLeaveMessage.titleText = Engine.Localize("MENU_LEAVE_LOBBY_TITLE")
CustomLeaveMessage.messageText = Engine.Localize("MENU_LEAVE_LOBBY_CLIENT_WARNING")
table.insert(CustomLeaveMessage.params, {
leaveHandler = CoD.MainLobby.ClientLeave,
leaveEvent = "client_leave",
leaveText = Engine.Localize("MENU_LEAVE_LOBBY_AND_PARTY"),
debugHelper = "You're a client of a private party, remove you from the party"
})
else
CustomLeaveMessage.titleText = Engine.Localize("MENU_DISBAND_PARTY_TITLE")
CustomLeaveMessage.messageText = Engine.Localize("MENU_DISBAND_PARTY_HOST_WARNING")
table.insert(CustomLeaveMessage.params, {
leaveHandler = CoD.MainLobby.GoBack,
leaveEvent = "host_leave",
leaveText = Engine.Localize("MENU_LEAVE_AND_DISBAND_PARTY"),
debugHelper = "You're the leader of a private party, choosing this will disband your party"
})
end
CoD.Lobby.ConfirmLeave(MainLobbyWidget, ClientInstance.controller, nil, nil, CustomLeaveMessage)
else
CoD.MainLobby.GoBack(MainLobbyWidget, ClientInstance)
end
end
CoD.MainLobby.AddLobbyPaneElements = function (LobbyPane, MenuParty)
CoD.LobbyPanes.addLobbyPaneElements(LobbyPane, MenuParty, UIExpression.DvarInt(nil, "party_maxlocalplayers_mainlobby"))
LobbyPane.body.lobbyList.joinableList = CoD.JoinableList.New({
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 0
}, false, "", "joinableList", LobbyPane.id)
LobbyPane.body.lobbyList.joinableList.pane = LobbyPane
LobbyPane.body.lobbyList.joinableList.maxRows = CoD.MaxPlayerListRows - 2
LobbyPane.body.lobbyList.joinableList.statusText = Engine.Localize("MENU_PLAYERLIST_FRIENDS_PLAYING")
LobbyPane.body.lobbyList:addElement(LobbyPane.body.lobbyList.joinableList)
end
CoD.MainLobby.ButtonListButtonGainFocus = function (f34_arg0, ClientInstance)
f34_arg0:dispatchEventToParent({
name = "add_party_privacy_button"
})
CoD.Lobby.ButtonListButtonGainFocus(f34_arg0, ClientInstance)
end
CoD.MainLobby.ButtonListAddButton = function (f35_arg0, f35_arg1, f35_arg2, f35_arg3)
local f35_local0 = CoD.Lobby.ButtonListAddButton(f35_arg0, f35_arg1, f35_arg2, f35_arg3)
f35_local0:registerEventHandler("gain_focus", CoD.MainLobby.ButtonListButtonGainFocus)
return f35_local0
end
CoD.MainLobby.AddButtonPaneElements = function (f36_arg0)
CoD.LobbyPanes.addButtonPaneElements(f36_arg0)
f36_arg0.body.buttonList.addButton = CoD.MainLobby.ButtonListAddButton
end
CoD.MainLobby.PopulateButtonPaneElements = function (MainLobbyButtonPane)
CoD.MainLobby.PopulateButtons(MainLobbyButtonPane)
CoD.MainLobby.UpdateButtonPaneButtonVisibilty(MainLobbyButtonPane)
end
CoD.MainLobby.GoToFindingGames_Zombie = function (MainLobbyWidget, ClientInstance)
Engine.Exec(ClientInstance.controller, "xstartparty")
Engine.Exec(ClientInstance.controller, "updategamerprofile")
local PublicGameLobbyMenu = MainLobbyWidget:openMenu("PublicGameLobby", ClientInstance.controller)
PublicGameLobbyMenu:setPreviousMenu("MainLobby")
PublicGameLobbyMenu:registerAnimationState("hide", {
alpha = 0
})
PublicGameLobbyMenu:animateToState("hide")
PublicGameLobbyMenu:registerAnimationState("show", {
alpha = 1
})
PublicGameLobbyMenu:animateToState("show", 500)
MainLobbyWidget:close()
end
CoD.MainLobby.ButtonPromptJoin = function (MainLobbyWidget, ClientInstance)
if UIExpression.IsGuest(ClientInstance.controller) == 1 then
local f39_local0 = MainLobbyWidget:openPopup("Error", ClientInstance.controller)
f39_local0:setMessage(Engine.Localize("XBOXLIVE_NOGUESTACCOUNTS"))
f39_local0.anyControllerAllowed = true
return
end
if MainLobbyWidget.lobbyPane.body.lobbyList.selectedPlayerXuid ~= nil then
Engine.SetDvar("selectedPlayerXuid", MainLobbyWidget.lobbyPane.body.lobbyList.selectedPlayerXuid)
CoD.joinPlayer(ClientInstance.controller, MainLobbyWidget.lobbyPane.body.lobbyList.selectedPlayerXuid)
end
end
LUI.createMenu.MainLobby = function (LocalClientIndex)
local MainLobbyName = Engine.Localize(CoD.MPZM("MENU_MULTIPLAYER_CAPS", "MENU_ZOMBIES_CAPS"))
local MainLobbyWidget = CoD.Lobby.New("MainLobby", LocalClientIndex, nil, MainLobbyName)
MainLobbyWidget.controller = LocalClientIndex
MainLobbyWidget.anyControllerAllowed = true
MainLobbyWidget:setPreviousMenu("MainMenu")
if CoD.isPC then
MainLobbyWidget.m_blockJoinButton = true
end
if CoD.isZombie == true then
Engine.Exec(LocalClientIndex, "xsessionupdate")
MainLobbyWidget:registerEventHandler("open_solo_lobby_zombie", CoD.MainLobby.OpenSoloLobby_Zombie)
MainLobbyWidget:registerEventHandler("restartMatchmaking", CoD.MainLobby.GoToFindingGames_Zombie)
Engine.SetDvar("party_readyPercentRequired", 0)
elseif (CoD.isXBOX or CoD.isPS3) and Engine.IsEliteAvailable() and Engine.IsEliteButtonAvailable() then
MainLobbyWidget:registerEventHandler("open_eliteapp_popup", CoD.MainLobby.OpenEliteAppPopup)
MainLobbyWidget:registerEventHandler("elite_registration_ended", CoD.MainLobby.elite_registration_ended)
end
MainLobbyWidget:addTitle(MainLobbyName)
MainLobbyWidget.addButtonPaneElements = CoD.MainLobby.AddButtonPaneElements
MainLobbyWidget.populateButtonPaneElements = CoD.MainLobby.PopulateButtonPaneElements
MainLobbyWidget.addLobbyPaneElements = CoD.MainLobby.AddLobbyPaneElements
MainLobbyWidget:updatePanelFunctions()
MainLobbyWidget:registerEventHandler("partylobby_update", CoD.MainLobby.Update)
MainLobbyWidget:registerEventHandler("button_prompt_back", CoD.MainLobby.Back)
MainLobbyWidget:registerEventHandler("first_signed_in", CoD.MainLobby.FirstSignedInToLive)
MainLobbyWidget:registerEventHandler("last_signed_out", CoD.MainLobby.LastSignedOutOfLive)
MainLobbyWidget:registerEventHandler("player_selected", CoD.MainLobby.PlayerSelected)
MainLobbyWidget:registerEventHandler("player_deselected", CoD.MainLobby.PlayerDeselected)
MainLobbyWidget:registerEventHandler("current_panel_changed", CoD.MainLobby.CurrentPanelChanged)
MainLobbyWidget:registerEventHandler("open_player_match_party_lobby", CoD.MainLobby.OpenPlayerMatchPartyLobby)
MainLobbyWidget:registerEventHandler("open_league_play_party_lobby", CoD.MainLobby.OpenLeagueSelectionPopup)
MainLobbyWidget:registerEventHandler("playlist_selected", CoD.MainLobby.OpenLeaguePlayPartyLobby)
MainLobbyWidget:registerEventHandler("open_custom_games_lobby", CoD.MainLobby.OpenCustomGamesLobby)
MainLobbyWidget:registerEventHandler("open_theater_lobby", CoD.MainLobby.OpenTheaterLobby)
MainLobbyWidget:registerEventHandler("open_cod_tv", CoD.MainLobby.OpenCODTV)
MainLobbyWidget:registerEventHandler("open_barracks", CoD.MainLobby.OpenBarracks)
if CoD.isWIIU then
MainLobbyWidget:registerEventHandler("open_controls_menu", CoD.MainLobby.OpenControlsMenu)
end
MainLobbyWidget:registerEventHandler("open_options_menu", CoD.MainLobby.OpenOptionsMenu)
MainLobbyWidget:registerEventHandler("open_session_rejoin_popup", CoD.MainLobby.OpenSessionRejoinPopup)
MainLobbyWidget:registerEventHandler("button_prompt_join", CoD.MainLobby.ButtonPromptJoin)
MainLobbyWidget:registerEventHandler("open_store", CoD.MainLobby.OpenStore)
MainLobbyWidget:registerEventHandler("open_server_browser_mainlobby", CoD.MainLobby.OpenIMGUIServerBrowser)
MainLobbyWidget:registerEventHandler("open_mods_menu", CoD.MainLobby.OpenModsList)
MainLobbyWidget.lobbyPane.body.lobbyList:setSplitscreenSignInAllowed(true)
CoD.MainLobby.PopulateButtons(MainLobbyWidget.buttonPane)
CoD.MainLobby.UpdateButtonPaneButtonVisibilty(MainLobbyWidget.buttonPane)
CoD.MainLobby.UpdateButtonPromptVisibility(MainLobbyWidget)
if CoD.useController then
if CoD.isZombie then
MainLobbyWidget.buttonPane.body.buttonList:selectElementIndex(1)
elseif not MainLobbyWidget.buttonPane.body.buttonList:restoreState() then
if CoD.isPartyHost() then
if Engine.IsBetaBuild() then
-- MainLobbyWidget.buttonPane.body.leaguePlayButton:processEvent({
-- name = "gain_focus"
-- })
else
-- MainLobbyWidget.buttonPane.body.matchmakingButton:processEvent({
-- name = "gain_focus"
-- })
end
else
MainLobbyWidget.buttonPane.body.theaterButton:processEvent({
name = "gain_focus"
})
end
end
end
MainLobbyWidget.categoryInfo = CoD.Lobby.CreateInfoPane()
MainLobbyWidget.playlistInfo = CoD.Lobby.CreateInfoPane()
MainLobbyWidget.lobbyPane.body:close()
MainLobbyWidget.lobbyPane.body = nil
CoD.MainLobby.AddLobbyPaneElements(MainLobbyWidget.lobbyPane, Engine.Localize("MENU_PARTY_CAPS"))
if UIExpression.AnySignedInToLive() == 1 then
CoD.MainLobby.FirstSignedInToLive(MainLobbyWidget)
else
CoD.MainLobby.LastSignedOutOfLive(MainLobbyWidget)
end
Engine.SystemNeedsUpdate(nil, "party")
if CoD.isPS3 then
MainLobbyWidget.anyControllerAllowed = false
end
if not CoD.isZombie then
CoD.CheckClasses.CheckClasses()
end
Engine.SessionModeSetOnlineGame(true)
return MainLobbyWidget
end
CoD.MainLobby.OpenSessionRejoinPopup = function (MainLobbyWidget, ClientInstance)
MainLobbyWidget:openPopup("RejoinSessionPopup", ClientInstance.controller)
end
CoD.MainLobby.elite_registration_ended = function (MainLobbyWidget, ClientInstance)
if UIExpression.IsGuest(ClientInstance.controller) == 1 then
MainLobbyWidget:openPopup("popup_guest_contentrestricted", ClientInstance.controller)
return
elseif Engine.IsPlayerEliteRegistered(ClientInstance.controller) then
if Engine.ELaunchAppSearch(ClientInstance.controller) then
local f42_local0 = MainLobbyWidget:openPopup("EliteAppLaunchExecPopup", ClientInstance.controller)
else
local f42_local0 = MainLobbyWidget:openPopup("EliteAppDownloadPopup", ClientInstance.controller)
end
end
end
CoD.MainLobby.OpenEliteAppPopup = function (MainLobbyWidget, ClientInstance)
if UIExpression.IsGuest(ClientInstance.controller) == 1 then
MainLobbyWidget:openPopup("popup_guest_contentrestricted", ClientInstance.controller)
return
elseif Engine.IsPlayerEliteRegistered(ClientInstance.controller) then
if Engine.ELaunchAppSearch(ClientInstance.controller) then
local f43_local0 = MainLobbyWidget:openPopup("EliteAppLaunchExecPopup", ClientInstance.controller)
else
local f43_local0 = MainLobbyWidget:openPopup("EliteAppDownloadPopup", ClientInstance.controller)
end
else
local f43_local0 = MainLobbyWidget:openPopup("EliteRegistrationPopup", ClientInstance.controller)
end
end
CoD.MainLobby.OpenIMGUIServerBrowser = function(MainLobbyWidget, ClientInstance)
Engine.Exec(ClientInstance.controller, "plutoniumServers")
end
CoD.MainLobby.OpenModsList = function(MainLobbyWidget, ClientInstance)
MainLobbyWidget:openMenu("Mods", ClientInstance.controller, {
parent = "MainLobby"
})
MainLobbyWidget:close()
end

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ui/t6/maps.lua Normal file
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require( "T6.Lobby" )
require( "T6.Menus.PopupMenus" )
require( "T6.ListBox" )
local GameModes = {
"ZMUI_CLASSIC_GAMEMODE_CAPS",
"ZMUI_STANDARD_CAPS",
"ZMUI_GRIEF_CAPS",
"ZMUI_SNR_CAPS",
"ZMUI_RACE_CAPS",
"ZMUI_CONTAINMENT_CAPS",
"ZMUI_MEAT_CAPS",
-- "ZMUI_CLEANSED_CAPS", -- TODO: uncomment when game mode is added
}
local Maps = {
"ZMUI_CLASSIC_CAPS",
"ZMUI_CLASSIC_ZM_HIGHRISE_CAPS",
"ZMUI_CLASSIC_ZM_PRISON_CAPS",
"ZMUI_CLASSIC_ZM_BURIED_CAPS",
"ZMUI_CLASSIC_ZM_TOMB_CAPS",
}
local Locations = {
"ZMUI_TRANSIT_STARTLOC_CAPS",
"ZMUI_DINER_CAPS",
"ZMUI_FARM_CAPS",
"ZMUI_POWER_CAPS",
"ZMUI_TOWN_CAPS",
"ZMUI_TUNNEL_CAPS",
"ZMUI_CORNFIELD_CAPS",
"ZMUI_NUKED_STARTLOC_CAPS",
-- "ZMUI_GREEN_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_BLUE_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_BLUE_HIGHRISE_CAPS", -- TODO: add localized string, uncomment when location is added
"ZMUI_CELLBLOCK_CAPS",
"ZMUI_DOCKS_CAPS",
"ZMUI_STREET_LOC_CAPS",
"ZMUI_MAZE_CAPS",
-- "ZMUI_BUNKERS_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_EXCAVATION_SITE_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_CHURCH_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_CRAZY_PLACE_CAPS", -- TODO: add localized string, uncomment when location is added
}
local function gameModeListFocusChangedEventHandler( self, event )
local focusedIndex = self.listBox:getFocussedIndex()
end
local function gameModeListSelectionClickedEventHandler( self, event )
local focusedIndex = self.listBox:getFocussedIndex()
local gameMode = GameModes[focusedIndex]
if gameMode == "ZMUI_CLASSIC_GAMEMODE_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zclassic")
Engine.SetDvar("ui_gametype", "zclassic")
elseif gameMode == "ZMUI_STANDARD_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zsurvival")
Engine.SetDvar("ui_gametype", "zstandard")
elseif gameMode == "ZMUI_GRIEF_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zencounter")
Engine.SetDvar("ui_gametype", "zgrief")
Engine.SetDvar("ui_gametype_obj", "zgrief")
elseif gameMode == "ZMUI_SNR_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zencounter")
Engine.SetDvar("ui_gametype", "zgrief")
Engine.SetDvar("ui_gametype_obj", "zsnr")
elseif gameMode == "ZMUI_RACE_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zencounter")
Engine.SetDvar("ui_gametype", "zgrief")
Engine.SetDvar("ui_gametype_obj", "zrace")
elseif gameMode == "ZMUI_CONTAINMENT_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zencounter")
Engine.SetDvar("ui_gametype", "zgrief")
Engine.SetDvar("ui_gametype_obj", "zcontainment")
elseif gameMode == "ZMUI_MEAT_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zencounter")
Engine.SetDvar("ui_gametype", "zgrief")
Engine.SetDvar("ui_gametype_obj", "zmeat")
elseif gameMode == "ZMUI_CLEANSED_CAPS" then
-- TODO: set dvars when game mode is added
end
if gameMode == "ZMUI_CLASSIC_GAMEMODE_CAPS" then
self:openMenu("SelectMapListZM", self.controller)
else
self:openMenu("SelectLocationListZM", self.controller)
end
self:close()
end
local function gameModeListBackEventHandler( self, event )
CoD.Menu.ButtonPromptBack( self, event )
end
local function gameModeListCreateButtonMutables( controller, mutables )
local text = LUI.UIText.new()
text:setLeftRight( true, false, 0, 0 )
text:setTopBottom( true, true, 0, 0 )
text:setRGB( 1, 1, 1 )
text:setAlpha( 1 )
mutables:addElement( text )
mutables.text = text
end
local function gameModeListGetButtonData( controller, index, mutables, self )
local gameMode = GameModes[index]
mutables.text:setText( Engine.Localize(gameMode) )
end
function LUI.createMenu.SelectGameModeListZM( controller )
local self = CoD.Menu.New( "SelectGameModeListZM" )
self.controller = controller
if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 1 then
self:setPreviousMenu( "PrivateOnlineGameLobby" )
else
self:setPreviousMenu( "MainLobby" )
end
self:registerEventHandler( "open_menu", CoD.Lobby.OpenMenu )
self:addSelectButton()
self:addBackButton()
self:addTitle( Engine.Localize("MPUI_GAMEMODE_CAPS") )
local listBox = CoD.ListBox.new( nil, controller, 15, CoD.CoD9Button.Height, 250, gameModeListCreateButtonMutables, gameModeListGetButtonData, 0, 0 )
listBox:setLeftRight( true, false, 0, 250 )
listBox:setTopBottom( true, false, 75, 75 + 530 )
listBox:addScrollBar( 530 + (8 * 12), 2 )
listBox:setTotalItems( #GameModes )
self:addElement( listBox )
self.listBox = listBox
self:registerEventHandler( "button_prompt_back", gameModeListBackEventHandler )
self:registerEventHandler( "listbox_focus_changed", gameModeListFocusChangedEventHandler )
self:registerEventHandler( "listbox_clicked", gameModeListSelectionClickedEventHandler )
return self
end
local function mapListFocusChangedEventHandler( self, event )
local focusedIndex = self.listBox:getFocussedIndex()
end
local function mapListSelectionClickedEventHandler( self, event )
local focusedIndex = self.listBox:getFocussedIndex()
local map = Maps[focusedIndex]
if map == "ZMUI_CLASSIC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "transit")
elseif map == "ZMUI_CLASSIC_ZM_HIGHRISE_CAPS" then
Engine.SetDvar("ui_mapname", "zm_highrise")
Engine.SetDvar("ui_zm_mapstartlocation", "rooftop")
elseif map == "ZMUI_CLASSIC_ZM_PRISON_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "prison")
elseif map == "ZMUI_CLASSIC_ZM_BURIED_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "processing")
elseif map == "ZMUI_CLASSIC_ZM_TOMB_CAPS" then
Engine.SetDvar("ui_mapname", "zm_tomb")
Engine.SetDvar("ui_zm_mapstartlocation", "tomb")
end
self:openMenu("PrivateOnlineGameLobby", self.controller)
self:close()
end
local function mapListCreateButtonMutables( controller, mutables )
local text = LUI.UIText.new()
text:setLeftRight( true, false, 0, 0 )
text:setTopBottom( true, true, 0, 0 )
text:setRGB( 1, 1, 1 )
text:setAlpha( 1 )
mutables:addElement( text )
mutables.text = text
end
local function mapListGetButtonData( controller, index, mutables, self )
local map = Maps[index]
mutables.text:setText( Engine.Localize(map) )
end
function LUI.createMenu.SelectMapListZM( controller )
local self = CoD.Menu.New( "SelectMapListZM" )
self.controller = controller
self:setPreviousMenu( "SelectGameModeListZM" )
self:registerEventHandler( "open_menu", CoD.Lobby.OpenMenu )
self:addSelectButton()
self:addBackButton()
self:addTitle( Engine.Localize("MPUI_MAPS_CAPS") )
local listBox = CoD.ListBox.new( nil, controller, 15, CoD.CoD9Button.Height, 250, mapListCreateButtonMutables, mapListGetButtonData, 0, 0 )
listBox:setLeftRight( true, false, 0, 250 )
listBox:setTopBottom( true, false, 75, 75 + 530 )
listBox:addScrollBar( 530 + (8 * 12), 2 )
listBox:setTotalItems( #Maps )
self:addElement( listBox )
self.listBox = listBox
self:registerEventHandler( "listbox_focus_changed", mapListFocusChangedEventHandler )
self:registerEventHandler( "listbox_clicked", mapListSelectionClickedEventHandler )
return self
end
local function locationListFocusChangedEventHandler( self, event )
local focusedIndex = self.listBox:getFocussedIndex()
end
local function locationListSelectionClickedEventHandler( self, event )
local focusedIndex = self.listBox:getFocussedIndex()
local location = Locations[focusedIndex]
if location == "ZMUI_TRANSIT_STARTLOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "transit")
elseif location == "ZMUI_DINER_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "diner")
elseif location == "ZMUI_FARM_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "farm")
elseif location == "ZMUI_POWER_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "power")
elseif location == "ZMUI_TOWN_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "town")
elseif location == "ZMUI_TUNNEL_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "tunnel")
elseif location == "ZMUI_CORNFIELD_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "cornfield")
elseif location == "ZMUI_NUKED_STARTLOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_nuked")
Engine.SetDvar("ui_zm_mapstartlocation", "nuked")
elseif location == "ZMUI_GREEN_ROOFTOP_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_BLUE_ROOFTOP_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_BLUE_HIGHRISE_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CELLBLOCK_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "cellblock")
Engine.SetDvar("ui_zm_mapstartlocation_fake", "")
elseif location == "ZMUI_DOCKS_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "cellblock")
Engine.SetDvar("ui_zm_mapstartlocation_fake", "docks")
elseif location == "ZMUI_STREET_LOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "street")
Engine.SetDvar("ui_zm_mapstartlocation_fake", "")
elseif location == "ZMUI_MAZE_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "street")
Engine.SetDvar("ui_zm_mapstartlocation_fake", "maze")
elseif location == "ZMUI_BUNKERS_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_EXCAVATION_SITE_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CHURCH_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CRAZY_PLACE_CAPS" then
-- TODO: set dvars when location is added
end
self:openMenu("PrivateOnlineGameLobby", self.controller)
self:close()
end
local function locationListCreateButtonMutables( controller, mutables )
local text = LUI.UIText.new()
text:setLeftRight( true, false, 0, 0 )
text:setTopBottom( true, true, 0, 0 )
text:setRGB( 1, 1, 1 )
text:setAlpha( 1 )
mutables:addElement( text )
mutables.text = text
end
local function locationListGetButtonData( controller, index, mutables, self )
local location = Locations[index]
mutables.text:setText( Engine.Localize(location) )
end
function LUI.createMenu.SelectLocationListZM( controller )
local self = CoD.Menu.New( "SelectLocationListZM" )
self.controller = controller
self:setPreviousMenu( "SelectGameModeListZM" )
self:registerEventHandler( "open_menu", CoD.Lobby.OpenMenu )
self:addSelectButton()
self:addBackButton()
self:addTitle( Engine.Localize("MPUI_MAPS_CAPS") )
local listBox = CoD.ListBox.new( nil, controller, 15, CoD.CoD9Button.Height, 250, locationListCreateButtonMutables, locationListGetButtonData, 0, 0 )
listBox:setLeftRight( true, false, 0, 250 )
listBox:setTopBottom( true, false, 75, 75 + 530 )
listBox:addScrollBar( 530 + (8 * 12), 2 )
listBox:setTotalItems( #Locations )
self:addElement( listBox )
self.listBox = listBox
self:registerEventHandler( "listbox_focus_changed", locationListFocusChangedEventHandler )
self:registerEventHandler( "listbox_clicked", locationListSelectionClickedEventHandler )
return self
end

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CoD.PrivateGameLobby.GameTypeSettings = {}
CoD.PrivateGameLobby.GameTypeSettings[1] = {}
CoD.PrivateGameLobby.GameTypeSettings[1].id = "zmDifficulty"
CoD.PrivateGameLobby.GameTypeSettings[1].name = "ZMUI_DIFFICULTY_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[1].hintText = "ZMUI_DIFFICULTY_DESC"
CoD.PrivateGameLobby.GameTypeSettings[1].labels = {}
CoD.PrivateGameLobby.GameTypeSettings[1].labels[1] = "ZMUI_DIFFICULTY_EASY_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[1].labels[2] = "ZMUI_DIFFICULTY_NORMAL_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[1].values = {}
CoD.PrivateGameLobby.GameTypeSettings[1].values[1] = 0
CoD.PrivateGameLobby.GameTypeSettings[1].values[2] = 1
CoD.PrivateGameLobby.GameTypeSettings[1].gameTypes = {}
CoD.PrivateGameLobby.GameTypeSettings[1].gameTypes[1] = "zclassic"
CoD.PrivateGameLobby.GameTypeSettings[1].gameTypes[2] = "zstandard"
CoD.PrivateGameLobby.GameTypeSettings[1].gameTypes[3] = "zgrief"
CoD.PrivateGameLobby.GameTypeSettings[2] = {}
CoD.PrivateGameLobby.GameTypeSettings[2].id = "startRound"
CoD.PrivateGameLobby.GameTypeSettings[2].name = "ZMUI_STARTING_ROUND_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[2].hintText = "ZMUI_STARTING_ROUND_DESC"
CoD.PrivateGameLobby.GameTypeSettings[2].labels = {}
CoD.PrivateGameLobby.GameTypeSettings[2].labels[1] = "1"
CoD.PrivateGameLobby.GameTypeSettings[2].labels[2] = "5"
CoD.PrivateGameLobby.GameTypeSettings[2].labels[3] = "10"
CoD.PrivateGameLobby.GameTypeSettings[2].labels[4] = "15"
CoD.PrivateGameLobby.GameTypeSettings[2].labels[5] = "20"
CoD.PrivateGameLobby.GameTypeSettings[2].labels[6] = "25"
CoD.PrivateGameLobby.GameTypeSettings[2].labels[7] = "30"
CoD.PrivateGameLobby.GameTypeSettings[2].values = {}
CoD.PrivateGameLobby.GameTypeSettings[2].values[1] = 1
CoD.PrivateGameLobby.GameTypeSettings[2].values[2] = 5
CoD.PrivateGameLobby.GameTypeSettings[2].values[3] = 10
CoD.PrivateGameLobby.GameTypeSettings[2].values[4] = 15
CoD.PrivateGameLobby.GameTypeSettings[2].values[5] = 20
CoD.PrivateGameLobby.GameTypeSettings[2].values[6] = 25
CoD.PrivateGameLobby.GameTypeSettings[2].values[7] = 30
CoD.PrivateGameLobby.GameTypeSettings[2].gameTypes = {}
CoD.PrivateGameLobby.GameTypeSettings[2].gameTypes[1] = "zclassic"
CoD.PrivateGameLobby.GameTypeSettings[2].gameTypes[2] = "zstandard"
CoD.PrivateGameLobby.GameTypeSettings[2].gameTypes[3] = "zgrief"
CoD.PrivateGameLobby.GameTypeSettings[3] = {}
CoD.PrivateGameLobby.GameTypeSettings[3].id = "magic"
CoD.PrivateGameLobby.GameTypeSettings[3].name = "ZMUI_MAGIC_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[3].hintText = "ZMUI_MAGIC_DESC"
CoD.PrivateGameLobby.GameTypeSettings[3].labels = {}
CoD.PrivateGameLobby.GameTypeSettings[3].labels[1] = "MENU_ENABLED_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[3].labels[2] = "MENU_DISABLED_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[3].values = {}
CoD.PrivateGameLobby.GameTypeSettings[3].values[1] = 1
CoD.PrivateGameLobby.GameTypeSettings[3].values[2] = 0
CoD.PrivateGameLobby.GameTypeSettings[3].gameTypes = {}
CoD.PrivateGameLobby.GameTypeSettings[3].gameTypes[1] = "zstandard"
CoD.PrivateGameLobby.GameTypeSettings[3].gameTypes[2] = "zgrief"
CoD.PrivateGameLobby.GameTypeSettings[4] = {}
CoD.PrivateGameLobby.GameTypeSettings[4].id = "headshotsonly"
CoD.PrivateGameLobby.GameTypeSettings[4].name = "ZMUI_HEADSHOTS_ONLY_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[4].hintText = "ZMUI_HEADSHOTS_ONLY_DESC"
CoD.PrivateGameLobby.GameTypeSettings[4].labels = {}
CoD.PrivateGameLobby.GameTypeSettings[4].labels[1] = "MENU_DISABLED_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[4].labels[2] = "MENU_ENABLED_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[4].values = {}
CoD.PrivateGameLobby.GameTypeSettings[4].values[1] = 0
CoD.PrivateGameLobby.GameTypeSettings[4].values[2] = 1
CoD.PrivateGameLobby.GameTypeSettings[4].gameTypes = {}
CoD.PrivateGameLobby.GameTypeSettings[4].gameTypes[1] = "zclassic"
CoD.PrivateGameLobby.GameTypeSettings[4].gameTypes[2] = "zstandard"
CoD.PrivateGameLobby.GameTypeSettings[4].gameTypes[3] = "zgrief"
CoD.PrivateGameLobby.GameTypeSettings[5] = {}
CoD.PrivateGameLobby.GameTypeSettings[5].id = "allowdogs"
CoD.PrivateGameLobby.GameTypeSettings[5].name = "ZMUI_DOGS_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[5].hintText = "ZMUI_DOGS_DESC"
CoD.PrivateGameLobby.GameTypeSettings[5].labels = {}
CoD.PrivateGameLobby.GameTypeSettings[5].labels[1] = "MENU_DISABLED_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[5].labels[2] = "MENU_ENABLED_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[5].values = {}
CoD.PrivateGameLobby.GameTypeSettings[5].values[1] = 0
CoD.PrivateGameLobby.GameTypeSettings[5].values[2] = 1
CoD.PrivateGameLobby.GameTypeSettings[5].gameTypes = {}
CoD.PrivateGameLobby.GameTypeSettings[5].gameTypes[1] = "zstandard"
CoD.PrivateGameLobby.GameTypeSettings[5].maps = {}
CoD.PrivateGameLobby.GameTypeSettings[5].maps[1] = "zm_transit"
CoD.PrivateGameLobby.GameTypeSettings[6] = {}
CoD.PrivateGameLobby.GameTypeSettings[6].id = "cleansedLoadout"
CoD.PrivateGameLobby.GameTypeSettings[6].name = "ZMUI_CLEANSED_LOADOUT_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[6].hintText = "ZMUI_CLEANSED_LOADOUT_DESC"
CoD.PrivateGameLobby.GameTypeSettings[6].labels = {}
CoD.PrivateGameLobby.GameTypeSettings[6].labels[1] = "ZMUI_CLEANSED_LOADOUT_SHOTGUN_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[6].labels[2] = "ZMUI_CLEANSED_LOADOUT_GUN_GAME_CAPS"
CoD.PrivateGameLobby.GameTypeSettings[6].values = {}
CoD.PrivateGameLobby.GameTypeSettings[6].values[1] = 0
CoD.PrivateGameLobby.GameTypeSettings[6].values[2] = 1
CoD.PrivateGameLobby.GameTypeSettings[6].gameTypes = {}
CoD.PrivateGameLobby.GameTypeSettings[6].gameTypes[1] = "zcleansed"
CoD.PrivateGameLobby.DvarDefaults = {}
CoD.PrivateGameLobby.DvarDefaults["sv_cheats"] = 0
-- CoD.PrivateGameLobby.DvarDefaults["zombies_minplayers"] = 1
-- CoD.PrivateGameLobby.Dvars = {}
-- CoD.PrivateGameLobby.Dvars[1] = {}
-- CoD.PrivateGameLobby.Dvars[1].id = "zombies_minplayers"
-- CoD.PrivateGameLobby.Dvars[1].name = "MIN PLAYERS"
-- CoD.PrivateGameLobby.Dvars[1].hintText = "The game will wait at the loadscreen until the amount of players ingame is reached."
-- CoD.PrivateGameLobby.Dvars[1].labels = {}
-- CoD.PrivateGameLobby.Dvars[1].labels[1] = "1"
-- CoD.PrivateGameLobby.Dvars[1].labels[2] = "2"
-- CoD.PrivateGameLobby.Dvars[1].labels[3] = "3"
-- CoD.PrivateGameLobby.Dvars[1].labels[4] = "4"
-- CoD.PrivateGameLobby.Dvars[1].labels[5] = "5"
-- CoD.PrivateGameLobby.Dvars[1].labels[6] = "6"
-- CoD.PrivateGameLobby.Dvars[1].labels[7] = "7"
-- CoD.PrivateGameLobby.Dvars[1].labels[8] = "8"
-- CoD.PrivateGameLobby.Dvars[1].values = {}
-- CoD.PrivateGameLobby.Dvars[1].values[1] = 1
-- CoD.PrivateGameLobby.Dvars[1].values[2] = 2
-- CoD.PrivateGameLobby.Dvars[1].values[3] = 3
-- CoD.PrivateGameLobby.Dvars[1].values[4] = 4
-- CoD.PrivateGameLobby.Dvars[1].values[5] = 5
-- CoD.PrivateGameLobby.Dvars[1].values[6] = 6
-- CoD.PrivateGameLobby.Dvars[1].values[7] = 7
-- CoD.PrivateGameLobby.Dvars[1].values[8] = 8
CoD.PrivateGameLobby.DvarDefaults["sv_allowAimAssist"] = 1
CoD.PrivateGameLobby.Dvars = {}
CoD.PrivateGameLobby.Dvars[1] = {}
CoD.PrivateGameLobby.Dvars[1].id = "sv_allowAimAssist"
CoD.PrivateGameLobby.Dvars[1].name = Engine.Localize("MENU_TARGET_ASSIST_CAPS")
CoD.PrivateGameLobby.Dvars[1].hintText = "Allow aim assist option for all controller players."
CoD.PrivateGameLobby.Dvars[1].labels = {}
CoD.PrivateGameLobby.Dvars[1].labels[1] = "MENU_DISABLED_CAPS"
CoD.PrivateGameLobby.Dvars[1].labels[2] = "MENU_ENABLED_CAPS"
CoD.PrivateGameLobby.Dvars[1].values = {}
CoD.PrivateGameLobby.Dvars[1].values[1] = 0
CoD.PrivateGameLobby.Dvars[1].values[2] = 1
CoD.PrivateGameLobby.Dvars[2] = {}
CoD.PrivateGameLobby.Dvars[2].id = "sv_cheats"
CoD.PrivateGameLobby.Dvars[2].name = "CHEATS"
CoD.PrivateGameLobby.Dvars[2].hintText = "Enable cheats on server."
CoD.PrivateGameLobby.Dvars[2].labels = {}
CoD.PrivateGameLobby.Dvars[2].labels[1] = "MENU_DISABLED_CAPS"
CoD.PrivateGameLobby.Dvars[2].labels[2] = "MENU_ENABLED_CAPS"
CoD.PrivateGameLobby.Dvars[2].values = {}
CoD.PrivateGameLobby.Dvars[2].values[1] = 0
CoD.PrivateGameLobby.Dvars[2].values[2] = 1
CoD.PrivateGameLobby.ButtonPrompt_TeamPrev = function (f1_arg0, ClientInstance)
if Engine.PartyHostIsReadyToStart() == true then
return
else
Engine.LocalPlayerPartyPrevTeam(ClientInstance.controller)
Engine.PlaySound("cac_loadout_edit_submenu")
end
end
CoD.PrivateGameLobby.ButtonPrompt_TeamNext = function (f2_arg0, ClientInstance)
if Engine.PartyHostIsReadyToStart() == true then
return
else
Engine.LocalPlayerPartyNextTeam(ClientInstance.controller)
Engine.PlaySound("cac_loadout_edit_submenu")
end
end
CoD.PrivateGameLobby.ShouldEnableTeamCycling = function (PrivateGameLobbyWidget)
if PrivateGameLobbyWidget.panelManager == nil then
return false
elseif not PrivateGameLobbyWidget.panelManager:isPanelOnscreen("lobbyPane") then
return false
elseif Engine.PartyIsReadyToStart() == true then
return false
elseif Engine.PartyHostIsReadyToStart() == true then
return false
elseif Engine.GetGametypeSetting("autoTeamBalance") == 1 and Engine.GetGametypeSetting("allowspectating") ~= 1 then
return false
else
return true
end
end
CoD.PrivateGameLobby.SetupTeamCycling = function (PrivateGameLobbyWidget)
if CoD.PrivateGameLobby.ShouldEnableTeamCycling(PrivateGameLobbyWidget) then
PrivateGameLobbyWidget.cycleTeamButtonPrompt:enable()
else
PrivateGameLobbyWidget.cycleTeamButtonPrompt:disable()
end
end
CoD.PrivateGameLobby.CurrentPanelChanged = function (PrivateGameLobbyWidget, f5_arg1)
CoD.Lobby.CurrentPanelChanged(PrivateGameLobbyWidget, f5_arg1)
CoD.PrivateGameLobby.SetupTeamCycling(PrivateGameLobbyWidget)
end
CoD.PrivateGameLobby.ButtonPrompt_PartyUpdateStatus = function (PrivateGameLobbyWidget, f6_arg1)
CoD.GameLobby.UpdateStatusText(PrivateGameLobbyWidget, f6_arg1)
CoD.PrivateGameLobby.SetupTeamCycling(PrivateGameLobbyWidget)
PrivateGameLobbyWidget:dispatchEventToChildren(f6_arg1)
end
CoD.PrivateGameLobby.DoesGametypeSupportBots = function (Gametype)
return true
end
CoD.PrivateGameLobby.BotButton_Update = function (BotsButton)
local Gametype = UIExpression.DvarString(nil, "ui_gameType")
local EnemyBots = UIExpression.DvarInt(nil, "bot_enemies")
BotsButton.starImage:setAlpha(0)
if not CoD.IsGametypeTeamBased() then
Engine.SetDvar("bot_friends", 0)
end
if CoD.IsGametypeTeamBased() and EnemyBots > 9 then
Engine.SetDvar("bot_enemies", 9)
end
if CoD.PrivateGameLobby.DoesGametypeSupportBots(Gametype) then
BotsButton.hintText = Engine.Localize("MENU_BOTS_HINT")
BotsButton:enable()
if UIExpression.DvarInt(nil, "bot_friends") ~= 0 or EnemyBots ~= 0 then
BotsButton.starImage:setAlpha(1)
end
else
BotsButton.hintText = Engine.Localize("MENU_BOTS_NOT_SUPPORTED_" .. Gametype)
BotsButton:disable()
end
end
CoD.PrivateGameLobby.PopulateButtons_Project_Multiplayer = function (PrivateGameLobbyButtonPane, IsHost)
if IsHost == true then
local SetupGameText = Engine.Localize("MPUI_SETUP_GAME_CAPS")
local f9_local1_1, f9_local1_2, f9_local1_3, f9_local1_4 = GetTextDimensions(SetupGameText, CoD.CoD9Button.Font, CoD.CoD9Button.TextHeight)
PrivateGameLobbyButtonPane.body.setupGameButton = PrivateGameLobbyButtonPane.body.buttonList:addButton(SetupGameText)
PrivateGameLobbyButtonPane.body.setupGameButton.hintText = Engine.Localize("MPUI_SETUP_GAME_DESC")
PrivateGameLobbyButtonPane.body.setupGameButton:setActionEventName("open_setup_game_flyout")
PrivateGameLobbyButtonPane.body.setupGameButton:registerEventHandler("button_update", CoD.PrivateGameLobby.Button_UpdateHostButton)
if PrivateGameLobbyButtonPane.body.widestButtonTextWidth < f9_local1_3 then
PrivateGameLobbyButtonPane.body.widestButtonTextWidth = f9_local1_3
end
local SetupBotsText = Engine.Localize("MENU_SETUP_BOTS_CAPS")
local f9_local2_1, f9_local2_2, f9_local2_3, f9_local2_4 = GetTextDimensions(SetupBotsText, CoD.CoD9Button.Font, CoD.CoD9Button.TextHeight)
PrivateGameLobbyButtonPane.body.botsButton = PrivateGameLobbyButtonPane.body.buttonList:addButton(SetupBotsText)
PrivateGameLobbyButtonPane.body.botsButton:setActionEventName("open_bots_menu")
PrivateGameLobbyButtonPane.body.botsButton:registerEventHandler("gamelobby_update", CoD.PrivateGameLobby.BotButton_Update)
if PrivateGameLobbyButtonPane.body.widestButtonTextWidth < f9_local2_3 then
PrivateGameLobbyButtonPane.body.widestButtonTextWidth = f9_local2_3
end
local recImage = LUI.UIImage.new()
recImage:setLeftRight(true, false, f9_local2_3 + 5, f9_local2_3 + 5 + 30)
recImage:setTopBottom(false, false, -15, 15)
recImage:setAlpha(0)
recImage:setImage(RegisterMaterial(CoD.MPZM("ui_host", "ui_host_zm")))
PrivateGameLobbyButtonPane.body.botsButton:addElement(recImage)
PrivateGameLobbyButtonPane.body.botsButton.starImage = recImage
CoD.PrivateGameLobby.BotButton_Update(PrivateGameLobbyButtonPane.body.botsButton)
PrivateGameLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 2)
end
local CreateAClassText = Engine.Localize("MENU_CREATE_A_CLASS_CAPS")
local f9_local3_1, f9_local3_2, f9_local3_3, f9_local3_4 = GetTextDimensions(CreateAClassText, CoD.CoD9Button.Font, CoD.CoD9Button.TextHeight)
PrivateGameLobbyButtonPane.body.createAClassButton = PrivateGameLobbyButtonPane.body.buttonList:addButton(CreateAClassText)
PrivateGameLobbyButtonPane.body.createAClassButton.id = "CoD9Button." .. "PrivateGameLobby." .. Engine.Localize("MENU_CREATE_A_CLASS_CAPS")
CoD.CACUtility.SetupCACLock(PrivateGameLobbyButtonPane.body.createAClassButton)
PrivateGameLobbyButtonPane.body.createAClassButton:registerEventHandler("button_action", CoD.GameLobby.Button_CAC)
if PrivateGameLobbyButtonPane.body.widestButtonTextWidth < f9_local3_3 then
PrivateGameLobbyButtonPane.body.widestButtonTextWidth = f9_local3_3
end
local ScorestreakText = Engine.Localize("MENU_SCORE_STREAKS_CAPS")
local f9_local4_1, f9_local4_2, f9_local4_3, f9_local4_4 = GetTextDimensions(ScorestreakText, CoD.CoD9Button.Font, CoD.CoD9Button.TextHeight)
PrivateGameLobbyButtonPane.body.rewardsButton = PrivateGameLobbyButtonPane.body.buttonList:addButton(ScorestreakText)
PrivateGameLobbyButtonPane.body.rewardsButton.id = "CoD9Button." .. "PrivateGameLobby." .. Engine.Localize("MENU_SCORE_STREAKS_CAPS")
PrivateGameLobbyButtonPane.body.rewardsButton.hintText = Engine.Localize("FEATURE_KILLSTREAKS_DESC")
CoD.SetupButtonLock(PrivateGameLobbyButtonPane.body.rewardsButton, nil, "FEATURE_KILLSTREAKS", "FEATURE_KILLSTREAKS_DESC")
PrivateGameLobbyButtonPane.body.rewardsButton:registerEventHandler("button_action", CoD.GameLobby.Button_Rewards)
if PrivateGameLobbyButtonPane.body.widestButtonTextWidth < f9_local4_3 then
PrivateGameLobbyButtonPane.body.widestButtonTextWidth = f9_local4_3
end
PrivateGameLobbyButtonPane.body.barracksButtonSpacer = PrivateGameLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 2)
PrivateGameLobbyButtonPane.body.barracksButton = PrivateGameLobbyButtonPane.body.buttonList:addButton(Engine.Localize("MENU_BARRACKS_CAPS"))
PrivateGameLobbyButtonPane.body.barracksButton.id = "CoD9Button." .. "PrivateGameLobby." .. Engine.Localize("MENU_BARRACKS_CAPS")
CoD.SetupBarracksLock(PrivateGameLobbyButtonPane.body.barracksButton)
PrivateGameLobbyButtonPane.body.barracksButton:setActionEventName("open_barracks")
PrivateGameLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height / 4, 200)
if IsHost and UIExpression.SessionMode_IsOnlineGame() == 1 then
local ToggleDemoRecording = PrivateGameLobbyButtonPane.body.buttonList:addButton(Engine.Localize("CUSTOM_GAME_RECORDING_CAPS"))
ToggleDemoRecording.hintText = Engine.Localize("CUSTOM_GAME_RECORDING_DESC")
ToggleDemoRecording:registerEventHandler("button_action", CoD.PrivateGameLobby.DemoRecordingButton_ToggleDemoRecording)
local recImage = LUI.UIImage.new()
recImage:setLeftRight(false, true, -130, -100)
recImage:setTopBottom(false, false, -15, 15)
recImage:setAlpha(1)
recImage:setImage(RegisterMaterial("codtv_recording"))
local recText = LUI.UIText.new({
leftAnchor = false,
rightAnchor = true,
left = -100,
right = -40,
topAnchor = false,
bottomAnchor = false,
top = -CoD.textSize.Condensed / 2,
bottom = CoD.textSize.Condensed / 2,
font = CoD.fonts.Condensed,
alignment = LUI.Alignment.Left
})
ToggleDemoRecording:addElement(recImage)
ToggleDemoRecording.recImage = recImage
ToggleDemoRecording:addElement(recText)
ToggleDemoRecording.recText = recText
CoD.PrivateGameLobby.UpdateDemoRecordingButton(ToggleDemoRecording)
end
if Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) == false and UIExpression.DvarBool(nil, "webm_encUiEnabledCustom") == 1 then
CoD.Lobby.AddLivestreamButton(PrivateGameLobbyButtonPane, 10, IsHost)
end
end
CoD.PrivateGameLobby.UpdateDemoRecordingButton = function (ToggleDemoRecording)
if Dvar.demo_recordPrivateMatch:get() then
ToggleDemoRecording.recImage:setRGB(1, 0, 0)
ToggleDemoRecording.recText:setText(Engine.Localize("MENU_ON_CAPS"))
else
ToggleDemoRecording.recImage:setRGB(0.3, 0.3, 0.3)
ToggleDemoRecording.recText:setText(Engine.Localize("MENU_OFF_CAPS"))
end
end
CoD.PrivateGameLobby.DemoRecordingButton_ToggleDemoRecording = function (ToggleDemoRecording, f11_arg1)
Dvar.demo_recordPrivateMatch:set(not Dvar.demo_recordPrivateMatch:get())
CoD.PrivateGameLobby.UpdateDemoRecordingButton(ToggleDemoRecording)
end
CoD.PrivateGameLobby.PopulateFlyoutButtons_Project_Multiplayer = function (PrivateGameLobbyButtonPane)
if not CoD.isZombie then
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeMapButton = PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.buttonList:addButton(Engine.Localize("MPUI_CHANGE_MAP_CAPS"))
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeMapButton.hintText = Engine.Localize("MPUI_CHANGE_MAP_DESC")
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeMapButton:setActionEventName("open_change_map")
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeMapButton:registerEventHandler("button_update", CoD.PrivateGameLobby.Button_UpdateHostButton)
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeGameModeButton = PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.buttonList:addButton(Engine.Localize("MPUI_CHANGE_GAME_MODE_CAPS"))
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeGameModeButton.hintText = Engine.Localize("MPUI_CHANGE_GAME_MODE_DESC")
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeGameModeButton:setActionEventName("open_change_game_mode")
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.changeGameModeButton:registerEventHandler("button_update", CoD.PrivateGameLobby.Button_UpdateHostButton)
end
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.editGameOptionsButton = PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.buttonList:addButton(Engine.Localize("MPUI_EDIT_GAME_RULES_CAPS"))
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.editGameOptionsButton.hintText = Engine.Localize("MPUI_EDIT_GAME_RULES_DESC")
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.editGameOptionsButton:setActionEventName("open_editGameOptions_menu")
PrivateGameLobbyButtonPane.body.setupGameFlyoutContainer.editGameOptionsButton:registerEventHandler("button_update", CoD.PrivateGameLobby.Button_UpdateHostButton)
end
local AddGameOptionsButtons = function (PrivateGameLobbyButtonPane, GameOptions, GameOptionsType)
local Gametype = UIExpression.DvarString(nil, "ui_gameType")
local f13_local1 = 220
if Gametype == "zcleansed" then
f13_local1 = 170
end
local Mapname = UIExpression.DvarString(nil, "ui_mapname")
local GametypeIsValid = false
local MapIsValid = false
for GameOptionsIndex = 1, #GameOptions, 1 do
GametypeIsValid = false
if GameOptions[GameOptionsIndex].gameTypes ~= nil then
for GametypeIndex = 1, #GameOptions[GameOptionsIndex].gameTypes, 1 do
if GameOptions[GameOptionsIndex].gameTypes[GametypeIndex] == Gametype then
GametypeIsValid = true
end
end
else
GametypeIsValid = true
end
if GameOptions[GameOptionsIndex].maps ~= nil then
for MapIndex = 1, #GameOptions[GameOptionsIndex].maps, 1 do
if GameOptions[GameOptionsIndex].maps[MapIndex] == Mapname then
MapIsValid = true
break
end
end
if not MapIsValid then
GametypeIsValid = false
end
end
if GametypeIsValid then
local GameOptionsButton = nil
if GameOptionsType == "gts" then
GameOptionsButton = PrivateGameLobbyButtonPane.body.buttonList:addGametypeSettingLeftRightSelector(PrivateGameLobbyButtonPane.panelManager.m_ownerController, Engine.Localize(GameOptions[GameOptionsIndex].name), GameOptions[GameOptionsIndex].id, Engine.Localize(GameOptions[GameOptionsIndex].hintText), f13_local1)
elseif GameOptionsType == "dvar" then
GameOptionsButton = PrivateGameLobbyButtonPane.body.buttonList:addDvarLeftRightSelector(PrivateGameLobbyButtonPane.panelManager.m_ownerController, Engine.Localize(GameOptions[GameOptionsIndex].name), GameOptions[GameOptionsIndex].id, Engine.Localize(GameOptions[GameOptionsIndex].hintText), f13_local1)
end
for LabelIndex = 1, #GameOptions[GameOptionsIndex].labels, 1 do
GameOptionsButton:addChoice(PrivateGameLobbyButtonPane.panelManager.m_ownerController, Engine.Localize(GameOptions[GameOptionsIndex].labels[LabelIndex]), GameOptions[GameOptionsIndex].values[LabelIndex])
end
GameOptionsButton:registerEventHandler("gain_focus", CoD.PrivateGameLobby.ButtonGainFocusZombie)
GameOptionsButton:registerEventHandler("lose_focus", CoD.PrivateGameLobby.ButtonLoseFocusZombie)
GameOptionsButton:registerEventHandler("start_game", GameOptionsButton.disable)
GameOptionsButton:registerEventHandler("cancel_start_game", GameOptionsButton.enable)
GameOptionsButton:registerEventHandler("gamelobby_update", CoD.PrivateGameLobby.ButtonGameLobbyUpdate_Zombie)
end
end
end
CoD.PrivateGameLobby.PopulateButtons_Project_Zombie = function (PrivateGameLobbyButtonPane, IsHost)
if IsHost == true then
PrivateGameLobbyButtonPane.body.changeMapButton = PrivateGameLobbyButtonPane.body.buttonList:addButton(Engine.Localize("ZMUI_MAP_CAPS"))
PrivateGameLobbyButtonPane.body.changeMapButton.hintText = Engine.Localize("ZMUI_MAP_SELECTION_DESC")
PrivateGameLobbyButtonPane.body.changeMapButton:setActionEventName("open_change_startLoc")
PrivateGameLobbyButtonPane.body.changeMapButton:registerEventHandler("button_update", CoD.PrivateGameLobby.Button_UpdateHostButton)
PrivateGameLobbyButtonPane.body.buttonList:addSpacer(CoD.CoD9Button.Height * 1)
-- local SetupGameText = Engine.Localize("MPUI_SETUP_GAME_CAPS")
-- local f9_local1_1, f9_local1_2, f9_local1_3, f9_local1_4 = GetTextDimensions(SetupGameText, CoD.CoD9Button.Font, CoD.CoD9Button.TextHeight)
-- PrivateGameLobbyButtonPane.body.setupGameButton = PrivateGameLobbyButtonPane.body.buttonList:addButton(SetupGameText)
-- PrivateGameLobbyButtonPane.body.setupGameButton.hintText = Engine.Localize("MPUI_SETUP_GAME_DESC")
-- PrivateGameLobbyButtonPane.body.setupGameButton:setActionEventName("open_setup_game_flyout")
-- PrivateGameLobbyButtonPane.body.setupGameButton:registerEventHandler("button_update", CoD.PrivateGameLobby.Button_UpdateHostButton)
-- if PrivateGameLobbyButtonPane.body.widestButtonTextWidth < f9_local1_3 then
-- PrivateGameLobbyButtonPane.body.widestButtonTextWidth = f9_local1_3
-- end
AddGameOptionsButtons(PrivateGameLobbyButtonPane, CoD.PrivateGameLobby.GameTypeSettings, "gts")
AddGameOptionsButtons(PrivateGameLobbyButtonPane, CoD.PrivateGameLobby.Dvars, "dvar")
PrivateGameLobbyButtonPane:registerEventHandler("enable_sliding_zm", CoD.PrivateGameLobby.EnableSlidingZombie)
PrivateGameLobbyButtonPane.defaultFocusButton = PrivateGameLobbyButtonPane.body.startMatchButton
PrivateGameLobbyButtonPane.body.buttonList.hintText:setAlpha(1)
if CoD.useController == true and not PrivateGameLobbyButtonPane:restoreState() then
PrivateGameLobbyButtonPane.body.buttonList:selectElementIndex(1)
end
-- local ToggleDemoRecording = PrivateGameLobbyButtonPane.body.buttonList:addButton(Engine.Localize("CUSTOM_GAME_RECORDING_CAPS"))
-- ToggleDemoRecording.hintText = Engine.Localize("CUSTOM_GAME_RECORDING_DESC")
-- ToggleDemoRecording:registerEventHandler("button_action", CoD.PrivateGameLobby.DemoRecordingButton_ToggleDemoRecording)
-- local recImage = LUI.UIImage.new()
-- recImage:setLeftRight(false, true, -130, -100)
-- recImage:setTopBottom(false, false, -15, 15)
-- recImage:setAlpha(1)
-- recImage:setImage(RegisterMaterial("codtv_recording"))
-- local recText = LUI.UIText.new({
-- leftAnchor = false,
-- rightAnchor = true,
-- left = -100,
-- right = -40,
-- topAnchor = false,
-- bottomAnchor = false,
-- top = -CoD.textSize.Condensed / 2,
-- bottom = CoD.textSize.Condensed / 2,
-- font = CoD.fonts.Condensed,
-- alignment = LUI.Alignment.Left
-- })
-- ToggleDemoRecording:addElement(recImage)
-- ToggleDemoRecording.recImage = recImage
-- ToggleDemoRecording:addElement(recText)
-- ToggleDemoRecording.recText = recText
-- CoD.PrivateGameLobby.UpdateDemoRecordingButton(ToggleDemoRecording)
else
PrivateGameLobbyButtonPane.defaultFocusButton = nil
PrivateGameLobbyButtonPane.body.buttonList.hintText:setAlpha(0)
end
if PrivateGameLobbyButtonPane.menuName ~= "TheaterLobby" then
CoD.GameGlobeZombie.MoveToUpDirectly()
end
end
CoD.PrivateGameLobby.ButtonGameLobbyUpdate_Zombie = function (GametypeSettingButton, f14_arg1)
GametypeSettingButton:refreshChoice()
GametypeSettingButton:dispatchEventToChildren(f14_arg1)
end
CoD.PrivateGameLobby.ButtonGainFocusZombie = function (GametypeSettingButton, ClientInstance)
CoD.CoD9Button.GainFocus(GametypeSettingButton, ClientInstance)
GametypeSettingButton:dispatchEventToParent({
name = "enable_sliding_zm",
enableSliding = false,
controller = ClientInstance.controller
})
end
CoD.PrivateGameLobby.ButtonLoseFocusZombie = function (GametypeSettingButton, ClientInstance)
CoD.CoD9Button.LoseFocus(GametypeSettingButton, ClientInstance)
GametypeSettingButton:dispatchEventToParent({
name = "enable_sliding_zm",
enableSliding = true,
controller = ClientInstance.controller
})
end
CoD.PrivateGameLobby.EnableSlidingZombie = function (f17_arg0, f17_arg1)
f17_arg0.panelManager.slidingEnabled = f17_arg1.enableSliding
end
CoD.PrivateGameLobby.PopulateButtons_Project = function (PrivateGameLobbyButtonPane, IsHost)
if CoD.isZombie == true then
CoD.PrivateGameLobby.PopulateButtons_Project_Zombie(PrivateGameLobbyButtonPane, IsHost)
else
CoD.PrivateGameLobby.PopulateButtons_Project_Multiplayer(PrivateGameLobbyButtonPane, IsHost)
end
end
local LobbyTeamChangeAllowed = function ()
if Engine.GetGametypeSetting("allowSpectating") == 1 then
return true
elseif Engine.GetGametypeSetting("autoTeamBalance") == 1 then
return false
elseif CoD.IsGametypeTeamBased() == true then
if CoD.isZombie == true and Engine.GetGametypeSetting("teamCount") == 1 then
return false
else
return true
end
else
return false
end
end
CoD.PrivateGameLobby.PopulateButtonPrompts_Project = function (PrivateGameLobbyWidget)
if PrivateGameLobbyWidget.cycleTeamButtonPrompt ~= nil then
PrivateGameLobbyWidget.cycleTeamButtonPrompt:close()
end
if LobbyTeamChangeAllowed() then
PrivateGameLobbyWidget.cycleTeamButtonPrompt = CoD.DualButtonPrompt.new("shoulderl", Engine.Localize("MPUI_CHANGE_ROLE"), "shoulderr", PrivateGameLobbyWidget, "button_prompt_team_prev", "button_prompt_team_next", false, nil, nil, nil, nil, "A", "D")
CoD.PrivateGameLobby.SetupTeamCycling(PrivateGameLobbyWidget)
PrivateGameLobbyWidget:addRightButtonPrompt(PrivateGameLobbyWidget.cycleTeamButtonPrompt)
PrivateGameLobbyWidget:registerEventHandler("button_prompt_team_prev", CoD.PrivateGameLobby.ButtonPrompt_TeamPrev)
PrivateGameLobbyWidget:registerEventHandler("button_prompt_team_next", CoD.PrivateGameLobby.ButtonPrompt_TeamNext)
PrivateGameLobbyWidget:registerEventHandler("current_panel_changed", CoD.PrivateGameLobby.CurrentPanelChanged)
PrivateGameLobbyWidget:registerEventHandler("party_update_status", CoD.PrivateGameLobby.ButtonPrompt_PartyUpdateStatus)
else
PrivateGameLobbyWidget:registerEventHandler("party_update_status", CoD.GameLobby.UpdateStatusText)
end
end
CoD.PrivateGameLobby.LeaveLobby_Project_Multiplayer = function (PrivateGameLobbyWidget, ClientInstance)
Engine.SetDvar("invite_visible", 1)
Engine.SetGametype(Dvar.ui_gametype:get())
if Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE) == true or Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) == true then
Engine.ExecNow(ClientInstance.controller, "xstopallparties")
CoD.resetGameModes()
elseif Engine.SessionModeIsMode(CoD.SESSIONMODE_PRIVATE) == true then
if UIExpression.PrivatePartyHost(ClientInstance.controller) == 0 or ClientInstance.name ~= nil and ClientInstance.name == "confirm_leave_alone" then
Engine.ExecNow(ClientInstance.controller, "xstopallparties")
else
Engine.ExecNow(ClientInstance.controller, "xstoppartykeeptogether")
end
CoD.resetGameModes()
CoD.StartMainLobby(ClientInstance.controller)
elseif Engine.IsSignedInToDemonware(ClientInstance.controller) == true and Engine.HasMPPrivileges(ClientInstance.controller) == true then
Engine.ExecNow(ClientInstance.controller, "xstoppartykeeptogether")
CoD.resetGameModes()
CoD.StartMainLobby(ClientInstance.controller)
else
Engine.ExecNow(ClientInstance.controller, "xstopprivateparty")
CoD.resetGameModes()
end
Engine.SessionModeSetPrivate(false)
PrivateGameLobbyWidget:processEvent({
name = "lose_host"
})
PrivateGameLobbyWidget:goBack(ClientInstance)
end
CoD.PrivateGameLobby.LeaveLobby_Project_Zombie_After_Animation = function (PrivateGameLobbyWidget, ClientInstance)
CoD.PrivateGameLobby.LeaveLobby_Project_Multiplayer(PrivateGameLobbyWidget, {
name = PrivateGameLobbyWidget.leaveType,
controller = ClientInstance.controller
})
PrivateGameLobbyWidget.leaveType = nil
end
CoD.PrivateGameLobby.LeaveLobby_Project_Zombie = function (PrivateGameLobbyWidget, ClientInstance)
PrivateGameLobbyWidget.leaveType = ClientInstance.name
CoD.GameGlobeZombie.gameGlobe.currentMenu = PrivateGameLobbyWidget
if PrivateGameLobbyWidget.menuName == "TheaterLobby" then
CoD.GameGlobeZombie.MoveToCornerFromUp(ClientInstance.controller, false)
else
CoD.GameGlobeZombie.MoveToCornerFromUp(ClientInstance.controller)
end
CoD.PrivateGameLobby.LeaveLobby_Project_Zombie_After_Animation(PrivateGameLobbyWidget, ClientInstance)
end
CoD.PrivateGameLobby.LeaveLobby_Project = function (PrivateGameLobbyWidget, ClientInstance)
if CoD.isZombie == true then
CoD.PrivateGameLobby.LeaveLobby_Project_Zombie(PrivateGameLobbyWidget, ClientInstance)
else
CoD.PrivateGameLobby.LeaveLobby_Project_Multiplayer(PrivateGameLobbyWidget, ClientInstance)
end
end
CoD.PrivateGameLobby.OpenChangeStartLoc = function (PrivateGameLobbyWidget, ClientInstance)
-- Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_GAMETYPE)
Engine.SetDvar("ui_game_lobby_open", 1)
if UIExpression.DvarString(nil, "ui_gameType") == "zclassic" then
local f27_local0 = PrivateGameLobbyWidget:openMenu("SelectMapListZM", ClientInstance.controller)
f27_local0:setPreviousMenu("SelectGameModeListZM")
else
local f27_local0 = PrivateGameLobbyWidget:openMenu("SelectLocationListZM", ClientInstance.controller)
f27_local0:setPreviousMenu("SelectGameModeListZM")
end
-- local f27_local0 = PrivateGameLobbyWidget:openMenu("SelectStartLocZM", ClientInstance.controller)
-- f27_local0:setPreviousMenu("SelectMapZM")
-- CoD.SelectStartLocZombie.GoToPreChoices(f27_local0, ClientInstance)
PrivateGameLobbyWidget:close()
end
CoD.PrivateGameLobby.OpenSetupGameFlyout = function (PrivateGameLobbyWidget, f28_arg1)
if PrivateGameLobbyWidget.buttonPane ~= nil and PrivateGameLobbyWidget.buttonPane.body ~= nil then
CoD.PrivateGameLobby.RemoveSetupGameFlyout(PrivateGameLobbyWidget.buttonPane)
CoD.PrivateGameLobby.AddSetupGameFlyout(PrivateGameLobbyWidget.buttonPane)
PrivateGameLobbyWidget.panelManager.slidingEnabled = false
CoD.ButtonList.DisableInput(PrivateGameLobbyWidget.buttonPane.body.buttonList)
PrivateGameLobbyWidget.buttonPane.body.buttonList:animateToState("disabled")
PrivateGameLobbyWidget.buttonPane.body.setupGameFlyoutContainer:processEvent({
name = "gain_focus"
})
PrivateGameLobbyWidget:registerEventHandler("button_prompt_back", CoD.PrivateGameLobby.CloseSetupGameFlyout)
end
end
CoD.PrivateGameLobby.CloseSetupGameFlyout = function (PrivateGameLobbyWidget, f29_arg1)
if PrivateGameLobbyWidget.buttonPane ~= nil and PrivateGameLobbyWidget.buttonPane.body ~= nil and PrivateGameLobbyWidget.buttonPane.body.setupGameFlyoutContainer ~= nil then
CoD.PrivateGameLobby.RemoveSetupGameFlyout(PrivateGameLobbyWidget.buttonPane)
CoD.ButtonList.EnableInput(PrivateGameLobbyWidget.buttonPane.body.buttonList)
PrivateGameLobbyWidget.buttonPane.body.buttonList:animateToState("default")
PrivateGameLobbyWidget:registerEventHandler("button_prompt_back", CoD.PrivateGameLobby.ButtonBack)
PrivateGameLobbyWidget.panelManager.slidingEnabled = true
Engine.PlaySound("cac_cmn_backout")
end
end
CoD.PrivateGameLobby.OpenBotsMenu = function (PrivateGameLobbyWidget, ClientInstance)
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_EDITING_GAME_OPTIONS)
PrivateGameLobbyWidget:openPopup("EditBotOptions", ClientInstance.controller)
Engine.PlaySound("cac_screen_fade")
end
CoD.PrivateGameLobby.OpenChangeMap = function (PrivateGameLobbyWidget, ClientInstance)
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_MAP)
PrivateGameLobbyWidget:openPopup("ChangeMap", ClientInstance.controller)
Engine.PlaySound("cac_screen_fade")
end
CoD.PrivateGameLobby.OpenChangeGameMode = function (PrivateGameLobbyWidget, ClientInstance)
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_GAMETYPE)
PrivateGameLobbyWidget:openPopup("ChangeGameMode", ClientInstance.controller)
Engine.PlaySound("cac_screen_fade")
end
CoD.PrivateGameLobby.OpenEditGameOptionsMenu = function (PrivateGameLobbyWidget, ClientInstance)
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_EDITING_GAME_OPTIONS)
PrivateGameLobbyWidget:openPopup("EditGameOptions", ClientInstance.controller)
Engine.PlaySound("cac_screen_fade")
end
CoD.PrivateGameLobby.OpenViewGameOptionsMenu = function (PrivateGameLobbyWidget, ClientInstance)
Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_EDITING_GAME_OPTIONS)
PrivateGameLobbyWidget:openPopup("ViewGameOptions", ClientInstance.controller)
end
CoD.PrivateGameLobby.CloseAllPopups = function (PrivateGameLobbyWidget, ClientInstance)
CoD.PrivateGameLobby.CloseSetupGameFlyout(PrivateGameLobbyWidget, ClientInstance)
CoD.Menu.MenuChanged(PrivateGameLobbyWidget, ClientInstance)
end
CoD.PrivateGameLobby.RegisterEventHandler_Project = function (PrivateGameLobbyWidget)
if CoD.isZombie == true then
PrivateGameLobbyWidget:registerEventHandler("open_change_startLoc", CoD.PrivateGameLobby.OpenChangeStartLoc)
PrivateGameLobbyWidget:registerEventHandler("open_setup_game_flyout", CoD.PrivateGameLobby.OpenSetupGameFlyout)
-- PrivateGameLobbyWidget:registerEventHandler("open_change_map", CoD.PrivateGameLobby.OpenChangeMap)
-- PrivateGameLobbyWidget:registerEventHandler("open_change_game_mode", CoD.PrivateGameLobby.OpenChangeGameMode)
PrivateGameLobbyWidget:registerEventHandler("open_editGameOptions_menu", CoD.PrivateGameLobby.OpenEditGameOptionsMenu)
PrivateGameLobbyWidget:registerEventHandler("open_viewGameOptions_menu", CoD.PrivateGameLobby.OpenViewGameOptionsMenu)
else
PrivateGameLobbyWidget:registerEventHandler("open_setup_game_flyout", CoD.PrivateGameLobby.OpenSetupGameFlyout)
PrivateGameLobbyWidget:registerEventHandler("open_bots_menu", CoD.PrivateGameLobby.OpenBotsMenu)
PrivateGameLobbyWidget:registerEventHandler("open_change_map", CoD.PrivateGameLobby.OpenChangeMap)
PrivateGameLobbyWidget:registerEventHandler("open_change_game_mode", CoD.PrivateGameLobby.OpenChangeGameMode)
PrivateGameLobbyWidget:registerEventHandler("open_editGameOptions_menu", CoD.PrivateGameLobby.OpenEditGameOptionsMenu)
PrivateGameLobbyWidget:registerEventHandler("open_viewGameOptions_menu", CoD.PrivateGameLobby.OpenViewGameOptionsMenu)
PrivateGameLobbyWidget:registerEventHandler("close_all_popups", CoD.PrivateGameLobby.CloseAllPopups)
end
end

5
zone_source/mod.zone Normal file
View File

@ -0,0 +1,5 @@
>game,T6
>type,fastfile
>name,mod
localize,reimagined