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Blundergat: kills on any round
Acid Gat: kills on any round
This commit is contained in:
@ -171,6 +171,12 @@
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* Kills on any round (normally stops killing after round 100)
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* Removed additional goo created by chain kills
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### Blundergat
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* Kills on any round
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### Acid Gat
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* Kills on any round
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## Wallbuys
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* Increased trigger radius
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* Decreased upgraded ammo cost from 4500 to 2500
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@ -165,6 +165,11 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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attacker thread maps/mp/gametypes_zm/_weapons::checkhit( weapon );
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if(maps/mp/zombies/_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
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{
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final_damage *= 2;
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}
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if(weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 1500;
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@ -175,9 +180,26 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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final_damage = 2000;
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}
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if(maps/mp/zombies/_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
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if(weapon == "blundergat_zm" || weapon == "blundergat_upgraded_zm")
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{
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final_damage *= 2;
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if(!is_true(self.is_brutus))
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{
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damage_scalar = final_damage / 1000;
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min_damage = int(damage_scalar * level.zombie_health) + 1;
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if(final_damage < min_damage)
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{
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final_damage = min_damage;
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}
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}
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}
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if(weapon == "blundersplat_explosive_dart_zm")
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{
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if(!is_true(self.is_brutus))
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{
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final_damage = level.zombie_health;
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}
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}
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if(attacker HasPerk("specialty_rof"))
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