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Ray Gun: add weapon model from Buried to all maps
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@ -251,6 +251,7 @@
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* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
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### Ray Gun
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* Added weapon model from Buried to all maps
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* Ammo gets added to the clip at the same time that it gets added in the reload animation
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* No longer limited to 4 players
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* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
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images/c_gen_arm_rim_mask_c.iwi
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images/c_gen_arm_rim_mask_c.iwi
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images/mtl_t6_attach_tritium_red_glo.iwi
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images/mtl_t6_attach_tritium_red_glo.iwi
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images/~-gmtl_t6_wpn_zmb_raygun_col.iwi
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images/~-gmtl_t6_wpn_zmb_raygun_col.iwi
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model_export/t6_wpn_zmb_raygun_view_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_view_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_view_upg_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_view_upg_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_lod1.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_lod1.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_lod2.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_lod2.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_upg_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_upg_lod0.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_upg_lod1.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_upg_lod1.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_upg_lod2.XMODEL_EXPORT
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model_export/t6_wpn_zmb_raygun_world_upg_lod2.XMODEL_EXPORT
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@ -2,4 +2,18 @@
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>type,fastfile
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>name,mod
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// Ray Gun
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xmodel,t6_wpn_zmb_raygun_view
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xmodel,t6_wpn_zmb_raygun_view_upg
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xmodel,t6_wpn_zmb_raygun_world
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xmodel,t6_wpn_zmb_raygun_world_upg
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material,mc/mtl_t6_wpn_zmb_raygun
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material,mc/mtl_t6_attach_tritium_red_glo
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material,mc/mtl_t6_wpn_zmb_raygun_glow
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material,mc/mtl_t6_wpn_zmb_raygun_camo
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material,mc/mtl_t6_wpn_zmb_raygun_glow_upg
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image,~-gmtl_t6_wpn_zmb_raygun_col
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image,mtl_t6_attach_tritium_red_glo
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image,c_gen_arm_rim_mask_c
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localize,reimagined
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