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Ray Gun and Ray Gun Mark 2: add clip ammo at the same time that it gets added in the reload animation
Ray Gun: change impact damage from weapon file
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@ -251,13 +251,15 @@
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* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
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### Ray Gun
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* Ammo gets added to the clip at the same time that it gets added in the reload animation
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* No longer limited to 4 players
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* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
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* Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
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* No longer limited to 4 players
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### Ray Gun Mark 2
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* Same probability to obtain as other weapons
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* Can be obtained if player has Ray Gun
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* Ammo gets added to the clip at the same time that it gets added in the reload animation
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* Limited to 1 player on all maps
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* Decreased last stand ammo from 3 clips to 1 clip
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@ -1417,16 +1417,6 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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final_damage *= 2;
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}
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if (weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 1500;
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}
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if (weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 2000;
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}
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if (weapon == "blundergat_zm")
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{
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if (!is_true(self.is_brutus))
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10
weapons/zm/ray_gun_upgraded_zm
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weapons/zm/ray_gun_upgraded_zm
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weapons/zm/ray_gun_zm
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weapons/zm/ray_gun_zm
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weapons/zm/raygun_mark2_upgraded_zm
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weapons/zm/raygun_mark2_upgraded_zm
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weapons/zm/raygun_mark2_zm
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weapons/zm/raygun_mark2_zm
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