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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Ray Gun and Ray Gun Mark 2: add clip ammo at the same time that it gets added in the reload animation

Ray Gun: change impact damage from weapon file
This commit is contained in:
Jbleezy
2023-12-19 23:03:30 -08:00
parent 2317e5f62f
commit e09c37ced5
6 changed files with 43 additions and 11 deletions

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@ -251,13 +251,15 @@
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
### Ray Gun
* Ammo gets added to the clip at the same time that it gets added in the reload animation
* No longer limited to 4 players
* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
* Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
* No longer limited to 4 players
### Ray Gun Mark 2
* Same probability to obtain as other weapons
* Can be obtained if player has Ray Gun
* Ammo gets added to the clip at the same time that it gets added in the reload animation
* Limited to 1 player on all maps
* Decreased last stand ammo from 3 clips to 1 clip

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@ -1417,16 +1417,6 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
final_damage *= 2;
}
if (weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
{
final_damage = 1500;
}
if (weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
{
final_damage = 2000;
}
if (weapon == "blundergat_zm")
{
if (!is_true(self.is_brutus))

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10
weapons/zm/ray_gun_zm Normal file

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