1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Fix changing phys params of other AI

Brutus: increase brutus_failed_paths_to_teleport
This commit is contained in:
Jbleezy
2023-04-30 01:06:54 -07:00
parent 9fedc136d9
commit adcf0f1ded
3 changed files with 6 additions and 3 deletions

View File

@ -52,7 +52,7 @@ init()
level.brutus_min_pulls_between_box_spawns = 4;
level.brutus_explosive_damage_for_helmet_pop = 1500;
level.brutus_explosive_damage_increase = 600;
level.brutus_failed_paths_to_teleport = 4;
level.brutus_failed_paths_to_teleport = 15;
level.brutus_do_prologue = 1;
level.brutus_min_spawn_delay = 10.0;
level.brutus_max_spawn_delay = 60.0;

View File

@ -418,7 +418,11 @@ zombie_can_drop_powerups( zombie )
zombie_complete_emerging_into_playable_area()
{
self setphysparams( 15, 0, 60 );
if (self.animname == "zombie")
{
self setphysparams( 15, 0, 60 );
}
self.completed_emerging_into_playable_area = 1;
self notify( "completed_emerging_into_playable_area" );
self.no_powerups = 0;

View File

@ -85,7 +85,6 @@ init()
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
level.brutus_failed_paths_to_teleport = 10;
level.zombie_vars["below_world_check"] = -15000;
level.zombie_powerups["meat_stink"].model_name = "t6_wpn_zmb_severedhead_world";