mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Fix changing phys params of other AI
Brutus: increase brutus_failed_paths_to_teleport
This commit is contained in:
@ -52,7 +52,7 @@ init()
|
||||
level.brutus_min_pulls_between_box_spawns = 4;
|
||||
level.brutus_explosive_damage_for_helmet_pop = 1500;
|
||||
level.brutus_explosive_damage_increase = 600;
|
||||
level.brutus_failed_paths_to_teleport = 4;
|
||||
level.brutus_failed_paths_to_teleport = 15;
|
||||
level.brutus_do_prologue = 1;
|
||||
level.brutus_min_spawn_delay = 10.0;
|
||||
level.brutus_max_spawn_delay = 60.0;
|
||||
|
@ -418,7 +418,11 @@ zombie_can_drop_powerups( zombie )
|
||||
|
||||
zombie_complete_emerging_into_playable_area()
|
||||
{
|
||||
self setphysparams( 15, 0, 60 );
|
||||
if (self.animname == "zombie")
|
||||
{
|
||||
self setphysparams( 15, 0, 60 );
|
||||
}
|
||||
|
||||
self.completed_emerging_into_playable_area = 1;
|
||||
self notify( "completed_emerging_into_playable_area" );
|
||||
self.no_powerups = 0;
|
||||
|
@ -85,7 +85,6 @@ init()
|
||||
level.zombie_init_done = ::zombie_init_done;
|
||||
level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
|
||||
|
||||
level.brutus_failed_paths_to_teleport = 10;
|
||||
level.zombie_vars["below_world_check"] = -15000;
|
||||
level.zombie_powerups["meat_stink"].model_name = "t6_wpn_zmb_severedhead_world";
|
||||
|
||||
|
Reference in New Issue
Block a user