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Fix changing phys params of other AI
Brutus: increase brutus_failed_paths_to_teleport
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@ -418,7 +418,11 @@ zombie_can_drop_powerups( zombie )
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zombie_complete_emerging_into_playable_area()
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{
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self setphysparams( 15, 0, 60 );
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if (self.animname == "zombie")
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{
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self setphysparams( 15, 0, 60 );
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}
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self.completed_emerging_into_playable_area = 1;
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self notify( "completed_emerging_into_playable_area" );
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self.no_powerups = 0;
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