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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-12 08:08:00 -05:00

Borough: add missing collision to stables roof

This commit is contained in:
Jbleezy
2021-12-14 17:15:07 -08:00
parent 952c90c2bf
commit adf6fb13c9

View File

@ -201,7 +201,7 @@ disable_tunnels()
model setmodel( "p6_zm_bu_sloth_blocker_medium" ); model setmodel( "p6_zm_bu_sloth_blocker_medium" );
// main tunnel above general store // main tunnel above general store
origin = (-123, -801, 296); origin = (-123, -801, 326);
angles = ( 0, 0, 90 ); angles = ( 0, 0, 90 );
collision = spawn( "script_model", origin ); collision = spawn( "script_model", origin );
collision.angles = angles; collision.angles = angles;
@ -214,6 +214,13 @@ disable_tunnels()
collision.angles = angles; collision.angles = angles;
collision setmodel( "collision_wall_512x512x10_standard" ); collision setmodel( "collision_wall_512x512x10_standard" );
// main tunnel above stables
origin = (-713, -313, 287);
angles = ( 0, 0, 90 );
collision = spawn( "script_model", origin );
collision.angles = angles;
collision setmodel( "collision_wall_128x128x10_standard" );
// gunsmith debris // gunsmith debris
debris_trigs = getentarray( "zombie_debris", "targetname" ); debris_trigs = getentarray( "zombie_debris", "targetname" );
foreach ( debris_trig in debris_trigs ) foreach ( debris_trig in debris_trigs )