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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Borough: add missing collision to stables roof
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@ -201,7 +201,7 @@ disable_tunnels()
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model setmodel( "p6_zm_bu_sloth_blocker_medium" );
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model setmodel( "p6_zm_bu_sloth_blocker_medium" );
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// main tunnel above general store
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// main tunnel above general store
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origin = (-123, -801, 296);
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origin = (-123, -801, 326);
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angles = ( 0, 0, 90 );
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angles = ( 0, 0, 90 );
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collision = spawn( "script_model", origin );
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collision = spawn( "script_model", origin );
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collision.angles = angles;
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collision.angles = angles;
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@ -214,6 +214,13 @@ disable_tunnels()
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collision.angles = angles;
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collision.angles = angles;
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collision setmodel( "collision_wall_512x512x10_standard" );
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collision setmodel( "collision_wall_512x512x10_standard" );
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// main tunnel above stables
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origin = (-713, -313, 287);
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angles = ( 0, 0, 90 );
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collision = spawn( "script_model", origin );
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collision.angles = angles;
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collision setmodel( "collision_wall_128x128x10_standard" );
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// gunsmith debris
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// gunsmith debris
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debris_trigs = getentarray( "zombie_debris", "targetname" );
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debris_trigs = getentarray( "zombie_debris", "targetname" );
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foreach ( debris_trig in debris_trigs )
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foreach ( debris_trig in debris_trigs )
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