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Cornfield: adjust player initial spawn points
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@ -38,7 +38,7 @@ struct_init()
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foreach (respawn in respawn_array)
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{
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scripts\zm\replaced\utility::register_map_spawn(respawn.origin + (100, 0, 0), respawn.angles, zone, respawn.script_int);
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scripts\zm\replaced\utility::register_map_spawn(respawn.origin + (150, -150, 0), respawn.angles + (0, 180, 0), zone, respawn.script_int);
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}
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zone = "zone_amb_cornfield";
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