1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Decrease grenade damage scalar

This commit is contained in:
Jbleezy
2022-01-21 15:09:55 -08:00
parent 29ebd82fb0
commit afcb798a65
2 changed files with 23 additions and 8 deletions

View File

@ -67,8 +67,8 @@
## Weapons
* Switch to melee weapon by pressing the new melee weapon button (same button as the Time Bomb and Maxis Drone)
* Changed grenade damage scalar to 50 multiplied by round number (normally random number between 100 and 200 added by round number)
* Capped grenade damage scalar at 3000
* Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
* Capped grenade damage scalar at 1500
* Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
* Capped projectile weapon damage scalar at 3000
* Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)

View File

@ -91,7 +91,27 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
self dodamage( damage, self.origin, undefined, self, hit_location, mod );
}
}
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
damage = round_scalar * 25;
max_damage = 1500;
if(damage > max_damage)
{
damage = max_damage;
}
if ( isDefined( player ) && isalive( player ) )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
self dodamage( damage, self.origin, player, self, hit_location, modname );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, modname );
}
}
else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
{
damage = round_scalar * 50;
max_damage = 3000;
@ -102,11 +122,6 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
if ( isDefined( player ) && isalive( player ) )
{
if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
}
self dodamage( damage, self.origin, player, self, hit_location, modname );
}
else