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Double Tap: fix damage
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@ -206,7 +206,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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{
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{
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if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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{
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{
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final_damage *= 0.75; // TODO: change to 1.5 once fixed
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final_damage *= 1.5;
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}
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}
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}
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}
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