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https://github.com/JezuzLizard/BO2-Reimagined.git
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Farm: fix old wallbuy triggers not being removed
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@ -2676,10 +2676,10 @@ wallbuy_location_changes()
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{
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{
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if(level.scr_zm_ui_gametype == "zstandard")
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if(level.scr_zm_ui_gametype == "zstandard")
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{
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{
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remove_wallbuy("tazer_knuckles_zm");
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level thread remove_wallbuy("tazer_knuckles_zm");
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}
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}
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remove_wallbuy("rottweil72_zm");
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level thread remove_wallbuy("rottweil72_zm");
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add_wallbuy("870mcs_zm", "zclassic");
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add_wallbuy("870mcs_zm", "zclassic");
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add_wallbuy("claymore_zm");
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add_wallbuy("claymore_zm");
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@ -2700,6 +2700,10 @@ wallbuy_location_changes()
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remove_wallbuy( name )
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remove_wallbuy( name )
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{
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{
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flag_wait( "start_zombie_round_logic" );
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wait 0.05;
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for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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{
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{
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if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == name)
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if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == name)
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