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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Change every instance of "Acid Gat" to "Acidgat"

This commit is contained in:
Jbleezy 2024-04-13 01:18:39 -07:00
parent e0390c973b
commit b25d032c4e
2 changed files with 22 additions and 8 deletions

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@ -77,7 +77,7 @@
* [Sliquifier](#sliquifier)
* [Paralyzer](#paralyzer)
* [Blundergat](#blundergat)
* [Acid Gat](#acid-gat)
* [Acidgat](#acidgat)
* [Staffs](#staffs)
* [Tactical Grenades](#tactical-grenades)
* [Monkey Bomb](#monkey-bomb)
@ -119,7 +119,7 @@
* [Subsurface Resonator](#subsurface-resonator)
* [Trample Steam](#trample-steam)
* [Head Chopper](#head-chopper)
* [Acid Gat Kit](#acid-gat-kit)
* [Acidgat Kit](#acidgat-kit)
* [Maxis Drone](#maxis-drone)
* [Bank](#bank)
* [Weapon Locker](#weapon-locker)
@ -540,7 +540,7 @@
* Increased pellet size
* Upgraded: added camo
#### Acid Gat
#### Acidgat
* Kills on any round in 1-2 bursts
* Changed fire type from 3 round burst to 4 round burst
* Increased player damage from 10 to 15
@ -549,6 +549,7 @@
* Projectiles no longer seek toward zombies
* Deadshot improves accuracy
* Stuck zombie counts as a kill
* Unupgraded: changed weapon name from "Acid Gat" to "Acidgat"
* Upgraded: added camo
* Upgraded: added proper fire sound
@ -851,11 +852,12 @@
* Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
### Acid Gat Kit
### Acidgat Kit
* Player does knuckle crack anim during conversion
* Requires player's current weapon to be the Blundergat to convert
* Requires player to be looking at the buildable table to convert
* Changed craft hint string from "Blundergat Upgrade" to "Acid Gat Kit"
* Changed craft hint string from "Blundergat Upgrade" to "Acidgat Kit"
* Changed pick up hint string from "take your converted weapon" to "take Acidgat"
* Fixed buildable table not showing locked hint string
### Maxis Drone
@ -1109,7 +1111,7 @@
* Removed background color from plane parts on HUD
* Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield"
* Changed background color of Zombie Shield parts on HUD from green to grey
* Changed background color of Acid Gat Kit parts on HUD from blue to green
* Changed background color of Acidgat Kit parts on HUD from blue to green
* Quest: added "Benn - Alcatraz" song
* Quest: Blundergat gets full ammo when picked up (normally missing one clip)
* Quest: number pad only needs each number to be shocked once in order to complete

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@ -291,6 +291,9 @@ LANG_ENGLISH "Meat reset!"
REFERENCE ZM_PRISON_SHIELD
LANG_ENGLISH "Zombie Shield"
REFERENCE ZM_PRISON_ACID_GAT_KIT
LANG_ENGLISH "Acidgat Kit"
// ZONE NAMES
REFERENCE ZM_TRANSIT_ZONE_PRI
@ -1021,6 +1024,9 @@ LANG_ENGLISH "B34R Extended Clip"
REFERENCE ZMWEAPON_MP40_STALKER_UPGRADED
LANG_ENGLISH "The Afterburner Adjustable Stock"
REFERENCE ZMWEAPON_ACIDGAT
LANG_ENGLISH "Acidgat"
REFERENCE ZMWEAPON_SHIV
LANG_ENGLISH "Shiv"
@ -1210,10 +1216,16 @@ REFERENCE ZM_PRISON_PLANE_BOARD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to board plane"
REFERENCE ZM_PRISON_CRAFT_PACKASPLAT
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acid Gat Kit"
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acidgat Kit"
REFERENCE ZM_PRISON_CONVERT_START
LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acid Gat [Cost: &&1]"
LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acidgat [Cost: &&1]"
REFERENCE ZM_PRISON_CONVERT_PICKUP
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Acidgat"
REFERENCE ZM_PRISON_SQ_BS
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Acidgat"
REFERENCE ZM_BURIED_EQ_SW_PHS
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Subsurface Resonator"