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Change every instance of "Acid Gat" to "Acidgat"
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README.md
14
README.md
@ -77,7 +77,7 @@
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* [Sliquifier](#sliquifier)
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* [Paralyzer](#paralyzer)
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* [Blundergat](#blundergat)
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* [Acid Gat](#acid-gat)
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* [Acidgat](#acidgat)
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* [Staffs](#staffs)
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* [Tactical Grenades](#tactical-grenades)
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* [Monkey Bomb](#monkey-bomb)
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@ -119,7 +119,7 @@
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* [Subsurface Resonator](#subsurface-resonator)
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* [Trample Steam](#trample-steam)
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* [Head Chopper](#head-chopper)
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* [Acid Gat Kit](#acid-gat-kit)
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* [Acidgat Kit](#acidgat-kit)
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* [Maxis Drone](#maxis-drone)
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* [Bank](#bank)
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* [Weapon Locker](#weapon-locker)
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@ -540,7 +540,7 @@
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* Increased pellet size
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* Upgraded: added camo
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#### Acid Gat
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#### Acidgat
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* Kills on any round in 1-2 bursts
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* Changed fire type from 3 round burst to 4 round burst
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* Increased player damage from 10 to 15
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@ -549,6 +549,7 @@
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* Projectiles no longer seek toward zombies
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* Deadshot improves accuracy
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* Stuck zombie counts as a kill
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* Unupgraded: changed weapon name from "Acid Gat" to "Acidgat"
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* Upgraded: added camo
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* Upgraded: added proper fire sound
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@ -851,11 +852,12 @@
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* Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
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* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
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### Acid Gat Kit
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### Acidgat Kit
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* Player does knuckle crack anim during conversion
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* Requires player's current weapon to be the Blundergat to convert
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* Requires player to be looking at the buildable table to convert
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* Changed craft hint string from "Blundergat Upgrade" to "Acid Gat Kit"
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* Changed craft hint string from "Blundergat Upgrade" to "Acidgat Kit"
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* Changed pick up hint string from "take your converted weapon" to "take Acidgat"
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* Fixed buildable table not showing locked hint string
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### Maxis Drone
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@ -1109,7 +1111,7 @@
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* Removed background color from plane parts on HUD
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* Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield"
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* Changed background color of Zombie Shield parts on HUD from green to grey
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* Changed background color of Acid Gat Kit parts on HUD from blue to green
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* Changed background color of Acidgat Kit parts on HUD from blue to green
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* Quest: added "Benn - Alcatraz" song
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* Quest: Blundergat gets full ammo when picked up (normally missing one clip)
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* Quest: number pad only needs each number to be shocked once in order to complete
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@ -291,6 +291,9 @@ LANG_ENGLISH "Meat reset!"
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REFERENCE ZM_PRISON_SHIELD
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LANG_ENGLISH "Zombie Shield"
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REFERENCE ZM_PRISON_ACID_GAT_KIT
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LANG_ENGLISH "Acidgat Kit"
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// ZONE NAMES
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REFERENCE ZM_TRANSIT_ZONE_PRI
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@ -1021,6 +1024,9 @@ LANG_ENGLISH "B34R Extended Clip"
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REFERENCE ZMWEAPON_MP40_STALKER_UPGRADED
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LANG_ENGLISH "The Afterburner Adjustable Stock"
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REFERENCE ZMWEAPON_ACIDGAT
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LANG_ENGLISH "Acidgat"
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REFERENCE ZMWEAPON_SHIV
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LANG_ENGLISH "Shiv"
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@ -1210,10 +1216,16 @@ REFERENCE ZM_PRISON_PLANE_BOARD
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to board plane"
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REFERENCE ZM_PRISON_CRAFT_PACKASPLAT
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acid Gat Kit"
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acidgat Kit"
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REFERENCE ZM_PRISON_CONVERT_START
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acid Gat [Cost: &&1]"
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acidgat [Cost: &&1]"
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REFERENCE ZM_PRISON_CONVERT_PICKUP
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Acidgat"
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REFERENCE ZM_PRISON_SQ_BS
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Acidgat"
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REFERENCE ZM_BURIED_EQ_SW_PHS
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Subsurface Resonator"
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