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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Code refactor
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@ -11,11 +11,13 @@ main()
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init()
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init()
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{
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{
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level.inital_spawn = true;
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thread onplayerconnect();
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thread onplayerconnect();
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setscoreboardcolumns_gametype();
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setscoreboardcolumns_gametype();
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set_lethal_grenade_init();
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set_lethal_grenade_init();
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disable_solo_revive();
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level thread post_all_players_spawned();
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}
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}
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onplayerconnect()
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onplayerconnect()
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@ -38,13 +40,6 @@ onplayerspawned()
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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if(level.inital_spawn)
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{
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level.inital_spawn = false;
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level thread post_all_players_spawned();
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}
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if (self.initial_spawn)
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if (self.initial_spawn)
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{
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{
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self.initial_spawn = false;
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self.initial_spawn = false;
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@ -114,8 +109,6 @@ onplayerspawned()
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post_all_players_spawned()
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post_all_players_spawned()
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{
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{
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disable_solo_revive();
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flag_wait( "start_zombie_round_logic" );
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flag_wait( "start_zombie_round_logic" );
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wait 0.05;
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wait 0.05;
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