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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -417,11 +417,11 @@ get_brutus_spawn_pos_val(brutus_pos)
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{
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int_type = interaction_types[i];
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interaction = interact_array[int_type];
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interact_points = [[ interaction.get_func ]](zone_name);
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interact_points = [[interaction.get_func]](zone_name);
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for (j = 0; j < interact_points.size; j++)
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{
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if (interact_points[j] [[ interaction.validity_func ]]())
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if (interact_points[j][[interaction.validity_func]]())
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score += interaction.spawn_bias;
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}
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}
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@ -544,7 +544,7 @@ brutus_spawn(starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone
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self.actor_damage_func = ::brutus_damage_override;
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self.non_attacker_func = ::brutus_non_attacker_damage_override;
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self thread brutus_lockdown_client_effects(0.5);
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playfx(level._effect[ "brutus_spawn" ], self.origin);
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playfx(level._effect["brutus_spawn"], self.origin);
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playsoundatposition("zmb_ai_brutus_spawn", self.origin);
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self animscripted(spawn_pos.origin, spawn_pos.angles, "zm_spawn");
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self thread maps\mp\animscripts\zm_shared::donotetracks("spawn_anim");
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@ -561,7 +561,7 @@ brutus_spawn(starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone
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brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex)
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{
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if (isDefined(attacker) && isalive(attacker) && isplayer(attacker) && level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] || isDefined(attacker.personal_instakill) && attacker.personal_instakill)
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if (isDefined(attacker) && isalive(attacker) && isplayer(attacker) && level.zombie_vars[attacker.team]["zombie_insta_kill"] || isDefined(attacker.personal_instakill) && attacker.personal_instakill)
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{
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n_brutus_damage_percent = 1;
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n_brutus_headshot_modifier = 2;
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@ -619,7 +619,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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if (isDefined(attacker) && isplayer(attacker))
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{
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attacker add_to_player_score(player_points);
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attacker.pers[ "score" ] = attacker.score;
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attacker.pers["score"] = attacker.score;
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level notify("brutus_helmet_removed", attacker);
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}
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}
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@ -636,7 +636,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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{
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if (weapon == "alcatraz_shield_zm")
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{
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shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ];
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shield_damage = level.zombie_vars["riotshield_fling_damage_shield"];
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inflictor maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield(shield_damage, 0);
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return 0;
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}
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@ -676,7 +676,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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}
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attacker add_to_player_score(player_points);
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attacker.pers[ "score" ] = inflictor.score;
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attacker.pers["score"] = inflictor.score;
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}
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return damage * scaler;
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