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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-29 00:20:17 -05:00

Unpad brackets

This commit is contained in:
Jbleezy
2023-12-16 21:11:47 -08:00
parent 7ce0cfe9f6
commit b31110f8a6
72 changed files with 873 additions and 873 deletions

View File

@ -45,7 +45,7 @@ buildable_place_think()
if (isDefined(self.stub.oncantuse))
{
self.stub [[ self.stub.oncantuse ]](player);
self.stub [[self.stub.oncantuse]](player);
}
continue;
@ -54,15 +54,15 @@ buildable_place_think()
{
if (isDefined(self.stub.onbeginuse))
{
self.stub [[ self.stub.onbeginuse ]](player);
self.stub [[self.stub.onbeginuse]](player);
}
result = self buildable_use_hold_think(player);
team = player.pers[ "team" ];
team = player.pers["team"];
if (isDefined(self.stub.onenduse))
{
self.stub [[ self.stub.onenduse ]](team, player, result);
self.stub [[self.stub.onenduse]](team, player, result);
}
if (!result)
@ -77,7 +77,7 @@ buildable_place_think()
if (isDefined(self.stub.onuse))
{
self.stub [[ self.stub.onuse ]](player);
self.stub [[self.stub.onuse]](player);
}
prompt = player maps\mp\zombies\_zm_buildables::player_build(self.stub.buildablezone);
@ -89,7 +89,7 @@ buildable_place_think()
if (self.stub.persistent == 4)
{
self [[ self.stub.custom_completion_callback ]](player_built);
self [[self.stub.custom_completion_callback]](player_built);
return;
}
@ -187,14 +187,14 @@ buildable_place_think()
player maps\mp\zombies\_zm_weapons::weapon_give(self.stub.weaponname);
if (isDefined(level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon))
if (isDefined(level.zombie_include_buildables[self.stub.equipname].onbuyweapon))
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]](player);
self [[level.zombie_include_buildables[self.stub.equipname].onbuyweapon]](player);
}
if (isDefined(level.zombie_buildables[ self.stub.equipname ].bought))
if (isDefined(level.zombie_buildables[self.stub.equipname].bought))
{
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
self.stub.hint_string = level.zombie_buildables[self.stub.equipname].bought;
}
else
{
@ -288,9 +288,9 @@ buildable_place_think()
}
}
if (isDefined(level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon))
if (isDefined(level.zombie_include_buildables[self.stub.equipname].onbuyweapon))
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]](player);
self [[level.zombie_include_buildables[self.stub.equipname].onbuyweapon]](player);
}
if (self.stub.weaponname != "keys_zm")
@ -298,9 +298,9 @@ buildable_place_think()
player setactionslot(1, "weapon", self.stub.weaponname);
}
if (isDefined(level.zombie_buildables[ self.stub.equipname ].bought))
if (isDefined(level.zombie_buildables[self.stub.equipname].bought))
{
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
self.stub.hint_string = level.zombie_buildables[self.stub.equipname].bought;
}
else
{
@ -333,7 +333,7 @@ player_can_build(buildable, continuing)
else if (buildable buildable_is_piece_built_or_building(buildable.pieces[0]))
return false;
if (isdefined(buildable.stub) && isdefined(buildable.stub.custom_buildablestub_update_prompt) && isdefined(buildable.stub.playertrigger[0]) && isdefined(buildable.stub.playertrigger[0].stub) && !buildable.stub.playertrigger[0].stub [[ buildable.stub.custom_buildablestub_update_prompt ]](self, 1, buildable.stub.playertrigger[0]))
if (isdefined(buildable.stub) && isdefined(buildable.stub.custom_buildablestub_update_prompt) && isdefined(buildable.stub.playertrigger[0]) && isdefined(buildable.stub.playertrigger[0].stub) && !buildable.stub.playertrigger[0].stub [[buildable.stub.custom_buildablestub_update_prompt]](self, 1, buildable.stub.playertrigger[0]))
return false;
return true;
@ -389,7 +389,7 @@ buildable_use_hold_think_internal(player, bind_stub = self.stub)
player thread player_progress_bar(build_start_time, build_time, bind_stub.building_prompt);
if (isdefined(level.buildable_build_custom_func))
player thread [[ level.buildable_build_custom_func ]](self.stub);
player thread [[level.buildable_build_custom_func]](self.stub);
while (isdefined(self) && player player_continue_building(bind_stub.buildablezone, self.stub) && gettime() - self.build_start_time < self.build_time)
wait 0.05;
@ -509,7 +509,7 @@ player_build(buildable, pieces)
self track_buildables_built(buildable);
if (isdefined(level.buildable_built_custom_func))
self thread [[ level.buildable_built_custom_func ]](buildable);
self thread [[level.buildable_built_custom_func]](buildable);
alias = sndbuildablecompletealias(buildable.buildable_name);
self playsound(alias);