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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-27 23:50:41 -05:00

Unpad brackets

This commit is contained in:
Jbleezy
2023-12-16 21:11:47 -08:00
parent 7ce0cfe9f6
commit b31110f8a6
72 changed files with 873 additions and 873 deletions

View File

@ -25,15 +25,15 @@ wait_for_team_death_and_round_end()
while (i < players.size)
{
if (!isDefined(players[ i ]._encounters_team))
if (!isDefined(players[i]._encounters_team))
{
i++;
continue;
}
if (players[ i ]._encounters_team == "A")
if (players[i]._encounters_team == "A")
{
if (is_player_valid(players[ i ]))
if (is_player_valid(players[i]))
{
cia_alive++;
}
@ -42,7 +42,7 @@ wait_for_team_death_and_round_end()
continue;
}
if (is_player_valid(players[ i ]))
if (is_player_valid(players[i]))
{
cdc_alive++;
}
@ -176,7 +176,7 @@ round_end(winner)
level.isresetting_grief = 1;
level notify("end_round_think");
level.zombie_vars[ "spectators_respawn" ] = 1;
level.zombie_vars["spectators_respawn"] = 1;
level notify("keep_griefing");
level notify("restart_round");
@ -218,22 +218,22 @@ round_end(winner)
game_won(winner)
{
level.gamemodulewinningteam = winner;
level.zombie_vars[ "spectators_respawn" ] = 0;
level.zombie_vars["spectators_respawn"] = 0;
players = get_players();
i = 0;
while (i < players.size)
{
players[ i ] freezecontrols(1);
players[i] freezecontrols(1);
if (players[ i ]._encounters_team == winner)
if (players[i]._encounters_team == winner)
{
players[ i ] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_won");
players[i] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_won");
i++;
continue;
}
players[ i ] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_lost");
players[i] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_lost");
i++;
}
@ -259,7 +259,7 @@ zombie_goto_round(target_round)
{
for (i = 0; i < zombies.size; i++)
{
zombies[ i ] dodamage(zombies[ i ].health + 666, zombies[ i ].origin);
zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin);
}
}