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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-26 07:00:25 -05:00

Unpad brackets

This commit is contained in:
Jbleezy
2023-12-16 21:11:47 -08:00
parent 7ce0cfe9f6
commit b31110f8a6
72 changed files with 873 additions and 873 deletions

View File

@ -29,19 +29,19 @@ treasure_chest_init(start_chest_name)
while (i < level.chests.size)
{
level.chests[ i ].box_hacks = [];
level.chests[ i ].orig_origin = level.chests[ i ].origin;
level.chests[ i ] maps\mp\zombies\_zm_magicbox::get_chest_pieces();
level.chests[i].box_hacks = [];
level.chests[i].orig_origin = level.chests[i].origin;
level.chests[i] maps\mp\zombies\_zm_magicbox::get_chest_pieces();
if (isDefined(level.chests[ i ].zombie_cost))
if (isDefined(level.chests[i].zombie_cost))
{
level.chests[ i ].old_cost = level.chests[ i ].zombie_cost;
level.chests[i].old_cost = level.chests[i].zombie_cost;
i++;
continue;
}
else
{
level.chests[ i ].old_cost = 950;
level.chests[i].old_cost = 950;
}
i++;
@ -67,7 +67,7 @@ treasure_chest_init(start_chest_name)
else
{
level.chest_index = 0;
level.chests[ 0 ].no_fly_away = 1;
level.chests[0].no_fly_away = 1;
}
init_starting_chest_location(start_chest_name);
@ -127,7 +127,7 @@ init_starting_chest_location(start_chest_name)
if (!isdefined(level.pandora_show_func))
level.pandora_show_func = ::default_pandora_show_func;
level.chests[level.chest_index] thread [[ level.pandora_show_func ]]();
level.chests[level.chest_index] thread [[level.pandora_show_func]]();
}
treasure_chest_think()
@ -237,7 +237,7 @@ treasure_chest_think()
user maps\mp\zombies\_zm_stats::increment_player_stat("use_magicbox");
if (isdefined(level._magic_box_used_vo))
user thread [[ level._magic_box_used_vo ]]();
user thread [[level._magic_box_used_vo]]();
self thread watch_for_emp_close();
@ -247,7 +247,7 @@ treasure_chest_think()
self._box_open = 1;
self._box_opened_by_fire_sale = 0;
if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && !isdefined(self.auto_open) && self [[ level._zombiemode_check_firesale_loc_valid_func ]]())
if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && !isdefined(self.auto_open) && self [[level._zombiemode_check_firesale_loc_valid_func]]())
self._box_opened_by_fire_sale = 1;
if (isdefined(self.chest_lid))
@ -375,7 +375,7 @@ treasure_chest_think()
else
wait 3.0;
if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() || self == level.chests[level.chest_index])
if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[level._zombiemode_check_firesale_loc_valid_func]]() || self == level.chests[level.chest_index])
thread maps\mp\zombies\_zm_unitrigger::register_static_unitrigger(self.unitrigger_stub, ::magicbox_unitrigger_think);
}
@ -407,7 +407,7 @@ treasure_chest_weapon_spawn(chest, player, respin)
v_float = anglestoup(self.angles) * 40;
if (isdefined(level.custom_magic_box_weapon_wait))
[[ level.custom_magic_box_weapon_wait ]]();
[[level.custom_magic_box_weapon_wait]]();
start_origin = self.origin;
end_origin = self.origin + v_float;
@ -477,7 +477,7 @@ treasure_chest_weapon_spawn(chest, player, respin)
wait 0.1;
if (getdvar("magic_chest_movable") == "1" && !(isdefined(chest._box_opened_by_fire_sale) && chest._box_opened_by_fire_sale) && !(isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]()))
if (getdvar("magic_chest_movable") == "1" && !(isdefined(chest._box_opened_by_fire_sale) && chest._box_opened_by_fire_sale) && !(isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[level._zombiemode_check_firesale_loc_valid_func]]()))
{
random = randomint(100);
@ -525,7 +525,7 @@ treasure_chest_weapon_spawn(chest, player, respin)
chance_of_joker = -1;
if (isdefined(level._zombiemode_chest_joker_chance_override_func))
chance_of_joker = [[ level._zombiemode_chest_joker_chance_override_func ]](chance_of_joker);
chance_of_joker = [[level._zombiemode_chest_joker_chance_override_func]](chance_of_joker);
if (chance_of_joker > random)
{
@ -577,10 +577,10 @@ treasure_chest_weapon_spawn(chest, player, respin)
self notify("randomization_done");
if (flag("moving_chest_now") && !(level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]()))
if (flag("moving_chest_now") && !(level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[level._zombiemode_check_firesale_loc_valid_func]]()))
{
if (isdefined(level.chest_joker_custom_movement))
self [[ level.chest_joker_custom_movement ]]();
self [[level.chest_joker_custom_movement]]();
else
{
wait 0.5;
@ -632,20 +632,20 @@ treasure_chest_weapon_spawn(chest, player, respin)
if (!isdefined(respin))
{
if (isdefined(chest.box_hacks["respin"]))
self [[ chest.box_hacks["respin"] ]](chest, player);
self [[chest.box_hacks["respin"]]](chest, player);
}
else if (isdefined(chest.box_hacks["respin_respin"]))
self [[ chest.box_hacks["respin_respin"] ]](chest, player);
self [[chest.box_hacks["respin_respin"]]](chest, player);
if (isdefined(level.custom_magic_box_timer_til_despawn))
self.weapon_model thread [[ level.custom_magic_box_timer_til_despawn ]](self);
self.weapon_model thread [[level.custom_magic_box_timer_til_despawn]](self);
else
self.weapon_model thread timer_til_despawn(v_float);
if (isdefined(self.weapon_model_dw))
{
if (isdefined(level.custom_magic_box_timer_til_despawn))
self.weapon_model_dw thread [[ level.custom_magic_box_timer_til_despawn ]](self);
self.weapon_model_dw thread [[level.custom_magic_box_timer_til_despawn]](self);
else
self.weapon_model_dw thread timer_til_despawn(v_float);
}
@ -671,7 +671,7 @@ treasure_chest_chooseweightedrandomweapon(player, prev_weapon, add_to_acquired =
keys = array_randomize(getarraykeys(level.zombie_weapons));
if (isdefined(level.customrandomweaponweights))
keys = player [[ level.customrandomweaponweights ]](keys);
keys = player [[level.customrandomweaponweights]](keys);
pap_triggers = getentarray("specialty_weapupgrade", "script_noteworthy");
@ -740,14 +740,14 @@ treasure_chest_move(player_vox)
wait 0.1;
if (level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 && self [[ level._zombiemode_check_firesale_loc_valid_func ]]())
if (level.zombie_vars["zombie_powerup_fire_sale_on"] == 1 && self [[level._zombiemode_check_firesale_loc_valid_func]]())
{
current_sale_time = level.zombie_vars[ "zombie_powerup_fire_sale_time" ];
current_sale_time = level.zombie_vars["zombie_powerup_fire_sale_time"];
wait_network_frame();
self thread maps\mp\zombies\_zm_magicbox::fire_sale_fix();
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = current_sale_time;
level.zombie_vars["zombie_powerup_fire_sale_time"] = current_sale_time;
while (level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0)
while (level.zombie_vars["zombie_powerup_fire_sale_time"] > 0)
{
wait 0.1;
}
@ -757,20 +757,20 @@ treasure_chest_move(player_vox)
if (isDefined(level._zombiemode_custom_box_move_logic))
{
[[ level._zombiemode_custom_box_move_logic ]]();
[[level._zombiemode_custom_box_move_logic]]();
}
else
{
default_box_move_logic();
}
if (isDefined(level.chests[ level.chest_index ].box_hacks[ "summon_box" ]))
if (isDefined(level.chests[level.chest_index].box_hacks["summon_box"]))
{
level.chests[ level.chest_index ] [[ level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ]](0);
level.chests[level.chest_index][[level.chests[level.chest_index].box_hacks["summon_box"]]](0);
}
playfx(level._effect[ "poltergeist" ], level.chests[ level.chest_index ].zbarrier.origin);
level.chests[ level.chest_index ] maps\mp\zombies\_zm_magicbox::show_chest();
playfx(level._effect["poltergeist"], level.chests[level.chest_index].zbarrier.origin);
level.chests[level.chest_index] maps\mp\zombies\_zm_magicbox::show_chest();
flag_clear("moving_chest_now");
self.zbarrier.chest_moving = 0;
}