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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 20:38:09 -05:00

Unpad brackets

This commit is contained in:
Jbleezy
2023-12-16 21:11:47 -08:00
parent 7ce0cfe9f6
commit b31110f8a6
72 changed files with 873 additions and 873 deletions

View File

@ -141,14 +141,14 @@ powerup_grab(powerup_team)
{
if (isdefined(level._powerup_grab_check))
{
if (!self [[ level._powerup_grab_check ]](players[i]))
if (!self [[level._powerup_grab_check]](players[i]))
continue;
}
self.power_up_grab_player = players[i];
if (isdefined(level.zombie_powerup_grab_func))
level thread [[ level.zombie_powerup_grab_func ]]();
level thread [[level.zombie_powerup_grab_func]]();
else
{
switch (self.powerup_name)
@ -181,7 +181,7 @@ powerup_grab(powerup_team)
players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check();
if (isdefined(level.use_new_carpenter_func))
level thread [[ level.use_new_carpenter_func ]](self.origin);
level thread [[level.use_new_carpenter_func]](self.origin);
else
level thread start_carpenter(self.origin);
@ -234,7 +234,7 @@ powerup_grab(powerup_team)
default:
if (isdefined(level._zombiemode_powerup_grab))
level thread [[ level._zombiemode_powerup_grab ]](self, players[i]);
level thread [[level._zombiemode_powerup_grab]](self, players[i]);
break;
}
@ -284,12 +284,12 @@ powerup_grab(powerup_team)
{
if (isdefined(level.powerup_intro_vox))
{
level thread [[ level.powerup_intro_vox ]](self);
level thread [[level.powerup_intro_vox]](self);
return;
}
else if (isdefined(level.powerup_vo_available))
{
can_say_vo = [[ level.powerup_vo_available ]]();
can_say_vo = [[level.powerup_vo_available]]();
if (!can_say_vo)
{
@ -325,49 +325,49 @@ full_ammo_powerup(drop_item, player)
if (isdefined(level._get_game_module_players))
{
players = [[ level._get_game_module_players ]](player);
players = [[level._get_game_module_players]](player);
}
i = 0;
while (i < players.size)
{
if (players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
i++;
continue;
}
primary_weapons = players[ i ] getweaponslist(1);
primary_weapons = players[i] getweaponslist(1);
players[ i ] notify("zmb_max_ammo");
players[ i ] notify("zmb_lost_knife");
players[ i ] notify("zmb_disable_claymore_prompt");
players[ i ] notify("zmb_disable_spikemore_prompt");
players[i] notify("zmb_max_ammo");
players[i] notify("zmb_lost_knife");
players[i] notify("zmb_disable_claymore_prompt");
players[i] notify("zmb_disable_spikemore_prompt");
x = 0;
while (x < primary_weapons.size)
{
if (level.headshots_only && is_lethal_grenade(primary_weapons[ x ]))
if (level.headshots_only && is_lethal_grenade(primary_weapons[x]))
{
x++;
continue;
}
if (isdefined(level.zombie_include_equipment) && isdefined(level.zombie_include_equipment[ primary_weapons[ x ] ]))
if (isdefined(level.zombie_include_equipment) && isdefined(level.zombie_include_equipment[primary_weapons[x]]))
{
x++;
continue;
}
if (isdefined(level.zombie_weapons_no_max_ammo) && isdefined(level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ]))
if (isdefined(level.zombie_weapons_no_max_ammo) && isdefined(level.zombie_weapons_no_max_ammo[primary_weapons[x]]))
{
x++;
continue;
}
if (players[ i ] hasweapon(primary_weapons[ x ]))
if (players[i] hasweapon(primary_weapons[x]))
{
if (clip_only)
{
@ -452,7 +452,7 @@ empty_clip_powerup(drop_item, player)
while (i < players.size)
{
if (players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
i++;
continue;
@ -488,7 +488,7 @@ empty_clip_on_hud(drop_item, team)
{
self endon("disconnect");
hudelem = maps\mp\gametypes_zm\_hud_util::createserverfontstring("objective", 2, team);
hudelem maps\mp\gametypes_zm\_hud_util::setpoint("TOP", undefined, 0, level.zombie_vars[ "zombie_timer_offset" ] - (level.zombie_vars[ "zombie_timer_offset_interval" ] * 2));
hudelem maps\mp\gametypes_zm\_hud_util::setpoint("TOP", undefined, 0, level.zombie_vars["zombie_timer_offset"] - (level.zombie_vars["zombie_timer_offset_interval"] * 2));
hudelem.sort = 0.5;
hudelem.color = (0.21, 0, 0);
hudelem.alpha = 0;
@ -531,7 +531,7 @@ nuke_powerup(drop_item, player_team)
if (isdefined(zombies[i].nuke_damage_func))
{
zombies[i] thread [[ zombies[i].nuke_damage_func ]]();
zombies[i] thread [[zombies[i].nuke_damage_func]]();
continue;
}
@ -569,7 +569,7 @@ nuke_powerup(drop_item, player_team)
for (i = 0; i < players.size; i++)
{
players[ i ] maps\mp\zombies\_zm_score::player_add_points("nuke_powerup", 400);
players[i] maps\mp\zombies\_zm_score::player_add_points("nuke_powerup", 400);
}
if (level.scr_zm_ui_gametype == "zgrief")
@ -616,7 +616,7 @@ insta_kill_powerup(drop_item, player)
{
if (isDefined(level.insta_kill_powerup_override))
{
level thread [[ level.insta_kill_powerup_override ]](drop_item, player);
level thread [[level.insta_kill_powerup_override]](drop_item, player);
return;
}
@ -635,33 +635,33 @@ insta_kill_powerup(drop_item, player)
level thread half_damage_powerup(drop_item, player);
}
if (level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ])
if (level.zombie_vars[team]["zombie_powerup_insta_kill_on"])
{
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] += time;
level.zombie_vars[team]["zombie_powerup_insta_kill_time"] += time;
return;
}
temp_enta = spawn("script_origin", (0, 0, 0));
temp_enta playloopsound("zmb_insta_kill_loop");
level.zombie_vars[ team ][ "zombie_half_damage" ] = 0;
level.zombie_vars[ team ][ "zombie_insta_kill" ] = !is_true(level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ]);
level.zombie_vars[team]["zombie_half_damage"] = 0;
level.zombie_vars[team]["zombie_insta_kill"] = !is_true(level.zombie_vars[team]["zombie_powerup_half_damage_on"]);
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 1;
level.zombie_vars[team]["zombie_powerup_insta_kill_on"] = 1;
while (level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] >= 0)
while (level.zombie_vars[team]["zombie_powerup_insta_kill_time"] >= 0)
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] -= 0.05;
level.zombie_vars[team]["zombie_powerup_insta_kill_time"] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_half_damage" ] = is_true(level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ]);
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0;
level.zombie_vars[team]["zombie_half_damage"] = is_true(level.zombie_vars[team]["zombie_powerup_half_damage_on"]);
level.zombie_vars[team]["zombie_insta_kill"] = 0;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] = time;
level.zombie_vars[team]["zombie_powerup_insta_kill_on"] = 0;
level.zombie_vars[team]["zombie_powerup_insta_kill_time"] = time;
get_players()[ 0 ] playsoundtoteam("zmb_insta_kill", team);
get_players()[0] playsoundtoteam("zmb_insta_kill", team);
temp_enta stoploopsound(2);
temp_enta delete();
@ -670,9 +670,9 @@ insta_kill_powerup(drop_item, player)
while (i < players.size)
{
if (isDefined(players[ i ]))
if (isDefined(players[i]))
{
players[ i ] notify("insta_kill_over");
players[i] notify("insta_kill_over");
}
i++;
@ -685,28 +685,28 @@ half_damage_powerup(drop_item, player)
time = 15;
if (level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ])
if (level.zombie_vars[team]["zombie_powerup_half_damage_on"])
{
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] += time;
level.zombie_vars[team]["zombie_powerup_half_damage_time"] += time;
return;
}
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0;
level.zombie_vars[ team ][ "zombie_half_damage" ] = !is_true(level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ]);
level.zombie_vars[team]["zombie_insta_kill"] = 0;
level.zombie_vars[team]["zombie_half_damage"] = !is_true(level.zombie_vars[team]["zombie_powerup_insta_kill_on"]);
level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 1;
level.zombie_vars[team]["zombie_powerup_half_damage_on"] = 1;
while (level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] >= 0)
while (level.zombie_vars[team]["zombie_powerup_half_damage_time"] >= 0)
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] -= 0.05;
level.zombie_vars[team]["zombie_powerup_half_damage_time"] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_insta_kill" ] = is_true(level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ]);
level.zombie_vars[ team ][ "zombie_half_damage" ] = 0;
level.zombie_vars[team]["zombie_insta_kill"] = is_true(level.zombie_vars[team]["zombie_powerup_insta_kill_on"]);
level.zombie_vars[team]["zombie_half_damage"] = 0;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] = time;
level.zombie_vars[team]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars[team]["zombie_powerup_half_damage_time"] = time;
}
double_points_powerup(drop_item, player)
@ -721,9 +721,9 @@ double_points_powerup(drop_item, player)
level thread half_points_powerup(drop_item, player);
}
if (level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ])
if (level.zombie_vars[team]["zombie_powerup_point_doubler_on"])
{
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] += time;
level.zombie_vars[team]["zombie_powerup_point_doubler_time"] += time;
return;
}
@ -751,24 +751,24 @@ double_points_powerup(drop_item, player)
for (i = 0; i < players.size; i++)
{
players[ i ] setclientfield("score_cf_double_points_active", 1);
players[i] setclientfield("score_cf_double_points_active", 1);
}
temp_ent = spawn("script_origin", (0, 0, 0));
temp_ent playloopsound("zmb_double_point_loop");
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 1;
level.zombie_vars[team]["zombie_point_scalar"] *= 2;
level.zombie_vars[team]["zombie_powerup_point_doubler_on"] = 1;
while (level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] >= 0)
while (level.zombie_vars[team]["zombie_powerup_point_doubler_time"] >= 0)
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] -= 0.05;
level.zombie_vars[team]["zombie_powerup_point_doubler_time"] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] = time;
level.zombie_vars[team]["zombie_point_scalar"] /= 2;
level.zombie_vars[team]["zombie_powerup_point_doubler_on"] = 0;
level.zombie_vars[team]["zombie_powerup_point_doubler_time"] = time;
temp_ent stoploopsound(2);
temp_ent delete();
@ -777,8 +777,8 @@ double_points_powerup(drop_item, player)
for (i = 0; i < players.size; i++)
{
players[ i ] playsound("zmb_points_loop_off");
players[ i ] setclientfield("score_cf_double_points_active", 0);
players[i] playsound("zmb_points_loop_off");
players[i] setclientfield("score_cf_double_points_active", 0);
}
level._race_team_double_points = undefined;
@ -790,24 +790,24 @@ half_points_powerup(drop_item, player)
time = 15;
if (level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ])
if (level.zombie_vars[team]["zombie_powerup_point_halfer_on"])
{
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] += time;
level.zombie_vars[team]["zombie_powerup_point_halfer_time"] += time;
return;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 1;
level.zombie_vars[team]["zombie_point_scalar"] /= 2;
level.zombie_vars[team]["zombie_powerup_point_halfer_on"] = 1;
while (level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] >= 0)
while (level.zombie_vars[team]["zombie_powerup_point_halfer_time"] >= 0)
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] -= 0.05;
level.zombie_vars[team]["zombie_powerup_point_halfer_time"] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] = time;
level.zombie_vars[team]["zombie_point_scalar"] *= 2;
level.zombie_vars[team]["zombie_powerup_point_halfer_on"] = 0;
level.zombie_vars[team]["zombie_powerup_point_halfer_time"] = time;
}
start_fire_sale(item)