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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -58,7 +58,7 @@ zombie_damage(mod, hit_location, hit_origin, player, amount, team)
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if (isDefined(self.zombie_damage_fx_func))
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{
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self [[ self.zombie_damage_fx_func ]](mod, hit_location, hit_origin, player);
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self [[self.zombie_damage_fx_func]](mod, hit_location, hit_origin, player);
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}
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if (is_placeable_mine(self.damageweapon))
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@ -79,7 +79,7 @@ zombie_damage(mod, hit_location, hit_origin, player, amount, team)
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if (isDefined(self.zombie_damage_claymore_func))
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{
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self [[ self.zombie_damage_claymore_func ]](mod, hit_location, hit_origin, player);
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self [[self.zombie_damage_claymore_func]](mod, hit_location, hit_origin, player);
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}
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else if (isDefined(player) && isalive(player))
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{
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@ -270,7 +270,7 @@ zombie_gib_on_damage()
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}
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if (isdefined(level.custom_derive_damage_refs))
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refs = self [[ level.custom_derive_damage_refs ]](refs, point, weaponname);
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refs = self [[level.custom_derive_damage_refs]](refs, point, weaponname);
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if (refs.size)
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{
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@ -293,7 +293,7 @@ zombie_gib_on_damage()
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}
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if (isdefined(self.crawl_anim_override))
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self [[ self.crawl_anim_override ]]();
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self [[self.crawl_anim_override]]();
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}
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}
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@ -302,7 +302,7 @@ zombie_gib_on_damage()
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self thread maps\mp\animscripts\zm_death::do_gib();
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if (isdefined(level.gib_on_damage))
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self thread [[ level.gib_on_damage ]]();
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self thread [[level.gib_on_damage]]();
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}
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}
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}
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