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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-01 09:30:08 -05:00

Unpad brackets

This commit is contained in:
Jbleezy
2023-12-16 21:11:47 -08:00
parent 7ce0cfe9f6
commit b31110f8a6
72 changed files with 873 additions and 873 deletions

View File

@ -156,8 +156,8 @@ jetgun_check_enemies_in_range(zombie, view_pos, drag_range_squared, gib_range_sq
if (test_range_squared < grind_range_squared)
{
level.jetgun_fling_enemies[ level.jetgun_fling_enemies.size ] = zombie;
level.jetgun_grind_enemies[ level.jetgun_grind_enemies.size ] = dot < 0;
level.jetgun_fling_enemies[level.jetgun_fling_enemies.size] = zombie;
level.jetgun_grind_enemies[level.jetgun_grind_enemies.size] = dot < 0;
}
else
{
@ -173,7 +173,7 @@ jetgun_check_enemies_in_range(zombie, view_pos, drag_range_squared, gib_range_sq
if (test_range_squared < drag_range_squared && dot > 0)
{
level.jetgun_drag_enemies[ level.jetgun_drag_enemies.size ] = zombie;
level.jetgun_drag_enemies[level.jetgun_drag_enemies.size] = zombie;
}
}
}
@ -191,9 +191,9 @@ jetgun_grind_zombie(player)
if (is_mature())
{
if (isDefined(level._effect[ "zombie_guts_explosion" ]))
if (isDefined(level._effect["zombie_guts_explosion"]))
{
playfx(level._effect[ "zombie_guts_explosion" ], self gettagorigin("J_SpineLower"));
playfx(level._effect["zombie_guts_explosion"], self gettagorigin("J_SpineLower"));
}
}