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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -169,7 +169,7 @@ riotshield_fling_zombie(player, fling_vec, index)
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if (isdefined(self.riotshield_fling_func))
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{
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self [[ self.riotshield_fling_func ]](player);
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self [[self.riotshield_fling_func]](player);
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return;
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}
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@ -192,7 +192,7 @@ riotshield_fling_zombie(player, fling_vec, index)
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zombie_knockdown(player, gib)
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{
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if (isdefined(level.override_riotshield_damage_func))
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self [[ level.override_riotshield_damage_func ]](player, gib);
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self [[level.override_riotshield_damage_func]](player, gib);
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else
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{
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if (gib)
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@ -213,7 +213,7 @@ riotshield_knockdown_zombie(player, gib)
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return;
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if (isdefined(self.riotshield_knockdown_func))
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self [[ self.riotshield_knockdown_func ]](player, gib);
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self [[self.riotshield_knockdown_func]](player, gib);
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else
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self zombie_knockdown(player, gib);
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