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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -333,7 +333,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
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{
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if (isDefined(self.player_shield_reset_health))
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{
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self [[ self.player_shield_reset_health ]]();
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self [[self.player_shield_reset_health]]();
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}
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}
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@ -429,7 +429,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
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if (isDefined(level.zombiemode_offhand_weapon_give_override))
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{
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if (self [[ level.zombiemode_offhand_weapon_give_override ]](weapon))
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if (self [[level.zombiemode_offhand_weapon_give_override]](weapon))
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{
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return;
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}
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@ -452,9 +452,9 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
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return;
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}
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if (isDefined(level.zombie_weapons_callbacks) && isDefined(level.zombie_weapons_callbacks[ weapon ]))
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if (isDefined(level.zombie_weapons_callbacks) && isDefined(level.zombie_weapons_callbacks[weapon]))
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{
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self thread [[ level.zombie_weapons_callbacks[ weapon ] ]]();
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self thread [[level.zombie_weapons_callbacks[weapon]]]();
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play_weapon_vo(weapon, magic_box);
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return;
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}
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@ -464,7 +464,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
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self play_sound_on_ent("purchase");
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}
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if (is_true(magic_box) && is_limited_weapon(weapon) && level.limited_weapons[ weapon ] == 1)
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if (is_true(magic_box) && is_limited_weapon(weapon) && level.limited_weapons[weapon] == 1)
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{
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playsoundatposition("mus_raygun_stinger", (0, 0, 0));
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}
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@ -686,7 +686,7 @@ weapon_spawn_think()
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if (isDefined(player.player_shield_reset_health))
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{
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player [[ player.player_shield_reset_health ]]();
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player [[player.player_shield_reset_health]]();
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}
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}
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else if (self.zombie_weapon_upgrade == "jetgun_zm")
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@ -750,7 +750,7 @@ weapon_spawn_think()
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ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost(str_weapon);
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}
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if (is_true(player.pers_upgrades_awarded[ "nube" ]))
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if (is_true(player.pers_upgrades_awarded["nube"]))
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{
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ammo_cost = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_override_ammo_cost(player, self.zombie_weapon_upgrade, ammo_cost);
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}
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@ -786,7 +786,7 @@ weapon_spawn_think()
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{
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if (isDefined(player.player_shield_reset_health))
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{
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ammo_given = player [[ player.player_shield_reset_health ]]();
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ammo_given = player [[player.player_shield_reset_health]]();
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}
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else
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{
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@ -795,7 +795,7 @@ weapon_spawn_think()
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}
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else if (player maps\mp\zombies\_zm_weapons::has_upgrade(str_weapon))
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{
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ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give(level.zombie_weapons[ str_weapon ].upgrade_name);
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ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give(level.zombie_weapons[str_weapon].upgrade_name);
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}
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else
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{
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@ -814,7 +814,7 @@ weapon_spawn_think()
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if (isDefined(level.custom_generic_deny_vo_func))
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{
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player [[ level.custom_generic_deny_vo_func ]]();
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player [[level.custom_generic_deny_vo_func]]();
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}
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else
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{
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@ -825,16 +825,16 @@ weapon_spawn_think()
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if (isDefined(self.stub) && isDefined(self.stub.prompt_and_visibility_func))
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{
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self [[ self.stub.prompt_and_visibility_func ]](player);
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self [[self.stub.prompt_and_visibility_func]](player);
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}
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}
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}
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get_upgraded_ammo_cost(weapon_name)
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{
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if (isDefined(level.zombie_weapons[ weapon_name ].upgraded_ammo_cost))
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if (isDefined(level.zombie_weapons[weapon_name].upgraded_ammo_cost))
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{
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return level.zombie_weapons[ weapon_name ].upgraded_ammo_cost;
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return level.zombie_weapons[weapon_name].upgraded_ammo_cost;
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}
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return 2500;
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