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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 12:29:04 -05:00

Unpad brackets

This commit is contained in:
Jbleezy
2023-12-16 21:11:47 -08:00
parent 7ce0cfe9f6
commit b31110f8a6
72 changed files with 873 additions and 873 deletions

View File

@ -333,7 +333,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
{
if (isDefined(self.player_shield_reset_health))
{
self [[ self.player_shield_reset_health ]]();
self [[self.player_shield_reset_health]]();
}
}
@ -429,7 +429,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
if (isDefined(level.zombiemode_offhand_weapon_give_override))
{
if (self [[ level.zombiemode_offhand_weapon_give_override ]](weapon))
if (self [[level.zombiemode_offhand_weapon_give_override]](weapon))
{
return;
}
@ -452,9 +452,9 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
return;
}
if (isDefined(level.zombie_weapons_callbacks) && isDefined(level.zombie_weapons_callbacks[ weapon ]))
if (isDefined(level.zombie_weapons_callbacks) && isDefined(level.zombie_weapons_callbacks[weapon]))
{
self thread [[ level.zombie_weapons_callbacks[ weapon ] ]]();
self thread [[level.zombie_weapons_callbacks[weapon]]]();
play_weapon_vo(weapon, magic_box);
return;
}
@ -464,7 +464,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound)
self play_sound_on_ent("purchase");
}
if (is_true(magic_box) && is_limited_weapon(weapon) && level.limited_weapons[ weapon ] == 1)
if (is_true(magic_box) && is_limited_weapon(weapon) && level.limited_weapons[weapon] == 1)
{
playsoundatposition("mus_raygun_stinger", (0, 0, 0));
}
@ -686,7 +686,7 @@ weapon_spawn_think()
if (isDefined(player.player_shield_reset_health))
{
player [[ player.player_shield_reset_health ]]();
player [[player.player_shield_reset_health]]();
}
}
else if (self.zombie_weapon_upgrade == "jetgun_zm")
@ -750,7 +750,7 @@ weapon_spawn_think()
ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost(str_weapon);
}
if (is_true(player.pers_upgrades_awarded[ "nube" ]))
if (is_true(player.pers_upgrades_awarded["nube"]))
{
ammo_cost = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_override_ammo_cost(player, self.zombie_weapon_upgrade, ammo_cost);
}
@ -786,7 +786,7 @@ weapon_spawn_think()
{
if (isDefined(player.player_shield_reset_health))
{
ammo_given = player [[ player.player_shield_reset_health ]]();
ammo_given = player [[player.player_shield_reset_health]]();
}
else
{
@ -795,7 +795,7 @@ weapon_spawn_think()
}
else if (player maps\mp\zombies\_zm_weapons::has_upgrade(str_weapon))
{
ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give(level.zombie_weapons[ str_weapon ].upgrade_name);
ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give(level.zombie_weapons[str_weapon].upgrade_name);
}
else
{
@ -814,7 +814,7 @@ weapon_spawn_think()
if (isDefined(level.custom_generic_deny_vo_func))
{
player [[ level.custom_generic_deny_vo_func ]]();
player [[level.custom_generic_deny_vo_func]]();
}
else
{
@ -825,16 +825,16 @@ weapon_spawn_think()
if (isDefined(self.stub) && isDefined(self.stub.prompt_and_visibility_func))
{
self [[ self.stub.prompt_and_visibility_func ]](player);
self [[self.stub.prompt_and_visibility_func]](player);
}
}
}
get_upgraded_ammo_cost(weapon_name)
{
if (isDefined(level.zombie_weapons[ weapon_name ].upgraded_ammo_cost))
if (isDefined(level.zombie_weapons[weapon_name].upgraded_ammo_cost))
{
return level.zombie_weapons[ weapon_name ].upgraded_ammo_cost;
return level.zombie_weapons[weapon_name].upgraded_ammo_cost;
}
return 2500;