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Head Chopper: decrease destroy activations to 10
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@ -67,7 +67,7 @@ headchopperthink( weapon, electricradius, armed )
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weapon.headchopper_kills++;
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if ( weapon.headchopper_kills >= 15 )
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if ( weapon.headchopper_kills >= 10 )
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self thread headchopper_expired( weapon );
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while ( isdefined( is_slicing ) && is_slicing )
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