mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 13:10:28 -05:00
Head Chopper: decrease destroy activations to 10
This commit is contained in:
@ -378,7 +378,7 @@
|
|||||||
|
|
||||||
### Head Chopper
|
### Head Chopper
|
||||||
* No longer gets destroyed from kills
|
* No longer gets destroyed from kills
|
||||||
* Gets destroyed after activating 15 times
|
* Gets destroyed after activating 10 times
|
||||||
* Does multiple swings when player activates
|
* Does multiple swings when player activates
|
||||||
* Kills zombies when placed on a ceiling
|
* Kills zombies when placed on a ceiling
|
||||||
* No longer deals damage during retract animations
|
* No longer deals damage during retract animations
|
||||||
|
@ -67,7 +67,7 @@ headchopperthink( weapon, electricradius, armed )
|
|||||||
|
|
||||||
weapon.headchopper_kills++;
|
weapon.headchopper_kills++;
|
||||||
|
|
||||||
if ( weapon.headchopper_kills >= 15 )
|
if ( weapon.headchopper_kills >= 10 )
|
||||||
self thread headchopper_expired( weapon );
|
self thread headchopper_expired( weapon );
|
||||||
|
|
||||||
while ( isdefined( is_slicing ) && is_slicing )
|
while ( isdefined( is_slicing ) && is_slicing )
|
||||||
|
Reference in New Issue
Block a user