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Head Chopper: decrease destroy activations to 10
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@ -378,7 +378,7 @@
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### Head Chopper
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* No longer gets destroyed from kills
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* Gets destroyed after activating 15 times
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* Gets destroyed after activating 10 times
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* Does multiple swings when player activates
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* Kills zombies when placed on a ceiling
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* No longer deals damage during retract animations
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@ -67,7 +67,7 @@ headchopperthink( weapon, electricradius, armed )
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weapon.headchopper_kills++;
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if ( weapon.headchopper_kills >= 15 )
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if ( weapon.headchopper_kills >= 10 )
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self thread headchopper_expired( weapon );
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while ( isdefined( is_slicing ) && is_slicing )
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