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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Cornfield: add spawn points in Prototype zone
Cornfield: move Cornfield spawn points Cornfield: move initial spawn zone to Prototype zone
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@ -13,36 +13,47 @@ struct_init()
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scripts\zm\replaced\utility::register_perk_struct( "", "", ( 0, 0, 0 ), ( 0, 0, 0 ) ); // need this for pap to work
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scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 10460, -564, -220 ), ( 0, -35, 0 ) );
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ind = 0;
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zone_respawnpoints = [];
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respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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for(i = 0; i < respawnpoints.size; i++)
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for (i = 0; i < respawnpoints.size; i++)
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{
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if(respawnpoints[i].script_noteworthy == "zone_amb_cornfield")
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if (isDefined(respawnpoints[i].script_noteworthy) && respawnpoints[i].script_noteworthy == "zone_amb_cornfield")
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{
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ind = i;
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break;
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if (isDefined(respawnpoints[i].script_string) && respawnpoints[i].script_string == "zgrief_cornfield")
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{
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zone_respawnpoints[respawnpoints[i].script_noteworthy] = respawnpoints[i];
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}
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}
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else if (isDefined(respawnpoints[i].script_noteworthy) && respawnpoints[i].script_noteworthy == "zone_cornfield_prototype")
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{
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zone_respawnpoints[respawnpoints[i].script_noteworthy] = respawnpoints[i];
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}
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}
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level.struct_class_names["targetname"]["player_respawn_point"] = [];
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level.struct_class_names["script_noteworthy"]["initial_spawn"] = [];
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respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
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zone = "zone_cornfield_prototype";
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scripts\zm\replaced\utility::register_map_spawn_group( zone_respawnpoints[zone].origin, zone, zone_respawnpoints[zone].script_int );
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respawn_array = getstructarray(zone_respawnpoints[zone].target, "targetname");
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foreach(respawn in respawn_array)
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{
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origin = respawn.origin + (anglesToRight(respawn.angles) * 32);
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angles = respawn.angles;
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script_int = 1;
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scripts\zm\replaced\utility::register_map_spawn( origin, angles, respawnpoints[ind].script_noteworthy, script_int );
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origin = respawn.origin + (anglesToRight(respawn.angles) * -32);
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angles = respawn.angles;
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script_int = 2;
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scripts\zm\replaced\utility::register_map_spawn( origin, angles, respawnpoints[ind].script_noteworthy, script_int );
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scripts\zm\replaced\utility::register_map_spawn( respawn.origin + (100, 0, 0), respawn.angles, zone, respawn.script_int );
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}
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zone = "zone_amb_cornfield";
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scripts\zm\replaced\utility::register_map_spawn_group( zone_respawnpoints[zone].origin, zone, zone_respawnpoints[zone].script_int );
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scripts\zm\replaced\utility::register_map_spawn( (11986, -1858, -132), (0, 80, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (12158, -61, -141), (0, -85, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (11366, 20, -193), (0, -5, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (11199, -1768, -156), (0, -5, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (10448, 90, -189), (0, -5, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (10255, -1698, -186), (0, -5, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (10046, -591, -192), (0, 0, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (10036, -967, -186), (0, 0, 0), zone );
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structs = getstructarray( "game_mode_object", "targetname" );
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foreach ( struct in structs )
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{
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