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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Who's Who: add duration HUD

Who's Who: decrease duration
Who's Who and afterlife: add being revived bar HUD
Change being revived text HUD position properly
Change solo being revived text HUD message
This commit is contained in:
Jbleezy
2023-04-20 03:25:29 -07:00
parent aa7086a1d6
commit b4764b614d
5 changed files with 130 additions and 54 deletions

View File

@ -354,10 +354,12 @@
* Keep weapons when entering Who's Who mode
* Keep any perks obtained in Who's Who mode when exiting Who's Who mode
* Revive twice as fast in Who's Who mode
* Decreased Who's Who mode duration from 45 seconds to 30 seconds
* Invulnerable for 2 seconds after entering and exiting Who's Who mode
* Controls are frozen for 0.5 seconds after exiting Who's Who mode
* Purchasing Who's Who in Who's Who mode no longer destroys the clone
* Downing with Who's Who in Who's Who mode destroys the clone
* Added Who's Who mode duration on HUD
* Changed revive waypoint icon to Who's Who perk icon
* Revive waypoint shows offscreen

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@ -1655,7 +1655,8 @@ wait_and_revive()
self thread maps\mp\zombies\_zm::default_exit_level();
}
solo_revive_time = 10;
self.revive_hud settext( &"ZOMBIE_REVIVING_SOLO", self );
self.revive_hud.y = -160;
self.revive_hud settext( &"ZOMBIE_REVIVING" );
self maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( solo_revive_time );
if ( !isDefined( self.beingrevivedprogressbar ) )
{

View File

@ -166,7 +166,9 @@ afterlife_laststand( b_electric_chair = 0 )
}
self ghost();
self.e_afterlife_corpse = self afterlife_spawn_corpse();
corpse = self afterlife_spawn_corpse();
self.e_afterlife_corpse = corpse;
corpse.e_afterlife_player = self;
self thread afterlife_clean_up_on_disconnect();
self notify( "player_fake_corpse_created" );
self afterlife_fake_revive();
@ -256,6 +258,16 @@ afterlife_revive_invincible()
afterlife_revive_do_revive( playerbeingrevived, revivergun )
{
playerbeingrevived_player = playerbeingrevived;
playerbeingrevived_player.revive_hud.y = -160;
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
if ( isDefined( playerbeingrevived.e_afterlife_player ) )
{
playerbeingrevived_player = playerbeingrevived.e_afterlife_player;
playerbeingrevived_player.revive_hud.y = -50;
beingrevivedprogressbar_y = level.secondaryprogressbary * -2;
}
assert( self is_reviving_afterlife( playerbeingrevived ) );
revivetime = 3;
playloop = 0;
@ -269,24 +281,28 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
timer = 0;
revived = 0;
playerbeingrevived.revivetrigger.beingrevived = 1;
playerbeingrevived.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
playerbeingrevived revive_hud_show_n_fade( 3.0 );
playerbeingrevived.revivetrigger sethintstring( "" );
if ( playerbeingrevived_player != self )
{
playerbeingrevived_player.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
playerbeingrevived_player revive_hud_show_n_fade( 3.0 );
}
if ( isplayer( playerbeingrevived ) )
{
playerbeingrevived startrevive( self );
}
if ( !isDefined( playerbeingrevived.beingrevivedprogressbar ) )
if ( !isDefined( playerbeingrevived_player.beingrevivedprogressbar ) && playerbeingrevived_player != self )
{
playerbeingrevived.beingrevivedprogressbar = playerbeingrevived createprimaryprogressbar();
playerbeingrevived.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
playerbeingrevived.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
playerbeingrevived.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
playerbeingrevived_player.beingrevivedprogressbar = playerbeingrevived_player createprimaryprogressbar();
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}
if ( !isdefined( self.reviveprogressbar ) )
@ -308,7 +324,7 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
self.is_reviving_any++;
self thread laststand_clean_up_reviving_any( playerbeingrevived );
self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
self.revivetexthud.alignx = "center";
self.revivetexthud.aligny = "middle";
self.revivetexthud.horzalign = "center";
@ -358,9 +374,14 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
e_fx delete();
if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
{
playerbeingrevived.beingrevivedprogressbar destroyelem();
playerbeingrevived_player.beingrevivedprogressbar destroyelem();
}
if ( isDefined( playerbeingrevived_player.revive_hud ) )
{
playerbeingrevived_player.revive_hud settext("");
}
if ( isdefined( self.reviveprogressbar ) )

View File

@ -1,6 +1,7 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_chugabud;
chugabud_laststand()
@ -42,8 +43,9 @@ chugabud_laststand()
{
self thread activate_chugabud_effects_and_audio();
corpse = self chugabud_spawn_corpse();
corpse thread chugabud_corpse_revive_icon( self );
self.e_chugabud_corpse = corpse;
corpse.e_chugabud_player = self;
corpse thread chugabud_corpse_revive_icon( self );
corpse thread chugabud_corpse_cleanup_on_spectator( self );
corpse thread chugabud_corpse_cleanup_on_disconnect( self );
@ -51,7 +53,7 @@ chugabud_laststand()
corpse setclientfield( "clientfield_whos_who_clone_glow_shader", 1 );
}
self chugabud_fake_revive();
self thread chugabud_fake_revive();
wait 0.1;
self.ignore_insta_kill = undefined;
self.disable_chugabud_corpse = undefined;
@ -62,7 +64,7 @@ chugabud_laststand()
return;
}
bleedout_time = getdvarfloat( "player_lastStandBleedoutTime" );
bleedout_time = 30;
self thread chugabud_bleed_timeout( bleedout_time, corpse );
self thread chugabud_handle_multiple_instances( corpse );
@ -245,27 +247,23 @@ chugabud_spawn_corpse()
corpse.angles = self.angles;
corpse maps\mp\zombies\_zm_clone::clone_give_weapon( "m1911_zm" );
corpse maps\mp\zombies\_zm_clone::clone_animate( "laststand" );
corpse.revive_hud = self chugabud_revive_hud_create();
corpse thread maps\mp\zombies\_zm_laststand::revive_trigger_spawn();
return corpse;
}
chugabud_revive_hud_create()
chugabud_bleed_timeout_hud_create( delay )
{
self.old_revive_hud = self.revive_hud;
self.revive_hud = newclienthudelem( self );
self.revive_hud.alignx = "center";
self.revive_hud.aligny = "middle";
self.revive_hud.horzalign = "center";
self.revive_hud.vertalign = "bottom";
self.revive_hud.y = -50;
self.revive_hud.foreground = 1;
self.revive_hud.font = "default";
self.revive_hud.fontscale = 1.5;
self.revive_hud.alpha = 0;
self.revive_hud.color = ( 1, 1, 1 );
self.revive_hud settext( "" );
return self.revive_hud;
hud = self createbar((0.25, 0.25, 1), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
hud setpoint("CENTER", undefined, level.secondaryprogressbarx, -2.25 * level.secondaryprogressbary);
hud.hidewheninmenu = 1;
hud.bar.hidewheninmenu = 1;
hud.barframe.hidewheninmenu = 1;
hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
hud updatebar(1);
hud.bar scaleovertime(delay, 1, hud.height);
return hud;
}
chugabud_corpse_revive_icon( player )
@ -310,13 +308,6 @@ chugabud_corpse_cleanup( corpse, was_revived )
corpse.revivetrigger = undefined;
}
if ( isdefined( corpse.revive_hud ) )
{
self.revive_hud = self.old_revive_hud;
corpse.revive_hud destroy();
corpse.revive_hud = undefined;
}
if ( isdefined( corpse.revive_hud_elem ) )
{
corpse.revive_hud_elem destroy();
@ -329,6 +320,14 @@ chugabud_corpse_cleanup( corpse, was_revived )
corpse.revive_waypoint_origin = undefined;
}
if ( isdefined( self.chugabud_bleed_timeout_hud ) )
{
self.chugabud_bleed_timeout_hud destroy();
self.chugabud_bleed_timeout_hud.bar destroy();
self.chugabud_bleed_timeout_hud.barframe destroy();
self.chugabud_bleed_timeout_hud = undefined;
}
self.loadout = undefined;
wait 0.1;
corpse delete();
@ -405,6 +404,8 @@ chugabud_bleed_timeout( delay, corpse )
self endon( "disconnect" );
corpse endon( "death" );
self.chugabud_bleed_timeout_hud = self chugabud_bleed_timeout_hud_create( delay );
wait delay;
if ( isDefined( corpse.revivetrigger ) )

View File

@ -5,83 +5,121 @@
revive_do_revive( playerbeingrevived, revivergun )
{
playerbeingrevived_player = playerbeingrevived;
playerbeingrevived_player.revive_hud.y = -160;
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
if ( isDefined( playerbeingrevived.e_chugabud_player ) )
{
playerbeingrevived_player = playerbeingrevived.e_chugabud_player;
playerbeingrevived_player.revive_hud.y = -50;
beingrevivedprogressbar_y = level.secondaryprogressbary * -2;
}
revivetime = 3;
if ( self hasperk( "specialty_quickrevive" ) )
{
revivetime /= 1.5;
}
if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active() )
{
revivetime *= 0.5;
}
if ( isdefined( self.e_chugabud_corpse ) )
{
revivetime *= 0.5;
}
timer = 0;
revived = 0;
playerbeingrevived.revivetrigger.beingrevived = 1;
playerbeingrevived.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
playerbeingrevived maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 3 );
playerbeingrevived.revivetrigger sethintstring( "" );
if ( playerbeingrevived_player != self )
{
playerbeingrevived_player.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 3 );
}
if ( isplayer( playerbeingrevived ) )
{
playerbeingrevived startrevive( self );
}
if ( !isDefined( playerbeingrevived.beingrevivedprogressbar ) )
if ( !isDefined( playerbeingrevived_player.beingrevivedprogressbar ) && playerbeingrevived_player != self )
{
playerbeingrevived.beingrevivedprogressbar = playerbeingrevived createprimaryprogressbar();
playerbeingrevived.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
playerbeingrevived.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
playerbeingrevived.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
playerbeingrevived_player.beingrevivedprogressbar = playerbeingrevived_player createprimaryprogressbar();
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}
if ( !isDefined( self.reviveprogressbar ) )
{
self.reviveprogressbar = self createprimaryprogressbar();
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}
if ( !isDefined( self.revivetexthud ) )
{
self.revivetexthud = newclienthudelem( self );
}
self thread laststand_clean_up_on_disconnect( playerbeingrevived, revivergun );
if ( !isDefined( self.is_reviving_any ) )
{
self.is_reviving_any = 0;
}
self.is_reviving_any++;
self thread laststand_clean_up_reviving_any( playerbeingrevived );
self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
{
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
}
self.revivetexthud.alignx = "center";
self.revivetexthud.aligny = "middle";
self.revivetexthud.horzalign = "center";
self.revivetexthud.vertalign = "bottom";
self.revivetexthud.y = -113;
if ( self issplitscreen() )
{
self.revivetexthud.y = -347;
}
self.revivetexthud.foreground = 1;
self.revivetexthud.font = "default";
self.revivetexthud.fontscale = 1.8;
self.revivetexthud.alpha = 1;
self.revivetexthud.color = ( 1, 1, 1 );
self.revivetexthud.hidewheninmenu = 1;
if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active() )
{
self.revivetexthud.color = ( 0.5, 0.5, 1 );
}
self.revivetexthud settext( &"ZOMBIE_REVIVING" );
self thread maps\mp\zombies\_zm_laststand::check_for_failed_revive( playerbeingrevived );
while ( self maps\mp\zombies\_zm_laststand::is_reviving( playerbeingrevived ) )
{
wait 0.05;
timer += 0.05;
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
break;
@ -90,26 +128,37 @@ revive_do_revive( playerbeingrevived, revivergun )
{
break;
}
if ( timer >= revivetime )
{
revived = 1;
break;
}
}
if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
{
playerbeingrevived.beingrevivedprogressbar destroyelem();
playerbeingrevived_player.beingrevivedprogressbar destroyelem();
}
if ( isDefined( playerbeingrevived_player.revive_hud ) )
{
playerbeingrevived_player.revive_hud settext("");
}
if ( isDefined( self.reviveprogressbar ) )
{
self.reviveprogressbar destroyelem();
}
if ( isDefined( self.revivetexthud ) )
{
self.revivetexthud destroy();
}
if ( isDefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
{
}
else if ( !revived )
{
@ -118,6 +167,7 @@ revive_do_revive( playerbeingrevived, revivergun )
playerbeingrevived stoprevive( self );
}
}
playerbeingrevived.revivetrigger sethintstring( &"ZOMBIE_BUTTON_TO_REVIVE_PLAYER" );
playerbeingrevived.revivetrigger.beingrevived = 0;
self notify( "do_revive_ended_normally" );
@ -127,6 +177,7 @@ revive_do_revive( playerbeingrevived, revivergun )
{
playerbeingrevived thread maps\mp\zombies\_zm_laststand::checkforbleedout( self );
}
return revived;
}