mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 15:48:05 -05:00
Who's Who: add duration HUD
Who's Who: decrease duration Who's Who and afterlife: add being revived bar HUD Change being revived text HUD position properly Change solo being revived text HUD message
This commit is contained in:
@ -354,10 +354,12 @@
|
||||
* Keep weapons when entering Who's Who mode
|
||||
* Keep any perks obtained in Who's Who mode when exiting Who's Who mode
|
||||
* Revive twice as fast in Who's Who mode
|
||||
* Decreased Who's Who mode duration from 45 seconds to 30 seconds
|
||||
* Invulnerable for 2 seconds after entering and exiting Who's Who mode
|
||||
* Controls are frozen for 0.5 seconds after exiting Who's Who mode
|
||||
* Purchasing Who's Who in Who's Who mode no longer destroys the clone
|
||||
* Downing with Who's Who in Who's Who mode destroys the clone
|
||||
* Added Who's Who mode duration on HUD
|
||||
* Changed revive waypoint icon to Who's Who perk icon
|
||||
* Revive waypoint shows offscreen
|
||||
|
||||
|
@ -1655,7 +1655,8 @@ wait_and_revive()
|
||||
self thread maps\mp\zombies\_zm::default_exit_level();
|
||||
}
|
||||
solo_revive_time = 10;
|
||||
self.revive_hud settext( &"ZOMBIE_REVIVING_SOLO", self );
|
||||
self.revive_hud.y = -160;
|
||||
self.revive_hud settext( &"ZOMBIE_REVIVING" );
|
||||
self maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( solo_revive_time );
|
||||
if ( !isDefined( self.beingrevivedprogressbar ) )
|
||||
{
|
||||
|
@ -166,7 +166,9 @@ afterlife_laststand( b_electric_chair = 0 )
|
||||
}
|
||||
|
||||
self ghost();
|
||||
self.e_afterlife_corpse = self afterlife_spawn_corpse();
|
||||
corpse = self afterlife_spawn_corpse();
|
||||
self.e_afterlife_corpse = corpse;
|
||||
corpse.e_afterlife_player = self;
|
||||
self thread afterlife_clean_up_on_disconnect();
|
||||
self notify( "player_fake_corpse_created" );
|
||||
self afterlife_fake_revive();
|
||||
@ -256,6 +258,16 @@ afterlife_revive_invincible()
|
||||
|
||||
afterlife_revive_do_revive( playerbeingrevived, revivergun )
|
||||
{
|
||||
playerbeingrevived_player = playerbeingrevived;
|
||||
playerbeingrevived_player.revive_hud.y = -160;
|
||||
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
|
||||
if ( isDefined( playerbeingrevived.e_afterlife_player ) )
|
||||
{
|
||||
playerbeingrevived_player = playerbeingrevived.e_afterlife_player;
|
||||
playerbeingrevived_player.revive_hud.y = -50;
|
||||
beingrevivedprogressbar_y = level.secondaryprogressbary * -2;
|
||||
}
|
||||
|
||||
assert( self is_reviving_afterlife( playerbeingrevived ) );
|
||||
revivetime = 3;
|
||||
playloop = 0;
|
||||
@ -269,24 +281,28 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
|
||||
timer = 0;
|
||||
revived = 0;
|
||||
playerbeingrevived.revivetrigger.beingrevived = 1;
|
||||
playerbeingrevived.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
|
||||
playerbeingrevived revive_hud_show_n_fade( 3.0 );
|
||||
playerbeingrevived.revivetrigger sethintstring( "" );
|
||||
|
||||
if ( playerbeingrevived_player != self )
|
||||
{
|
||||
playerbeingrevived_player.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
|
||||
playerbeingrevived_player revive_hud_show_n_fade( 3.0 );
|
||||
}
|
||||
|
||||
if ( isplayer( playerbeingrevived ) )
|
||||
{
|
||||
playerbeingrevived startrevive( self );
|
||||
}
|
||||
|
||||
if ( !isDefined( playerbeingrevived.beingrevivedprogressbar ) )
|
||||
if ( !isDefined( playerbeingrevived_player.beingrevivedprogressbar ) && playerbeingrevived_player != self )
|
||||
{
|
||||
playerbeingrevived.beingrevivedprogressbar = playerbeingrevived createprimaryprogressbar();
|
||||
playerbeingrevived.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
|
||||
playerbeingrevived.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
playerbeingrevived.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
playerbeingrevived_player.beingrevivedprogressbar = playerbeingrevived_player createprimaryprogressbar();
|
||||
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
}
|
||||
|
||||
if ( !isdefined( self.reviveprogressbar ) )
|
||||
@ -308,7 +324,7 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
|
||||
self.is_reviving_any++;
|
||||
self thread laststand_clean_up_reviving_any( playerbeingrevived );
|
||||
self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
self.revivetexthud.alignx = "center";
|
||||
self.revivetexthud.aligny = "middle";
|
||||
self.revivetexthud.horzalign = "center";
|
||||
@ -358,9 +374,14 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
|
||||
|
||||
e_fx delete();
|
||||
|
||||
if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
|
||||
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
|
||||
{
|
||||
playerbeingrevived.beingrevivedprogressbar destroyelem();
|
||||
playerbeingrevived_player.beingrevivedprogressbar destroyelem();
|
||||
}
|
||||
|
||||
if ( isDefined( playerbeingrevived_player.revive_hud ) )
|
||||
{
|
||||
playerbeingrevived_player.revive_hud settext("");
|
||||
}
|
||||
|
||||
if ( isdefined( self.reviveprogressbar ) )
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include maps\mp\_utility;
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\zombies\_zm_utility;
|
||||
#include maps\mp\gametypes_zm\_hud_util;
|
||||
#include maps\mp\zombies\_zm_chugabud;
|
||||
|
||||
chugabud_laststand()
|
||||
@ -42,8 +43,9 @@ chugabud_laststand()
|
||||
{
|
||||
self thread activate_chugabud_effects_and_audio();
|
||||
corpse = self chugabud_spawn_corpse();
|
||||
corpse thread chugabud_corpse_revive_icon( self );
|
||||
self.e_chugabud_corpse = corpse;
|
||||
corpse.e_chugabud_player = self;
|
||||
corpse thread chugabud_corpse_revive_icon( self );
|
||||
corpse thread chugabud_corpse_cleanup_on_spectator( self );
|
||||
corpse thread chugabud_corpse_cleanup_on_disconnect( self );
|
||||
|
||||
@ -51,7 +53,7 @@ chugabud_laststand()
|
||||
corpse setclientfield( "clientfield_whos_who_clone_glow_shader", 1 );
|
||||
}
|
||||
|
||||
self chugabud_fake_revive();
|
||||
self thread chugabud_fake_revive();
|
||||
wait 0.1;
|
||||
self.ignore_insta_kill = undefined;
|
||||
self.disable_chugabud_corpse = undefined;
|
||||
@ -62,7 +64,7 @@ chugabud_laststand()
|
||||
return;
|
||||
}
|
||||
|
||||
bleedout_time = getdvarfloat( "player_lastStandBleedoutTime" );
|
||||
bleedout_time = 30;
|
||||
self thread chugabud_bleed_timeout( bleedout_time, corpse );
|
||||
self thread chugabud_handle_multiple_instances( corpse );
|
||||
|
||||
@ -245,27 +247,23 @@ chugabud_spawn_corpse()
|
||||
corpse.angles = self.angles;
|
||||
corpse maps\mp\zombies\_zm_clone::clone_give_weapon( "m1911_zm" );
|
||||
corpse maps\mp\zombies\_zm_clone::clone_animate( "laststand" );
|
||||
corpse.revive_hud = self chugabud_revive_hud_create();
|
||||
corpse thread maps\mp\zombies\_zm_laststand::revive_trigger_spawn();
|
||||
return corpse;
|
||||
}
|
||||
|
||||
chugabud_revive_hud_create()
|
||||
chugabud_bleed_timeout_hud_create( delay )
|
||||
{
|
||||
self.old_revive_hud = self.revive_hud;
|
||||
self.revive_hud = newclienthudelem( self );
|
||||
self.revive_hud.alignx = "center";
|
||||
self.revive_hud.aligny = "middle";
|
||||
self.revive_hud.horzalign = "center";
|
||||
self.revive_hud.vertalign = "bottom";
|
||||
self.revive_hud.y = -50;
|
||||
self.revive_hud.foreground = 1;
|
||||
self.revive_hud.font = "default";
|
||||
self.revive_hud.fontscale = 1.5;
|
||||
self.revive_hud.alpha = 0;
|
||||
self.revive_hud.color = ( 1, 1, 1 );
|
||||
self.revive_hud settext( "" );
|
||||
return self.revive_hud;
|
||||
hud = self createbar((0.25, 0.25, 1), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
|
||||
hud setpoint("CENTER", undefined, level.secondaryprogressbarx, -2.25 * level.secondaryprogressbary);
|
||||
hud.hidewheninmenu = 1;
|
||||
hud.bar.hidewheninmenu = 1;
|
||||
hud.barframe.hidewheninmenu = 1;
|
||||
hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
|
||||
hud updatebar(1);
|
||||
hud.bar scaleovertime(delay, 1, hud.height);
|
||||
|
||||
return hud;
|
||||
}
|
||||
|
||||
chugabud_corpse_revive_icon( player )
|
||||
@ -310,13 +308,6 @@ chugabud_corpse_cleanup( corpse, was_revived )
|
||||
corpse.revivetrigger = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( corpse.revive_hud ) )
|
||||
{
|
||||
self.revive_hud = self.old_revive_hud;
|
||||
corpse.revive_hud destroy();
|
||||
corpse.revive_hud = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( corpse.revive_hud_elem ) )
|
||||
{
|
||||
corpse.revive_hud_elem destroy();
|
||||
@ -329,6 +320,14 @@ chugabud_corpse_cleanup( corpse, was_revived )
|
||||
corpse.revive_waypoint_origin = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( self.chugabud_bleed_timeout_hud ) )
|
||||
{
|
||||
self.chugabud_bleed_timeout_hud destroy();
|
||||
self.chugabud_bleed_timeout_hud.bar destroy();
|
||||
self.chugabud_bleed_timeout_hud.barframe destroy();
|
||||
self.chugabud_bleed_timeout_hud = undefined;
|
||||
}
|
||||
|
||||
self.loadout = undefined;
|
||||
wait 0.1;
|
||||
corpse delete();
|
||||
@ -405,6 +404,8 @@ chugabud_bleed_timeout( delay, corpse )
|
||||
self endon( "disconnect" );
|
||||
corpse endon( "death" );
|
||||
|
||||
self.chugabud_bleed_timeout_hud = self chugabud_bleed_timeout_hud_create( delay );
|
||||
|
||||
wait delay;
|
||||
|
||||
if ( isDefined( corpse.revivetrigger ) )
|
||||
|
@ -5,83 +5,121 @@
|
||||
|
||||
revive_do_revive( playerbeingrevived, revivergun )
|
||||
{
|
||||
playerbeingrevived_player = playerbeingrevived;
|
||||
playerbeingrevived_player.revive_hud.y = -160;
|
||||
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
|
||||
if ( isDefined( playerbeingrevived.e_chugabud_player ) )
|
||||
{
|
||||
playerbeingrevived_player = playerbeingrevived.e_chugabud_player;
|
||||
playerbeingrevived_player.revive_hud.y = -50;
|
||||
beingrevivedprogressbar_y = level.secondaryprogressbary * -2;
|
||||
}
|
||||
|
||||
revivetime = 3;
|
||||
|
||||
if ( self hasperk( "specialty_quickrevive" ) )
|
||||
{
|
||||
revivetime /= 1.5;
|
||||
}
|
||||
|
||||
if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active() )
|
||||
{
|
||||
revivetime *= 0.5;
|
||||
}
|
||||
|
||||
if ( isdefined( self.e_chugabud_corpse ) )
|
||||
{
|
||||
revivetime *= 0.5;
|
||||
}
|
||||
|
||||
timer = 0;
|
||||
revived = 0;
|
||||
playerbeingrevived.revivetrigger.beingrevived = 1;
|
||||
playerbeingrevived.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
|
||||
playerbeingrevived maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 3 );
|
||||
playerbeingrevived.revivetrigger sethintstring( "" );
|
||||
|
||||
if ( playerbeingrevived_player != self )
|
||||
{
|
||||
playerbeingrevived_player.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
|
||||
playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 3 );
|
||||
}
|
||||
|
||||
if ( isplayer( playerbeingrevived ) )
|
||||
{
|
||||
playerbeingrevived startrevive( self );
|
||||
}
|
||||
if ( !isDefined( playerbeingrevived.beingrevivedprogressbar ) )
|
||||
|
||||
if ( !isDefined( playerbeingrevived_player.beingrevivedprogressbar ) && playerbeingrevived_player != self )
|
||||
{
|
||||
playerbeingrevived.beingrevivedprogressbar = playerbeingrevived createprimaryprogressbar();
|
||||
playerbeingrevived.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
|
||||
playerbeingrevived.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
playerbeingrevived.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
playerbeingrevived_player.beingrevivedprogressbar = playerbeingrevived_player createprimaryprogressbar();
|
||||
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
}
|
||||
|
||||
if ( !isDefined( self.reviveprogressbar ) )
|
||||
{
|
||||
self.reviveprogressbar = self createprimaryprogressbar();
|
||||
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
}
|
||||
|
||||
if ( !isDefined( self.revivetexthud ) )
|
||||
{
|
||||
self.revivetexthud = newclienthudelem( self );
|
||||
}
|
||||
|
||||
self thread laststand_clean_up_on_disconnect( playerbeingrevived, revivergun );
|
||||
|
||||
if ( !isDefined( self.is_reviving_any ) )
|
||||
{
|
||||
self.is_reviving_any = 0;
|
||||
}
|
||||
|
||||
self.is_reviving_any++;
|
||||
self thread laststand_clean_up_reviving_any( playerbeingrevived );
|
||||
self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
|
||||
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
|
||||
{
|
||||
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
}
|
||||
|
||||
self.revivetexthud.alignx = "center";
|
||||
self.revivetexthud.aligny = "middle";
|
||||
self.revivetexthud.horzalign = "center";
|
||||
self.revivetexthud.vertalign = "bottom";
|
||||
self.revivetexthud.y = -113;
|
||||
|
||||
if ( self issplitscreen() )
|
||||
{
|
||||
self.revivetexthud.y = -347;
|
||||
}
|
||||
|
||||
self.revivetexthud.foreground = 1;
|
||||
self.revivetexthud.font = "default";
|
||||
self.revivetexthud.fontscale = 1.8;
|
||||
self.revivetexthud.alpha = 1;
|
||||
self.revivetexthud.color = ( 1, 1, 1 );
|
||||
self.revivetexthud.hidewheninmenu = 1;
|
||||
|
||||
if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active() )
|
||||
{
|
||||
self.revivetexthud.color = ( 0.5, 0.5, 1 );
|
||||
}
|
||||
|
||||
self.revivetexthud settext( &"ZOMBIE_REVIVING" );
|
||||
self thread maps\mp\zombies\_zm_laststand::check_for_failed_revive( playerbeingrevived );
|
||||
|
||||
while ( self maps\mp\zombies\_zm_laststand::is_reviving( playerbeingrevived ) )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
timer += 0.05;
|
||||
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
break;
|
||||
@ -90,26 +128,37 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if ( timer >= revivetime )
|
||||
{
|
||||
revived = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
|
||||
|
||||
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
|
||||
{
|
||||
playerbeingrevived.beingrevivedprogressbar destroyelem();
|
||||
playerbeingrevived_player.beingrevivedprogressbar destroyelem();
|
||||
}
|
||||
|
||||
if ( isDefined( playerbeingrevived_player.revive_hud ) )
|
||||
{
|
||||
playerbeingrevived_player.revive_hud settext("");
|
||||
}
|
||||
|
||||
if ( isDefined( self.reviveprogressbar ) )
|
||||
{
|
||||
self.reviveprogressbar destroyelem();
|
||||
}
|
||||
|
||||
if ( isDefined( self.revivetexthud ) )
|
||||
{
|
||||
self.revivetexthud destroy();
|
||||
}
|
||||
|
||||
if ( isDefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
|
||||
{
|
||||
|
||||
}
|
||||
else if ( !revived )
|
||||
{
|
||||
@ -118,6 +167,7 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
playerbeingrevived stoprevive( self );
|
||||
}
|
||||
}
|
||||
|
||||
playerbeingrevived.revivetrigger sethintstring( &"ZOMBIE_BUTTON_TO_REVIVE_PLAYER" );
|
||||
playerbeingrevived.revivetrigger.beingrevived = 0;
|
||||
self notify( "do_revive_ended_normally" );
|
||||
@ -127,6 +177,7 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
{
|
||||
playerbeingrevived thread maps\mp\zombies\_zm_laststand::checkforbleedout( self );
|
||||
}
|
||||
|
||||
return revived;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user