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Brutus: decrease player damage
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@ -100,6 +100,7 @@
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* Initial leaper round always happens on round 5 or 6
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* Initial leaper round always happens on round 5 or 6
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### Brutus
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### Brutus
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* Decreased player damage from 99 to 90
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* No longer receives additional damage from Ray Gun Mark 2
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* No longer receives additional damage from Ray Gun Mark 2
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* Teleports away less frequently
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* Teleports away less frequently
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* Grief: spawns every 4-6 minutes
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* Grief: spawns every 4-6 minutes
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@ -462,8 +463,8 @@
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* Kills zombies when placed on a ceiling
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* Kills zombies when placed on a ceiling
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* Increased damage trigger width by 100%
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* Increased damage trigger width by 100%
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* No longer deals damage during retract animations
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* No longer deals damage during retract animations
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* Changed player head chop damage to 50 (normally instantly kills without Juggernog or deals 15 damage with Juggernog)
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* Changed head chop player damage to 50 (normally instantly kills without Juggernog or deals 15 damage with Juggernog)
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* Changed player body chop damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
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* Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
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* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
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* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
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### Blundergat Upgrade
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### Blundergat Upgrade
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@ -450,7 +450,7 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon
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self.instakill_func = ::brutus_instakill_override;
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self.instakill_func = ::brutus_instakill_override;
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self.nuke_damage_func = ::brutus_nuke_override;
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self.nuke_damage_func = ::brutus_nuke_override;
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self.melee_anim_func = ::melee_anim_func;
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self.melee_anim_func = ::melee_anim_func;
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self.meleedamage = 99;
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self.meleedamage = 90;
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self.custom_item_dmg = 1000;
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self.custom_item_dmg = 1000;
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self.brutus_lockdown_state = 0;
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self.brutus_lockdown_state = 0;
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recalc_zombie_array();
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recalc_zombie_array();
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