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Meat: use weapon_change wait for all weapons
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@ -317,14 +317,7 @@ player_wait_take_meat( meat_name )
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}
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}
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if (is_melee_weapon(self.pre_meat_weapon))
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{
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self waittill_notify_or_timeout( "weapon_change", 3 );
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}
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else
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{
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self waittill_notify_or_timeout( "weapon_change_complete", 3 );
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}
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self takeweapon( meat_name );
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self.pre_meat_weapon = undefined;
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