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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Remove extra whitespace
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@ -928,7 +928,7 @@ check_for_team_change()
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{
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team_change_player = random(axis_players);
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}
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else if (allies_players.size - 1 > axis_players.size)
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else if (allies_players.size - 1 > axis_players.size)
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{
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team_change_player = random(allies_players);
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}
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@ -2422,7 +2422,7 @@ player_laststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh
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}
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else
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{
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if (isDefined(level.custom_player_death_vo_func) && !self [[level.custom_player_death_vo_func]]())
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if (isDefined(level.custom_player_death_vo_func) && !self [[level.custom_player_death_vo_func]]())
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{
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self maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "exert_death");
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}
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@ -28,7 +28,7 @@ screecher_spawning_logic()
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wait 0.1;
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// while ( getdvarint( _hash_B0C0D38F ) )
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// wait 0.1;
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// wait 0.1;
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if (!flag("spawn_zombies"))
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flag_wait("spawn_zombies");
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@ -33,7 +33,7 @@ playleaderdialogonplayer(dialog, team, waittime)
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}
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else
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{
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full_alias = alias + "_" + variant;
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full_alias = alias + "_" + variant;
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}
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self playlocalsound(full_alias);
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@ -72,7 +72,7 @@ zombie_paralyzed(player, upgraded)
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self.paralyzer_damage = 0;
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// if ( self.paralyzer_damage > 47073 )
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// damage *= 47073 / self.paralyzer_damage;
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// damage *= 47073 / self.paralyzer_damage;
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self.paralyzer_damage += damage;
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@ -371,8 +371,8 @@ recapture_round_start()
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wait 0.05;
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}
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//if ( s_recapture_target_zone.n_current_progress == 0 || s_recapture_target_zone.n_current_progress == 100 )
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// s_recapture_target_zone handle_generator_capture();
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// if ( s_recapture_target_zone.n_current_progress == 0 || s_recapture_target_zone.n_current_progress == 100 )
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// s_recapture_target_zone handle_generator_capture();
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capture_event_handle_ai_limit();
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kill_all_recapture_zombies();
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