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Origins quest: rain fire button no longer deactivates

This commit is contained in:
Jbleezy
2023-03-02 18:36:27 -08:00
parent 1de8b2e74a
commit ba2a940e4f
3 changed files with 21 additions and 0 deletions

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@ -460,6 +460,7 @@
* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
* Ascend from darkness quest step: staffs can be placed at any staff holder
* Ascend from darkness quest step: fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
* Rain fire quest step: button no longer deactivates
## Game Modes

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@ -0,0 +1,19 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_tomb_ee_main;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_tomb_ee_main_step_3;
fire_link_cooldown( t_button )
{
level notify( "fire_link_cooldown" );
level endon( "fire_link_cooldown" );
flag_set( "fire_link_enabled" );
if ( isdefined( t_button ) )
{
t_button playsound( "vox_maxi_robot_activated_0" );
}
}

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@ -21,6 +21,7 @@ main()
replaceFunc(maps\mp\zm_tomb_quest_fire::fire_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_fire::fire_puzzle_1_run);
replaceFunc(maps\mp\zm_tomb_quest_ice::ice_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_ice::ice_puzzle_1_run);
replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger);
replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown);
replaceFunc(maps\mp\zm_tomb_craftables::is_unclaimed_staff_weapon, scripts\zm\replaced\zm_tomb_craftables::is_unclaimed_staff_weapon);
replaceFunc(maps\mp\zm_tomb_craftables::quadrotor_control_thread, scripts\zm\replaced\zm_tomb_craftables::quadrotor_control_thread);
replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);