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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Optimize Encounter score HUD
This commit is contained in:
@ -115,8 +115,8 @@ round_end(winner)
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if(isDefined(winner))
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{
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level.grief_score[winner]++;
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level.grief_hud.team["axis"].score[team] setValue(level.grief_score[winner]);
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level.grief_hud.team["allies"].score[team] setValue(level.grief_score[winner]);
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level.grief_hud["axis"].score[team] setValue(level.grief_score[winner]);
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level.grief_hud["allies"].score[team] setValue(level.grief_score[winner]);
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setteamscore(team, level.grief_score[winner]);
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if(level.grief_score[winner] == level.grief_winning_score)
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@ -121,10 +121,9 @@ set_team()
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grief_score_hud()
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{
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level.grief_hud = spawnStruct();
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level.grief_hud.team = [];
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level.grief_hud.team["axis"] = spawnStruct();
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level.grief_hud.team["allies"] = spawnStruct();
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level.grief_hud = [];
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level.grief_hud["axis"] = spawnStruct();
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level.grief_hud["allies"] = spawnStruct();
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icon = [];
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icon["axis"] = "faction_cia";
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@ -138,109 +137,109 @@ grief_score_hud()
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score_distance = 27.5;
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icon_distance = 72.5;
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level.grief_hud.team["axis"].icon["axis"] = newTeamHudElem("axis");
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level.grief_hud.team["axis"].icon["axis"].alignx = "center";
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level.grief_hud.team["axis"].icon["axis"].aligny = "top";
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level.grief_hud.team["axis"].icon["axis"].horzalign = "user_center";
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level.grief_hud.team["axis"].icon["axis"].vertalign = "user_top";
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level.grief_hud.team["axis"].icon["axis"].x -= icon_distance;
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level.grief_hud.team["axis"].icon["axis"].y += 2;
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level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].icon["axis"].foreground = 1;
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level.grief_hud.team["axis"].icon["axis"].alpha = 0;
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level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_hud["axis"].icon["axis"] = newTeamHudElem("axis");
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level.grief_hud["axis"].icon["axis"].alignx = "center";
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level.grief_hud["axis"].icon["axis"].aligny = "top";
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level.grief_hud["axis"].icon["axis"].horzalign = "user_center";
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level.grief_hud["axis"].icon["axis"].vertalign = "user_top";
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level.grief_hud["axis"].icon["axis"].x -= icon_distance;
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level.grief_hud["axis"].icon["axis"].y += 2;
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level.grief_hud["axis"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud["axis"].icon["axis"].foreground = 1;
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level.grief_hud["axis"].icon["axis"].alpha = 0;
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level.grief_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_hud.team["axis"].icon["allies"] = newTeamHudElem("axis");
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level.grief_hud.team["axis"].icon["allies"].alignx = "center";
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level.grief_hud.team["axis"].icon["allies"].aligny = "top";
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level.grief_hud.team["axis"].icon["allies"].horzalign = "user_center";
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level.grief_hud.team["axis"].icon["allies"].vertalign = "user_top";
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level.grief_hud.team["axis"].icon["allies"].x += icon_distance;
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level.grief_hud.team["axis"].icon["allies"].y += 2;
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level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].icon["allies"].foreground = 1;
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level.grief_hud.team["axis"].icon["allies"].alpha = 0;
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level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_hud["axis"].icon["allies"] = newTeamHudElem("axis");
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level.grief_hud["axis"].icon["allies"].alignx = "center";
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level.grief_hud["axis"].icon["allies"].aligny = "top";
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level.grief_hud["axis"].icon["allies"].horzalign = "user_center";
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level.grief_hud["axis"].icon["allies"].vertalign = "user_top";
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level.grief_hud["axis"].icon["allies"].x += icon_distance;
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level.grief_hud["axis"].icon["allies"].y += 2;
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level.grief_hud["axis"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud["axis"].icon["allies"].foreground = 1;
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level.grief_hud["axis"].icon["allies"].alpha = 0;
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level.grief_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_hud.team["axis"].score["axis"] = newTeamHudElem("axis");
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level.grief_hud.team["axis"].score["axis"].alignx = "center";
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level.grief_hud.team["axis"].score["axis"].aligny = "top";
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level.grief_hud.team["axis"].score["axis"].horzalign = "user_center";
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level.grief_hud.team["axis"].score["axis"].vertalign = "user_top";
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level.grief_hud.team["axis"].score["axis"].x -= score_distance;
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level.grief_hud.team["axis"].score["axis"].y -= 4;
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level.grief_hud.team["axis"].score["axis"].fontscale = 3.5;
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level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].score["axis"].foreground = 1;
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level.grief_hud.team["axis"].score["axis"].alpha = 0;
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level.grief_hud.team["axis"].score["axis"] setValue(0);
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level.grief_hud["axis"].score["axis"] = newTeamHudElem("axis");
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level.grief_hud["axis"].score["axis"].alignx = "center";
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level.grief_hud["axis"].score["axis"].aligny = "top";
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level.grief_hud["axis"].score["axis"].horzalign = "user_center";
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level.grief_hud["axis"].score["axis"].vertalign = "user_top";
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level.grief_hud["axis"].score["axis"].x -= score_distance;
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level.grief_hud["axis"].score["axis"].y -= 4;
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level.grief_hud["axis"].score["axis"].fontscale = 3.5;
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level.grief_hud["axis"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud["axis"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud["axis"].score["axis"].foreground = 1;
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level.grief_hud["axis"].score["axis"].alpha = 0;
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level.grief_hud["axis"].score["axis"] setValue(0);
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level.grief_hud.team["axis"].score["allies"] = newTeamHudElem("axis");
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level.grief_hud.team["axis"].score["allies"].alignx = "center";
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level.grief_hud.team["axis"].score["allies"].aligny = "top";
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level.grief_hud.team["axis"].score["allies"].horzalign = "user_center";
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level.grief_hud.team["axis"].score["allies"].vertalign = "user_top";
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level.grief_hud.team["axis"].score["allies"].x += score_distance;
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level.grief_hud.team["axis"].score["allies"].y -= 4;
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level.grief_hud.team["axis"].score["allies"].fontscale = 3.5;
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level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].score["allies"].foreground = 1;
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level.grief_hud.team["axis"].score["allies"].alpha = 0;
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level.grief_hud.team["axis"].score["allies"] setValue(0);
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level.grief_hud["axis"].score["allies"] = newTeamHudElem("axis");
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level.grief_hud["axis"].score["allies"].alignx = "center";
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level.grief_hud["axis"].score["allies"].aligny = "top";
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level.grief_hud["axis"].score["allies"].horzalign = "user_center";
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level.grief_hud["axis"].score["allies"].vertalign = "user_top";
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level.grief_hud["axis"].score["allies"].x += score_distance;
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level.grief_hud["axis"].score["allies"].y -= 4;
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level.grief_hud["axis"].score["allies"].fontscale = 3.5;
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level.grief_hud["axis"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud["axis"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud["axis"].score["allies"].foreground = 1;
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level.grief_hud["axis"].score["allies"].alpha = 0;
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level.grief_hud["axis"].score["allies"] setValue(0);
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level.grief_hud.team["allies"].icon["axis"] = newTeamHudElem("allies");
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level.grief_hud.team["allies"].icon["axis"].alignx = "center";
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level.grief_hud.team["allies"].icon["axis"].aligny = "top";
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level.grief_hud.team["allies"].icon["axis"].horzalign = "user_center";
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level.grief_hud.team["allies"].icon["axis"].vertalign = "user_top";
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level.grief_hud.team["allies"].icon["axis"].x += icon_distance;
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level.grief_hud.team["allies"].icon["axis"].y += 2;
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level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].icon["axis"].foreground = 1;
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level.grief_hud.team["allies"].icon["axis"].alpha = 0;
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level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_hud["allies"].icon["axis"] = newTeamHudElem("allies");
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level.grief_hud["allies"].icon["axis"].alignx = "center";
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level.grief_hud["allies"].icon["axis"].aligny = "top";
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level.grief_hud["allies"].icon["axis"].horzalign = "user_center";
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level.grief_hud["allies"].icon["axis"].vertalign = "user_top";
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level.grief_hud["allies"].icon["axis"].x += icon_distance;
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level.grief_hud["allies"].icon["axis"].y += 2;
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level.grief_hud["allies"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud["allies"].icon["axis"].foreground = 1;
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level.grief_hud["allies"].icon["axis"].alpha = 0;
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level.grief_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_hud.team["allies"].icon["allies"] = newTeamHudElem("allies");
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level.grief_hud.team["allies"].icon["allies"].alignx = "center";
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level.grief_hud.team["allies"].icon["allies"].aligny = "top";
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level.grief_hud.team["allies"].icon["allies"].horzalign = "user_center";
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level.grief_hud.team["allies"].icon["allies"].vertalign = "user_top";
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level.grief_hud.team["allies"].icon["allies"].x -= icon_distance;
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level.grief_hud.team["allies"].icon["allies"].y += 2;
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level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].icon["allies"].foreground = 1;
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level.grief_hud.team["allies"].icon["allies"].alpha = 0;
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level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_hud["allies"].icon["allies"] = newTeamHudElem("allies");
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level.grief_hud["allies"].icon["allies"].alignx = "center";
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level.grief_hud["allies"].icon["allies"].aligny = "top";
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level.grief_hud["allies"].icon["allies"].horzalign = "user_center";
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level.grief_hud["allies"].icon["allies"].vertalign = "user_top";
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level.grief_hud["allies"].icon["allies"].x -= icon_distance;
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level.grief_hud["allies"].icon["allies"].y += 2;
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level.grief_hud["allies"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud["allies"].icon["allies"].foreground = 1;
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level.grief_hud["allies"].icon["allies"].alpha = 0;
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level.grief_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_hud.team["allies"].score["axis"] = newTeamHudElem("allies");
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level.grief_hud.team["allies"].score["axis"].alignx = "center";
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level.grief_hud.team["allies"].score["axis"].aligny = "top";
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level.grief_hud.team["allies"].score["axis"].horzalign = "user_center";
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level.grief_hud.team["allies"].score["axis"].vertalign = "user_top";
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level.grief_hud.team["allies"].score["axis"].x += score_distance;
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level.grief_hud.team["allies"].score["axis"].y -= 4;
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level.grief_hud.team["allies"].score["axis"].fontscale = 3.5;
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level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].score["axis"].foreground = 1;
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level.grief_hud.team["allies"].score["axis"].alpha = 0;
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level.grief_hud.team["allies"].score["axis"] setValue(0);
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level.grief_hud["allies"].score["axis"] = newTeamHudElem("allies");
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level.grief_hud["allies"].score["axis"].alignx = "center";
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level.grief_hud["allies"].score["axis"].aligny = "top";
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level.grief_hud["allies"].score["axis"].horzalign = "user_center";
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level.grief_hud["allies"].score["axis"].vertalign = "user_top";
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level.grief_hud["allies"].score["axis"].x += score_distance;
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level.grief_hud["allies"].score["axis"].y -= 4;
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level.grief_hud["allies"].score["axis"].fontscale = 3.5;
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level.grief_hud["allies"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud["allies"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud["allies"].score["axis"].foreground = 1;
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level.grief_hud["allies"].score["axis"].alpha = 0;
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level.grief_hud["allies"].score["axis"] setValue(0);
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level.grief_hud.team["allies"].score["allies"] = newTeamHudElem("allies");
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level.grief_hud.team["allies"].score["allies"].alignx = "center";
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level.grief_hud.team["allies"].score["allies"].aligny = "top";
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level.grief_hud.team["allies"].score["allies"].horzalign = "user_center";
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level.grief_hud.team["allies"].score["allies"].vertalign = "user_top";
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level.grief_hud.team["allies"].score["allies"].x -= score_distance;
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level.grief_hud.team["allies"].score["allies"].y -= 4;
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level.grief_hud.team["allies"].score["allies"].fontscale = 3.5;
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level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].score["allies"].foreground = 1;
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level.grief_hud.team["allies"].score["allies"].alpha = 0;
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level.grief_hud.team["allies"].score["allies"] setValue(0);
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level.grief_hud["allies"].score["allies"] = newTeamHudElem("allies");
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level.grief_hud["allies"].score["allies"].alignx = "center";
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level.grief_hud["allies"].score["allies"].aligny = "top";
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level.grief_hud["allies"].score["allies"].horzalign = "user_center";
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level.grief_hud["allies"].score["allies"].vertalign = "user_top";
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level.grief_hud["allies"].score["allies"].x -= score_distance;
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level.grief_hud["allies"].score["allies"].y -= 4;
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level.grief_hud["allies"].score["allies"].fontscale = 3.5;
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level.grief_hud["allies"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud["allies"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud["allies"].score["allies"].foreground = 1;
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level.grief_hud["allies"].score["allies"].alpha = 0;
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level.grief_hud["allies"].score["allies"] setValue(0);
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level thread grief_score_hud_wait_and_show();
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level thread grief_score_hud_destroy_on_intermission();
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@ -250,28 +249,28 @@ grief_score_hud_wait_and_show()
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{
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flag_wait( "initial_blackscreen_passed" );
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level.grief_hud.team["axis"].icon["axis"].alpha = 1;
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level.grief_hud.team["axis"].icon["allies"].alpha = 1;
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level.grief_hud.team["axis"].score["axis"].alpha = 1;
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level.grief_hud.team["axis"].score["allies"].alpha = 1;
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level.grief_hud.team["allies"].icon["axis"].alpha = 1;
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level.grief_hud.team["allies"].icon["allies"].alpha = 1;
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level.grief_hud.team["allies"].score["axis"].alpha = 1;
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level.grief_hud.team["allies"].score["allies"].alpha = 1;
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level.grief_hud["axis"].icon["axis"].alpha = 1;
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level.grief_hud["axis"].icon["allies"].alpha = 1;
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level.grief_hud["axis"].score["axis"].alpha = 1;
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level.grief_hud["axis"].score["allies"].alpha = 1;
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level.grief_hud["allies"].icon["axis"].alpha = 1;
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level.grief_hud["allies"].icon["allies"].alpha = 1;
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level.grief_hud["allies"].score["axis"].alpha = 1;
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level.grief_hud["allies"].score["allies"].alpha = 1;
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}
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grief_score_hud_destroy_on_intermission()
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{
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level waittill("intermission");
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level.grief_hud.team["axis"].icon["axis"] destroy();
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level.grief_hud.team["axis"].icon["allies"] destroy();
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level.grief_hud.team["axis"].score["axis"] destroy();
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level.grief_hud.team["axis"].score["allies"] destroy();
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level.grief_hud.team["allies"].icon["axis"] destroy();
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level.grief_hud.team["allies"].icon["allies"] destroy();
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level.grief_hud.team["allies"].score["axis"] destroy();
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level.grief_hud.team["allies"].score["allies"] destroy();
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level.grief_hud["axis"].icon["axis"] destroy();
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level.grief_hud["axis"].icon["allies"] destroy();
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level.grief_hud["axis"].score["axis"] destroy();
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level.grief_hud["axis"].score["allies"] destroy();
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level.grief_hud["allies"].icon["axis"] destroy();
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level.grief_hud["allies"].icon["allies"] destroy();
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level.grief_hud["allies"].score["axis"] destroy();
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level.grief_hud["allies"].score["allies"] destroy();
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}
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set_grief_vars()
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@ -2513,8 +2512,8 @@ increment_score(team)
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}
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level.grief_score[encounters_team]++;
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level.grief_hud.team["axis"].score[team] setValue(level.grief_score[encounters_team]);
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level.grief_hud.team["allies"].score[team] setValue(level.grief_score[encounters_team]);
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level.grief_hud["axis"].score[team] setValue(level.grief_score[encounters_team]);
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level.grief_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
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setteamscore(team, level.grief_score[encounters_team]);
|
||||
|
||||
if(level.grief_score[encounters_team] >= level.grief_winning_score)
|
||||
|
Reference in New Issue
Block a user