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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Optimize Encounter score HUD

This commit is contained in:
Jbleezy
2022-01-31 17:37:02 -08:00
parent f670dd5620
commit bb6676d5b6
2 changed files with 119 additions and 120 deletions

View File

@ -115,8 +115,8 @@ round_end(winner)
if(isDefined(winner))
{
level.grief_score[winner]++;
level.grief_hud.team["axis"].score[team] setValue(level.grief_score[winner]);
level.grief_hud.team["allies"].score[team] setValue(level.grief_score[winner]);
level.grief_hud["axis"].score[team] setValue(level.grief_score[winner]);
level.grief_hud["allies"].score[team] setValue(level.grief_score[winner]);
setteamscore(team, level.grief_score[winner]);
if(level.grief_score[winner] == level.grief_winning_score)

View File

@ -121,10 +121,9 @@ set_team()
grief_score_hud()
{
level.grief_hud = spawnStruct();
level.grief_hud.team = [];
level.grief_hud.team["axis"] = spawnStruct();
level.grief_hud.team["allies"] = spawnStruct();
level.grief_hud = [];
level.grief_hud["axis"] = spawnStruct();
level.grief_hud["allies"] = spawnStruct();
icon = [];
icon["axis"] = "faction_cia";
@ -138,109 +137,109 @@ grief_score_hud()
score_distance = 27.5;
icon_distance = 72.5;
level.grief_hud.team["axis"].icon["axis"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].icon["axis"].alignx = "center";
level.grief_hud.team["axis"].icon["axis"].aligny = "top";
level.grief_hud.team["axis"].icon["axis"].horzalign = "user_center";
level.grief_hud.team["axis"].icon["axis"].vertalign = "user_top";
level.grief_hud.team["axis"].icon["axis"].x -= icon_distance;
level.grief_hud.team["axis"].icon["axis"].y += 2;
level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["axis"].foreground = 1;
level.grief_hud.team["axis"].icon["axis"].alpha = 0;
level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud["axis"].icon["axis"] = newTeamHudElem("axis");
level.grief_hud["axis"].icon["axis"].alignx = "center";
level.grief_hud["axis"].icon["axis"].aligny = "top";
level.grief_hud["axis"].icon["axis"].horzalign = "user_center";
level.grief_hud["axis"].icon["axis"].vertalign = "user_top";
level.grief_hud["axis"].icon["axis"].x -= icon_distance;
level.grief_hud["axis"].icon["axis"].y += 2;
level.grief_hud["axis"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud["axis"].icon["axis"].foreground = 1;
level.grief_hud["axis"].icon["axis"].alpha = 0;
level.grief_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud.team["axis"].icon["allies"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].icon["allies"].alignx = "center";
level.grief_hud.team["axis"].icon["allies"].aligny = "top";
level.grief_hud.team["axis"].icon["allies"].horzalign = "user_center";
level.grief_hud.team["axis"].icon["allies"].vertalign = "user_top";
level.grief_hud.team["axis"].icon["allies"].x += icon_distance;
level.grief_hud.team["axis"].icon["allies"].y += 2;
level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["allies"].foreground = 1;
level.grief_hud.team["axis"].icon["allies"].alpha = 0;
level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud["axis"].icon["allies"] = newTeamHudElem("axis");
level.grief_hud["axis"].icon["allies"].alignx = "center";
level.grief_hud["axis"].icon["allies"].aligny = "top";
level.grief_hud["axis"].icon["allies"].horzalign = "user_center";
level.grief_hud["axis"].icon["allies"].vertalign = "user_top";
level.grief_hud["axis"].icon["allies"].x += icon_distance;
level.grief_hud["axis"].icon["allies"].y += 2;
level.grief_hud["axis"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud["axis"].icon["allies"].foreground = 1;
level.grief_hud["axis"].icon["allies"].alpha = 0;
level.grief_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud.team["axis"].score["axis"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].score["axis"].alignx = "center";
level.grief_hud.team["axis"].score["axis"].aligny = "top";
level.grief_hud.team["axis"].score["axis"].horzalign = "user_center";
level.grief_hud.team["axis"].score["axis"].vertalign = "user_top";
level.grief_hud.team["axis"].score["axis"].x -= score_distance;
level.grief_hud.team["axis"].score["axis"].y -= 4;
level.grief_hud.team["axis"].score["axis"].fontscale = 3.5;
level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["axis"].foreground = 1;
level.grief_hud.team["axis"].score["axis"].alpha = 0;
level.grief_hud.team["axis"].score["axis"] setValue(0);
level.grief_hud["axis"].score["axis"] = newTeamHudElem("axis");
level.grief_hud["axis"].score["axis"].alignx = "center";
level.grief_hud["axis"].score["axis"].aligny = "top";
level.grief_hud["axis"].score["axis"].horzalign = "user_center";
level.grief_hud["axis"].score["axis"].vertalign = "user_top";
level.grief_hud["axis"].score["axis"].x -= score_distance;
level.grief_hud["axis"].score["axis"].y -= 4;
level.grief_hud["axis"].score["axis"].fontscale = 3.5;
level.grief_hud["axis"].score["axis"].color = (0.21, 0, 0);
level.grief_hud["axis"].score["axis"].hideWhenInMenu = 1;
level.grief_hud["axis"].score["axis"].foreground = 1;
level.grief_hud["axis"].score["axis"].alpha = 0;
level.grief_hud["axis"].score["axis"] setValue(0);
level.grief_hud.team["axis"].score["allies"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].score["allies"].alignx = "center";
level.grief_hud.team["axis"].score["allies"].aligny = "top";
level.grief_hud.team["axis"].score["allies"].horzalign = "user_center";
level.grief_hud.team["axis"].score["allies"].vertalign = "user_top";
level.grief_hud.team["axis"].score["allies"].x += score_distance;
level.grief_hud.team["axis"].score["allies"].y -= 4;
level.grief_hud.team["axis"].score["allies"].fontscale = 3.5;
level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["allies"].foreground = 1;
level.grief_hud.team["axis"].score["allies"].alpha = 0;
level.grief_hud.team["axis"].score["allies"] setValue(0);
level.grief_hud["axis"].score["allies"] = newTeamHudElem("axis");
level.grief_hud["axis"].score["allies"].alignx = "center";
level.grief_hud["axis"].score["allies"].aligny = "top";
level.grief_hud["axis"].score["allies"].horzalign = "user_center";
level.grief_hud["axis"].score["allies"].vertalign = "user_top";
level.grief_hud["axis"].score["allies"].x += score_distance;
level.grief_hud["axis"].score["allies"].y -= 4;
level.grief_hud["axis"].score["allies"].fontscale = 3.5;
level.grief_hud["axis"].score["allies"].color = (0.21, 0, 0);
level.grief_hud["axis"].score["allies"].hideWhenInMenu = 1;
level.grief_hud["axis"].score["allies"].foreground = 1;
level.grief_hud["axis"].score["allies"].alpha = 0;
level.grief_hud["axis"].score["allies"] setValue(0);
level.grief_hud.team["allies"].icon["axis"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].icon["axis"].alignx = "center";
level.grief_hud.team["allies"].icon["axis"].aligny = "top";
level.grief_hud.team["allies"].icon["axis"].horzalign = "user_center";
level.grief_hud.team["allies"].icon["axis"].vertalign = "user_top";
level.grief_hud.team["allies"].icon["axis"].x += icon_distance;
level.grief_hud.team["allies"].icon["axis"].y += 2;
level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["axis"].foreground = 1;
level.grief_hud.team["allies"].icon["axis"].alpha = 0;
level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud["allies"].icon["axis"] = newTeamHudElem("allies");
level.grief_hud["allies"].icon["axis"].alignx = "center";
level.grief_hud["allies"].icon["axis"].aligny = "top";
level.grief_hud["allies"].icon["axis"].horzalign = "user_center";
level.grief_hud["allies"].icon["axis"].vertalign = "user_top";
level.grief_hud["allies"].icon["axis"].x += icon_distance;
level.grief_hud["allies"].icon["axis"].y += 2;
level.grief_hud["allies"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud["allies"].icon["axis"].foreground = 1;
level.grief_hud["allies"].icon["axis"].alpha = 0;
level.grief_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud.team["allies"].icon["allies"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].icon["allies"].alignx = "center";
level.grief_hud.team["allies"].icon["allies"].aligny = "top";
level.grief_hud.team["allies"].icon["allies"].horzalign = "user_center";
level.grief_hud.team["allies"].icon["allies"].vertalign = "user_top";
level.grief_hud.team["allies"].icon["allies"].x -= icon_distance;
level.grief_hud.team["allies"].icon["allies"].y += 2;
level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["allies"].foreground = 1;
level.grief_hud.team["allies"].icon["allies"].alpha = 0;
level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud["allies"].icon["allies"] = newTeamHudElem("allies");
level.grief_hud["allies"].icon["allies"].alignx = "center";
level.grief_hud["allies"].icon["allies"].aligny = "top";
level.grief_hud["allies"].icon["allies"].horzalign = "user_center";
level.grief_hud["allies"].icon["allies"].vertalign = "user_top";
level.grief_hud["allies"].icon["allies"].x -= icon_distance;
level.grief_hud["allies"].icon["allies"].y += 2;
level.grief_hud["allies"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud["allies"].icon["allies"].foreground = 1;
level.grief_hud["allies"].icon["allies"].alpha = 0;
level.grief_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud.team["allies"].score["axis"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].score["axis"].alignx = "center";
level.grief_hud.team["allies"].score["axis"].aligny = "top";
level.grief_hud.team["allies"].score["axis"].horzalign = "user_center";
level.grief_hud.team["allies"].score["axis"].vertalign = "user_top";
level.grief_hud.team["allies"].score["axis"].x += score_distance;
level.grief_hud.team["allies"].score["axis"].y -= 4;
level.grief_hud.team["allies"].score["axis"].fontscale = 3.5;
level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["axis"].foreground = 1;
level.grief_hud.team["allies"].score["axis"].alpha = 0;
level.grief_hud.team["allies"].score["axis"] setValue(0);
level.grief_hud["allies"].score["axis"] = newTeamHudElem("allies");
level.grief_hud["allies"].score["axis"].alignx = "center";
level.grief_hud["allies"].score["axis"].aligny = "top";
level.grief_hud["allies"].score["axis"].horzalign = "user_center";
level.grief_hud["allies"].score["axis"].vertalign = "user_top";
level.grief_hud["allies"].score["axis"].x += score_distance;
level.grief_hud["allies"].score["axis"].y -= 4;
level.grief_hud["allies"].score["axis"].fontscale = 3.5;
level.grief_hud["allies"].score["axis"].color = (0.21, 0, 0);
level.grief_hud["allies"].score["axis"].hideWhenInMenu = 1;
level.grief_hud["allies"].score["axis"].foreground = 1;
level.grief_hud["allies"].score["axis"].alpha = 0;
level.grief_hud["allies"].score["axis"] setValue(0);
level.grief_hud.team["allies"].score["allies"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].score["allies"].alignx = "center";
level.grief_hud.team["allies"].score["allies"].aligny = "top";
level.grief_hud.team["allies"].score["allies"].horzalign = "user_center";
level.grief_hud.team["allies"].score["allies"].vertalign = "user_top";
level.grief_hud.team["allies"].score["allies"].x -= score_distance;
level.grief_hud.team["allies"].score["allies"].y -= 4;
level.grief_hud.team["allies"].score["allies"].fontscale = 3.5;
level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["allies"].foreground = 1;
level.grief_hud.team["allies"].score["allies"].alpha = 0;
level.grief_hud.team["allies"].score["allies"] setValue(0);
level.grief_hud["allies"].score["allies"] = newTeamHudElem("allies");
level.grief_hud["allies"].score["allies"].alignx = "center";
level.grief_hud["allies"].score["allies"].aligny = "top";
level.grief_hud["allies"].score["allies"].horzalign = "user_center";
level.grief_hud["allies"].score["allies"].vertalign = "user_top";
level.grief_hud["allies"].score["allies"].x -= score_distance;
level.grief_hud["allies"].score["allies"].y -= 4;
level.grief_hud["allies"].score["allies"].fontscale = 3.5;
level.grief_hud["allies"].score["allies"].color = (0.21, 0, 0);
level.grief_hud["allies"].score["allies"].hideWhenInMenu = 1;
level.grief_hud["allies"].score["allies"].foreground = 1;
level.grief_hud["allies"].score["allies"].alpha = 0;
level.grief_hud["allies"].score["allies"] setValue(0);
level thread grief_score_hud_wait_and_show();
level thread grief_score_hud_destroy_on_intermission();
@ -250,28 +249,28 @@ grief_score_hud_wait_and_show()
{
flag_wait( "initial_blackscreen_passed" );
level.grief_hud.team["axis"].icon["axis"].alpha = 1;
level.grief_hud.team["axis"].icon["allies"].alpha = 1;
level.grief_hud.team["axis"].score["axis"].alpha = 1;
level.grief_hud.team["axis"].score["allies"].alpha = 1;
level.grief_hud.team["allies"].icon["axis"].alpha = 1;
level.grief_hud.team["allies"].icon["allies"].alpha = 1;
level.grief_hud.team["allies"].score["axis"].alpha = 1;
level.grief_hud.team["allies"].score["allies"].alpha = 1;
level.grief_hud["axis"].icon["axis"].alpha = 1;
level.grief_hud["axis"].icon["allies"].alpha = 1;
level.grief_hud["axis"].score["axis"].alpha = 1;
level.grief_hud["axis"].score["allies"].alpha = 1;
level.grief_hud["allies"].icon["axis"].alpha = 1;
level.grief_hud["allies"].icon["allies"].alpha = 1;
level.grief_hud["allies"].score["axis"].alpha = 1;
level.grief_hud["allies"].score["allies"].alpha = 1;
}
grief_score_hud_destroy_on_intermission()
{
level waittill("intermission");
level.grief_hud.team["axis"].icon["axis"] destroy();
level.grief_hud.team["axis"].icon["allies"] destroy();
level.grief_hud.team["axis"].score["axis"] destroy();
level.grief_hud.team["axis"].score["allies"] destroy();
level.grief_hud.team["allies"].icon["axis"] destroy();
level.grief_hud.team["allies"].icon["allies"] destroy();
level.grief_hud.team["allies"].score["axis"] destroy();
level.grief_hud.team["allies"].score["allies"] destroy();
level.grief_hud["axis"].icon["axis"] destroy();
level.grief_hud["axis"].icon["allies"] destroy();
level.grief_hud["axis"].score["axis"] destroy();
level.grief_hud["axis"].score["allies"] destroy();
level.grief_hud["allies"].icon["axis"] destroy();
level.grief_hud["allies"].icon["allies"] destroy();
level.grief_hud["allies"].score["axis"] destroy();
level.grief_hud["allies"].score["allies"] destroy();
}
set_grief_vars()
@ -2513,8 +2512,8 @@ increment_score(team)
}
level.grief_score[encounters_team]++;
level.grief_hud.team["axis"].score[team] setValue(level.grief_score[encounters_team]);
level.grief_hud.team["allies"].score[team] setValue(level.grief_score[encounters_team]);
level.grief_hud["axis"].score[team] setValue(level.grief_score[encounters_team]);
level.grief_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
setteamscore(team, level.grief_score[encounters_team]);
if(level.grief_score[encounters_team] >= level.grief_winning_score)