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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 23:57:59 -05:00

Optimize Encounter score HUD

This commit is contained in:
Jbleezy
2022-01-31 17:37:02 -08:00
parent f670dd5620
commit bb6676d5b6
2 changed files with 119 additions and 120 deletions

View File

@ -115,8 +115,8 @@ round_end(winner)
if(isDefined(winner)) if(isDefined(winner))
{ {
level.grief_score[winner]++; level.grief_score[winner]++;
level.grief_hud.team["axis"].score[team] setValue(level.grief_score[winner]); level.grief_hud["axis"].score[team] setValue(level.grief_score[winner]);
level.grief_hud.team["allies"].score[team] setValue(level.grief_score[winner]); level.grief_hud["allies"].score[team] setValue(level.grief_score[winner]);
setteamscore(team, level.grief_score[winner]); setteamscore(team, level.grief_score[winner]);
if(level.grief_score[winner] == level.grief_winning_score) if(level.grief_score[winner] == level.grief_winning_score)

View File

@ -121,10 +121,9 @@ set_team()
grief_score_hud() grief_score_hud()
{ {
level.grief_hud = spawnStruct(); level.grief_hud = [];
level.grief_hud.team = []; level.grief_hud["axis"] = spawnStruct();
level.grief_hud.team["axis"] = spawnStruct(); level.grief_hud["allies"] = spawnStruct();
level.grief_hud.team["allies"] = spawnStruct();
icon = []; icon = [];
icon["axis"] = "faction_cia"; icon["axis"] = "faction_cia";
@ -138,109 +137,109 @@ grief_score_hud()
score_distance = 27.5; score_distance = 27.5;
icon_distance = 72.5; icon_distance = 72.5;
level.grief_hud.team["axis"].icon["axis"] = newTeamHudElem("axis"); level.grief_hud["axis"].icon["axis"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].icon["axis"].alignx = "center"; level.grief_hud["axis"].icon["axis"].alignx = "center";
level.grief_hud.team["axis"].icon["axis"].aligny = "top"; level.grief_hud["axis"].icon["axis"].aligny = "top";
level.grief_hud.team["axis"].icon["axis"].horzalign = "user_center"; level.grief_hud["axis"].icon["axis"].horzalign = "user_center";
level.grief_hud.team["axis"].icon["axis"].vertalign = "user_top"; level.grief_hud["axis"].icon["axis"].vertalign = "user_top";
level.grief_hud.team["axis"].icon["axis"].x -= icon_distance; level.grief_hud["axis"].icon["axis"].x -= icon_distance;
level.grief_hud.team["axis"].icon["axis"].y += 2; level.grief_hud["axis"].icon["axis"].y += 2;
level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1; level.grief_hud["axis"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["axis"].foreground = 1; level.grief_hud["axis"].icon["axis"].foreground = 1;
level.grief_hud.team["axis"].icon["axis"].alpha = 0; level.grief_hud["axis"].icon["axis"].alpha = 0;
level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32); level.grief_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud.team["axis"].icon["allies"] = newTeamHudElem("axis"); level.grief_hud["axis"].icon["allies"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].icon["allies"].alignx = "center"; level.grief_hud["axis"].icon["allies"].alignx = "center";
level.grief_hud.team["axis"].icon["allies"].aligny = "top"; level.grief_hud["axis"].icon["allies"].aligny = "top";
level.grief_hud.team["axis"].icon["allies"].horzalign = "user_center"; level.grief_hud["axis"].icon["allies"].horzalign = "user_center";
level.grief_hud.team["axis"].icon["allies"].vertalign = "user_top"; level.grief_hud["axis"].icon["allies"].vertalign = "user_top";
level.grief_hud.team["axis"].icon["allies"].x += icon_distance; level.grief_hud["axis"].icon["allies"].x += icon_distance;
level.grief_hud.team["axis"].icon["allies"].y += 2; level.grief_hud["axis"].icon["allies"].y += 2;
level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1; level.grief_hud["axis"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["allies"].foreground = 1; level.grief_hud["axis"].icon["allies"].foreground = 1;
level.grief_hud.team["axis"].icon["allies"].alpha = 0; level.grief_hud["axis"].icon["allies"].alpha = 0;
level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32); level.grief_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud.team["axis"].score["axis"] = newTeamHudElem("axis"); level.grief_hud["axis"].score["axis"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].score["axis"].alignx = "center"; level.grief_hud["axis"].score["axis"].alignx = "center";
level.grief_hud.team["axis"].score["axis"].aligny = "top"; level.grief_hud["axis"].score["axis"].aligny = "top";
level.grief_hud.team["axis"].score["axis"].horzalign = "user_center"; level.grief_hud["axis"].score["axis"].horzalign = "user_center";
level.grief_hud.team["axis"].score["axis"].vertalign = "user_top"; level.grief_hud["axis"].score["axis"].vertalign = "user_top";
level.grief_hud.team["axis"].score["axis"].x -= score_distance; level.grief_hud["axis"].score["axis"].x -= score_distance;
level.grief_hud.team["axis"].score["axis"].y -= 4; level.grief_hud["axis"].score["axis"].y -= 4;
level.grief_hud.team["axis"].score["axis"].fontscale = 3.5; level.grief_hud["axis"].score["axis"].fontscale = 3.5;
level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0); level.grief_hud["axis"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1; level.grief_hud["axis"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["axis"].foreground = 1; level.grief_hud["axis"].score["axis"].foreground = 1;
level.grief_hud.team["axis"].score["axis"].alpha = 0; level.grief_hud["axis"].score["axis"].alpha = 0;
level.grief_hud.team["axis"].score["axis"] setValue(0); level.grief_hud["axis"].score["axis"] setValue(0);
level.grief_hud.team["axis"].score["allies"] = newTeamHudElem("axis"); level.grief_hud["axis"].score["allies"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].score["allies"].alignx = "center"; level.grief_hud["axis"].score["allies"].alignx = "center";
level.grief_hud.team["axis"].score["allies"].aligny = "top"; level.grief_hud["axis"].score["allies"].aligny = "top";
level.grief_hud.team["axis"].score["allies"].horzalign = "user_center"; level.grief_hud["axis"].score["allies"].horzalign = "user_center";
level.grief_hud.team["axis"].score["allies"].vertalign = "user_top"; level.grief_hud["axis"].score["allies"].vertalign = "user_top";
level.grief_hud.team["axis"].score["allies"].x += score_distance; level.grief_hud["axis"].score["allies"].x += score_distance;
level.grief_hud.team["axis"].score["allies"].y -= 4; level.grief_hud["axis"].score["allies"].y -= 4;
level.grief_hud.team["axis"].score["allies"].fontscale = 3.5; level.grief_hud["axis"].score["allies"].fontscale = 3.5;
level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0); level.grief_hud["axis"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1; level.grief_hud["axis"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["allies"].foreground = 1; level.grief_hud["axis"].score["allies"].foreground = 1;
level.grief_hud.team["axis"].score["allies"].alpha = 0; level.grief_hud["axis"].score["allies"].alpha = 0;
level.grief_hud.team["axis"].score["allies"] setValue(0); level.grief_hud["axis"].score["allies"] setValue(0);
level.grief_hud.team["allies"].icon["axis"] = newTeamHudElem("allies"); level.grief_hud["allies"].icon["axis"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].icon["axis"].alignx = "center"; level.grief_hud["allies"].icon["axis"].alignx = "center";
level.grief_hud.team["allies"].icon["axis"].aligny = "top"; level.grief_hud["allies"].icon["axis"].aligny = "top";
level.grief_hud.team["allies"].icon["axis"].horzalign = "user_center"; level.grief_hud["allies"].icon["axis"].horzalign = "user_center";
level.grief_hud.team["allies"].icon["axis"].vertalign = "user_top"; level.grief_hud["allies"].icon["axis"].vertalign = "user_top";
level.grief_hud.team["allies"].icon["axis"].x += icon_distance; level.grief_hud["allies"].icon["axis"].x += icon_distance;
level.grief_hud.team["allies"].icon["axis"].y += 2; level.grief_hud["allies"].icon["axis"].y += 2;
level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1; level.grief_hud["allies"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["axis"].foreground = 1; level.grief_hud["allies"].icon["axis"].foreground = 1;
level.grief_hud.team["allies"].icon["axis"].alpha = 0; level.grief_hud["allies"].icon["axis"].alpha = 0;
level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32); level.grief_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud.team["allies"].icon["allies"] = newTeamHudElem("allies"); level.grief_hud["allies"].icon["allies"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].icon["allies"].alignx = "center"; level.grief_hud["allies"].icon["allies"].alignx = "center";
level.grief_hud.team["allies"].icon["allies"].aligny = "top"; level.grief_hud["allies"].icon["allies"].aligny = "top";
level.grief_hud.team["allies"].icon["allies"].horzalign = "user_center"; level.grief_hud["allies"].icon["allies"].horzalign = "user_center";
level.grief_hud.team["allies"].icon["allies"].vertalign = "user_top"; level.grief_hud["allies"].icon["allies"].vertalign = "user_top";
level.grief_hud.team["allies"].icon["allies"].x -= icon_distance; level.grief_hud["allies"].icon["allies"].x -= icon_distance;
level.grief_hud.team["allies"].icon["allies"].y += 2; level.grief_hud["allies"].icon["allies"].y += 2;
level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1; level.grief_hud["allies"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["allies"].foreground = 1; level.grief_hud["allies"].icon["allies"].foreground = 1;
level.grief_hud.team["allies"].icon["allies"].alpha = 0; level.grief_hud["allies"].icon["allies"].alpha = 0;
level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32); level.grief_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud.team["allies"].score["axis"] = newTeamHudElem("allies"); level.grief_hud["allies"].score["axis"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].score["axis"].alignx = "center"; level.grief_hud["allies"].score["axis"].alignx = "center";
level.grief_hud.team["allies"].score["axis"].aligny = "top"; level.grief_hud["allies"].score["axis"].aligny = "top";
level.grief_hud.team["allies"].score["axis"].horzalign = "user_center"; level.grief_hud["allies"].score["axis"].horzalign = "user_center";
level.grief_hud.team["allies"].score["axis"].vertalign = "user_top"; level.grief_hud["allies"].score["axis"].vertalign = "user_top";
level.grief_hud.team["allies"].score["axis"].x += score_distance; level.grief_hud["allies"].score["axis"].x += score_distance;
level.grief_hud.team["allies"].score["axis"].y -= 4; level.grief_hud["allies"].score["axis"].y -= 4;
level.grief_hud.team["allies"].score["axis"].fontscale = 3.5; level.grief_hud["allies"].score["axis"].fontscale = 3.5;
level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0); level.grief_hud["allies"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1; level.grief_hud["allies"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["axis"].foreground = 1; level.grief_hud["allies"].score["axis"].foreground = 1;
level.grief_hud.team["allies"].score["axis"].alpha = 0; level.grief_hud["allies"].score["axis"].alpha = 0;
level.grief_hud.team["allies"].score["axis"] setValue(0); level.grief_hud["allies"].score["axis"] setValue(0);
level.grief_hud.team["allies"].score["allies"] = newTeamHudElem("allies"); level.grief_hud["allies"].score["allies"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].score["allies"].alignx = "center"; level.grief_hud["allies"].score["allies"].alignx = "center";
level.grief_hud.team["allies"].score["allies"].aligny = "top"; level.grief_hud["allies"].score["allies"].aligny = "top";
level.grief_hud.team["allies"].score["allies"].horzalign = "user_center"; level.grief_hud["allies"].score["allies"].horzalign = "user_center";
level.grief_hud.team["allies"].score["allies"].vertalign = "user_top"; level.grief_hud["allies"].score["allies"].vertalign = "user_top";
level.grief_hud.team["allies"].score["allies"].x -= score_distance; level.grief_hud["allies"].score["allies"].x -= score_distance;
level.grief_hud.team["allies"].score["allies"].y -= 4; level.grief_hud["allies"].score["allies"].y -= 4;
level.grief_hud.team["allies"].score["allies"].fontscale = 3.5; level.grief_hud["allies"].score["allies"].fontscale = 3.5;
level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0); level.grief_hud["allies"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1; level.grief_hud["allies"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["allies"].foreground = 1; level.grief_hud["allies"].score["allies"].foreground = 1;
level.grief_hud.team["allies"].score["allies"].alpha = 0; level.grief_hud["allies"].score["allies"].alpha = 0;
level.grief_hud.team["allies"].score["allies"] setValue(0); level.grief_hud["allies"].score["allies"] setValue(0);
level thread grief_score_hud_wait_and_show(); level thread grief_score_hud_wait_and_show();
level thread grief_score_hud_destroy_on_intermission(); level thread grief_score_hud_destroy_on_intermission();
@ -250,28 +249,28 @@ grief_score_hud_wait_and_show()
{ {
flag_wait( "initial_blackscreen_passed" ); flag_wait( "initial_blackscreen_passed" );
level.grief_hud.team["axis"].icon["axis"].alpha = 1; level.grief_hud["axis"].icon["axis"].alpha = 1;
level.grief_hud.team["axis"].icon["allies"].alpha = 1; level.grief_hud["axis"].icon["allies"].alpha = 1;
level.grief_hud.team["axis"].score["axis"].alpha = 1; level.grief_hud["axis"].score["axis"].alpha = 1;
level.grief_hud.team["axis"].score["allies"].alpha = 1; level.grief_hud["axis"].score["allies"].alpha = 1;
level.grief_hud.team["allies"].icon["axis"].alpha = 1; level.grief_hud["allies"].icon["axis"].alpha = 1;
level.grief_hud.team["allies"].icon["allies"].alpha = 1; level.grief_hud["allies"].icon["allies"].alpha = 1;
level.grief_hud.team["allies"].score["axis"].alpha = 1; level.grief_hud["allies"].score["axis"].alpha = 1;
level.grief_hud.team["allies"].score["allies"].alpha = 1; level.grief_hud["allies"].score["allies"].alpha = 1;
} }
grief_score_hud_destroy_on_intermission() grief_score_hud_destroy_on_intermission()
{ {
level waittill("intermission"); level waittill("intermission");
level.grief_hud.team["axis"].icon["axis"] destroy(); level.grief_hud["axis"].icon["axis"] destroy();
level.grief_hud.team["axis"].icon["allies"] destroy(); level.grief_hud["axis"].icon["allies"] destroy();
level.grief_hud.team["axis"].score["axis"] destroy(); level.grief_hud["axis"].score["axis"] destroy();
level.grief_hud.team["axis"].score["allies"] destroy(); level.grief_hud["axis"].score["allies"] destroy();
level.grief_hud.team["allies"].icon["axis"] destroy(); level.grief_hud["allies"].icon["axis"] destroy();
level.grief_hud.team["allies"].icon["allies"] destroy(); level.grief_hud["allies"].icon["allies"] destroy();
level.grief_hud.team["allies"].score["axis"] destroy(); level.grief_hud["allies"].score["axis"] destroy();
level.grief_hud.team["allies"].score["allies"] destroy(); level.grief_hud["allies"].score["allies"] destroy();
} }
set_grief_vars() set_grief_vars()
@ -2513,8 +2512,8 @@ increment_score(team)
} }
level.grief_score[encounters_team]++; level.grief_score[encounters_team]++;
level.grief_hud.team["axis"].score[team] setValue(level.grief_score[encounters_team]); level.grief_hud["axis"].score[team] setValue(level.grief_score[encounters_team]);
level.grief_hud.team["allies"].score[team] setValue(level.grief_score[encounters_team]); level.grief_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
setteamscore(team, level.grief_score[encounters_team]); setteamscore(team, level.grief_score[encounters_team]);
if(level.grief_score[encounters_team] >= level.grief_winning_score) if(level.grief_score[encounters_team] >= level.grief_winning_score)