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https://github.com/JezuzLizard/BO2-Reimagined.git
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Encounter: improve headstomp code
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@ -458,8 +458,8 @@
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* Landing on top of an enemy player downs only the bottom player
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* Landing on top of an enemy player can be done at any stance
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* Increased max radius for landing on top of an enemy player by 16.67%
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* Decreased max height for landing on top of an enemy player that is crouched by 13%
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* Decreased max height for landing on top of an enemy player that is prone by 47%
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* Decreased max height for landing on top of an enemy player that is crouched by 8.33%
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* Decreased max height for landing on top of an enemy player that is prone by 50%
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* Max Ammo: decreased amount of ammo given from max stock to one clip
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* Max Ammo: unloads clip of all enemy players' weapons
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* Double Points: decreased duration from 30 seconds to 15 seconds
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@ -959,21 +959,15 @@ headstomp_watcher()
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players = get_players();
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foreach(player in players)
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{
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if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player getCentroid()[2])
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player_top_origin = player getEye();
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if(player getStance() == "prone")
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{
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max_horz_dist = 21;
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max_vert_dist = 36;
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player_top_origin = player getCentroid();
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}
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if(player getStance() == "crouch")
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{
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max_vert_dist -= 10;
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}
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else if(player getStance() == "prone")
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{
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max_vert_dist -= 20;
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}
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if(distance2d(self.origin, player.origin) <= max_horz_dist && (self.origin[2] - player getCentroid()[2]) <= max_vert_dist)
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if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player_top_origin[2])
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{
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if(distance2d(self.origin, player.origin) <= 21 && (self.origin[2] - player_top_origin[2]) <= 15)
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{
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player store_player_damage_info(self, "none", "MOD_FALLING");
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player dodamage( 1000, (0, 0, 0) );
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