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https://github.com/JezuzLizard/BO2-Reimagined.git
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Trample Steam: fix number of activations being inaccurate
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@ -105,6 +105,17 @@ springpadthink( weapon, electricradius, armed )
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}
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}
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player_fling( origin, angles, velocity, weapon )
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{
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torigin = ( self.origin[0], self.origin[1], origin[2] );
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aorigin = ( origin + torigin ) * 0.5;
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trace = physicstrace( origin, torigin, vectorscale( ( -1, -1, 0 ), 15.0 ), ( 15, 15, 30 ), self );
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self setorigin( aorigin );
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wait_network_frame();
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self setvelocity( velocity );
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}
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wait_for_targets( weapon )
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{
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weapon endon( "hi_priority_target" );
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