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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Acid Gat: vastly improve accuracy

This commit is contained in:
Jbleezy
2023-04-07 00:47:19 -07:00
parent 18ad606db7
commit 35470cffc7
3 changed files with 87 additions and 1 deletions

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@ -152,7 +152,7 @@
### SMR
* Increased damage by 100%
* Removed ADS spread
* Removed aim spread
### STG-44
* Upgraded: decreased stock ammo from 330 to 300
@ -242,6 +242,9 @@
### Acid Gat
* Kills on any round
* Vastly improved accuracy
* Aiming and Deadshot improve accuracy
* Projectile no longer seeks toward zombies
* Stuck zombie counts as a kill
### Staffs

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@ -7,6 +7,87 @@
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_weap_blundersplat;
wait_for_blundersplat_fired()
{
self endon( "disconnect" );
self waittill( "spawned_player" );
for (;;)
{
self waittill( "weapon_fired", str_weapon );
if ( str_weapon == "blundersplat_zm" )
{
_titus_locate_target( 1, 0 );
wait_network_frame();
_titus_locate_target( 1, 1 );
wait_network_frame();
_titus_locate_target( 1, 2 );
wait_network_frame();
}
}
}
wait_for_blundersplat_upgraded_fired()
{
self endon( "disconnect" );
self waittill( "spawned_player" );
for (;;)
{
self waittill( "weapon_fired", str_weapon );
if ( str_weapon == "blundersplat_upgraded_zm" )
{
_titus_locate_target( 0, 0 );
wait_network_frame();
_titus_locate_target( 0, 1 );
wait_network_frame();
_titus_locate_target( 0, 2 );
wait_network_frame();
}
}
}
_titus_locate_target( is_not_upgraded = 1, count )
{
fire_angles = self getplayerangles();
fire_origin = self getplayercamerapos();
if ( is_not_upgraded )
n_fuse_timer = randomfloatrange( 1.0, 2.5 );
else
n_fuse_timer = randomfloatrange( 3.0, 4.0 );
n_spread = 5;
if (isads(self))
{
n_spread *= 0.5;
}
else if (self hasPerk("specialty_deadshot"))
{
n_spread *= getdvarfloat("perk_weapSpreadMultiplier");
}
if (count == 1)
{
fire_angles += (0, n_spread, 0);
}
else if (count == 2)
{
fire_angles -= (0, n_spread, 0);
}
vec = anglestoforward( fire_angles );
trace_end = fire_origin + vec * 20000;
trace = bullettrace( fire_origin, trace_end, 1, self );
offsetpos = trace["position"];
e_dart = magicbullet( "blundersplat_bullet_zm", fire_origin, offsetpos, self );
e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
}
_titus_target_animate_and_die( n_fuse_timer, inflictor )
{
self endon( "death" );

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@ -56,6 +56,8 @@ main()
replaceFunc(maps\mp\zombies\_zm_riotshield_prison::trackriotshield, scripts\zm\replaced\_zm_riotshield_prison::trackriotshield);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::init, scripts\zm\replaced\_zm_weap_riotshield_prison::init);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_prison::player_damage_shield);
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::wait_for_blundersplat_fired, scripts\zm\replaced\_zm_weap_blundersplat::wait_for_blundersplat_fired);
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::wait_for_blundersplat_upgraded_fired, scripts\zm\replaced\_zm_weap_blundersplat::wait_for_blundersplat_upgraded_fired);
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::_titus_target_animate_and_die, scripts\zm\replaced\_zm_weap_blundersplat::_titus_target_animate_and_die);
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::calculate_tomahawk_damage, scripts\zm\replaced\_zm_weap_tomahawk::calculate_tomahawk_damage);
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::get_grenade_charge_power, scripts\zm\replaced\_zm_weap_tomahawk::get_grenade_charge_power);