mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
101 lines
2.6 KiB
Plaintext
101 lines
2.6 KiB
Plaintext
#include common_scripts\utility;
|
|
#include maps\mp\_utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
#include maps\mp\zombies\_zm_net;
|
|
#include maps\mp\zombies\_zm_weapons;
|
|
#include maps\mp\zombies\_zm_spawner;
|
|
#include maps\mp\animscripts\zm_shared;
|
|
#include maps\mp\zombies\_zm_weap_blundersplat;
|
|
|
|
wait_for_blundersplat_fired()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
self waittill( "spawned_player" );
|
|
|
|
for (;;)
|
|
{
|
|
self waittill( "weapon_fired", str_weapon );
|
|
|
|
if ( str_weapon == "blundersplat_zm" )
|
|
{
|
|
_titus_locate_target( 1, 0 );
|
|
wait_network_frame();
|
|
_titus_locate_target( 1, 1 );
|
|
wait_network_frame();
|
|
_titus_locate_target( 1, 2 );
|
|
wait_network_frame();
|
|
}
|
|
}
|
|
}
|
|
|
|
wait_for_blundersplat_upgraded_fired()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
self waittill( "spawned_player" );
|
|
|
|
for (;;)
|
|
{
|
|
self waittill( "weapon_fired", str_weapon );
|
|
|
|
if ( str_weapon == "blundersplat_upgraded_zm" )
|
|
{
|
|
_titus_locate_target( 0, 0 );
|
|
wait_network_frame();
|
|
_titus_locate_target( 0, 1 );
|
|
wait_network_frame();
|
|
_titus_locate_target( 0, 2 );
|
|
wait_network_frame();
|
|
}
|
|
}
|
|
}
|
|
|
|
_titus_locate_target( is_not_upgraded = 1, count )
|
|
{
|
|
fire_angles = self getplayerangles();
|
|
fire_origin = self getplayercamerapos();
|
|
|
|
if ( is_not_upgraded )
|
|
n_fuse_timer = randomfloatrange( 1.0, 2.5 );
|
|
else
|
|
n_fuse_timer = randomfloatrange( 3.0, 4.0 );
|
|
|
|
n_spread = 5;
|
|
if (isads(self))
|
|
{
|
|
n_spread *= 0.5;
|
|
}
|
|
else if (self hasPerk("specialty_deadshot"))
|
|
{
|
|
n_spread *= getdvarfloat("perk_weapSpreadMultiplier");
|
|
}
|
|
|
|
if (count == 1)
|
|
{
|
|
fire_angles += (0, n_spread, 0);
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
fire_angles -= (0, n_spread, 0);
|
|
}
|
|
|
|
vec = anglestoforward( fire_angles );
|
|
trace_end = fire_origin + vec * 20000;
|
|
trace = bullettrace( fire_origin, trace_end, 1, self );
|
|
offsetpos = trace["position"];
|
|
e_dart = magicbullet( "blundersplat_bullet_zm", fire_origin, offsetpos, self );
|
|
e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
|
|
}
|
|
|
|
_titus_target_animate_and_die( n_fuse_timer, inflictor )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "titus_target_timeout" );
|
|
self thread _titus_target_timeout( n_fuse_timer );
|
|
self thread _titus_check_for_target_death( inflictor );
|
|
self thread _blundersplat_target_acid_stun_anim();
|
|
wait( n_fuse_timer );
|
|
self notify( "killed_by_a_blundersplat", inflictor );
|
|
self dodamage( self.health + 1000, self.origin, inflictor );
|
|
} |