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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-17 10:38:04 -05:00

Convert remaining foreach loops

This commit is contained in:
Jbleezy
2023-03-01 23:16:15 -08:00
parent 4c94a0eb80
commit bccb0388f3
3 changed files with 5 additions and 24 deletions

View File

@ -34,22 +34,15 @@ afterlife_start_zombie_logic()
while ( isDefined( b_everyone_alive ) && !b_everyone_alive )
{
b_everyone_alive = 1;
a_players = getplayers();
_a192 = a_players;
_k192 = getFirstArrayKey( _a192 );
while ( isDefined( _k192 ) )
players = getplayers();
foreach (player in players)
{
player = _a192[ _k192 ];
if ( isDefined( player.afterlife ) && player.afterlife )
{
b_everyone_alive = 0;
wait 0.05;
break;
}
else
{
_k192 = getNextArrayKey( _a192, _k192 );
}
}
}
wait 0.5;

View File

@ -33,13 +33,9 @@ treasure_chest_init( start_chest_name )
}
if ( (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) || !level.enable_magic )
{
_a102 = level.chests;
_k102 = getFirstArrayKey( _a102 );
while ( isDefined( _k102 ) )
foreach (chest in level.chests)
{
chest = _a102[ _k102 ];
chest maps\mp\zombies\_zm_magicbox::hide_chest();
_k102 = getNextArrayKey( _a102, _k102 );
}
return;
}